Orlav Toothwind: Difference between revisions

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==Skills==
==Skills==
Common
Common (Base %) %
*Athletics (Str+Dex 23+10)
*Athletics (Str+Dex 23+10) '''#%'''
*Brawn (Str+Siz 26+5)
*Brawn (Str+Siz 26+5) '''#%'''
*Culture(Poljoni)(Intx2 20+30)
*Culture(Poljoni)(Intx2 20+30) '''#%'''
*Dance (Dex+Cha 22)
*Dance (Dex+Cha 22) '''#%'''
*Drive (Dex+Pow 22)
*Drive (Dex+Pow 22) '''#%'''
*Evade (Dex2 18)  
*Evade (Dex2 18) '''#%'''
*Evaluate (Int+Cha 23)
*Evaluate (Int+Cha 23) '''#%'''
*First Aid (Int+Dex 19)
*First Aid (Int+Dex 19) '''#%'''
*Influence (Chax2 26+15priest)
*Influence (Chax2 26+15priest) '''#%'''
*Insight (Int+Pow 23)  
*Insight (Int+Pow 23) '''#%'''
*Lore (Prax) (Intx2 20+30+5priest)
*Lore (Prax) (Intx2 20+30+5priest) '''#%'''
*Perception (Int+Pow 23)
*Perception (Int+Pow 23) '''#%'''
*Persistence (Pow x2 26+5+10priest)
*Persistence (Pow x2 26+5+10priest) '''#%'''
*Resilience (Con x2 26+10)
*Resilience (Con x2 26+10) '''#%'''
*Ride (Dex+Pow 22+5)
*Ride (Dex+Pow 22+5) '''#%'''
*Sing (Cha+Pow 26)
*Sing (Cha+Pow 26) '''#%'''
*Sleight (Dex+Cha 22)
*Sleight (Dex+Cha 22) '''#%'''
*Stealth (Dex+Int 19+5)
*Stealth (Dex+Int 19+5) '''#%'''
*Swim (Str+Con 23)
*Swim (Str+Con 23) '''#%'''
*Unarmed (Str+Dex 23)
*Unarmed (Str+Dex 23) '''#%'''


Advanced and Magical Skills
Advanced and Magical Skills
*Common Magic (Pow+Cha 26+30glor)
*Common Magic (Pow+Cha 26+30glor) '''#%'''
*Lore (Storm Bull) (Intx2 20)  
*Lore (Storm Bull) (Intx2 20) '''#%'''
*Pact (Storm Bull) (Cha+DedPow ?)
*Pact (Storm Bull) (Cha+DedPow ?) '''#%'''
*Speak Praxian (Int+Cha 23+50)
*Speak Praxian (Int+Cha 23+50) '''#%'''
*Survival (Pow+Con 22)
*Survival (Pow+Con 22) '''#%'''
One from: Craft (any), Lore (any), Play Instrument, Track
One from: Craft (any), Lore (any), Play Instrument, Track



Revision as of 11:26, 28 February 2010

Character in Kaiu Keiichi's MRQ2 Storm Riders game: Back to wiki / IC / OOC

  • Male 20yo
  • Pol Joni, Clan ....
  • Magic: Storm Bull priest and initiate

Characteristics and Attributes

STR 14 CON 9 SIZ 12 INT 10 POW 13 DEX 9 CHA 13

  • Combat Actions 2
  • Damage Modifier +1D2
  • Improvement Modifier +1
  • Movement 8
  • Dedicated POW 3
  • Magic Points 10
  • Strike Rank (10-#AP)=

Skills

Common (Base %) %

  • Athletics (Str+Dex 23+10) #%
  • Brawn (Str+Siz 26+5) #%
  • Culture(Poljoni)(Intx2 20+30) #%
  • Dance (Dex+Cha 22) #%
  • Drive (Dex+Pow 22) #%
  • Evade (Dex2 18) #%
  • Evaluate (Int+Cha 23) #%
  • First Aid (Int+Dex 19) #%
  • Influence (Chax2 26+15priest) #%
  • Insight (Int+Pow 23) #%
  • Lore (Prax) (Intx2 20+30+5priest) #%
  • Perception (Int+Pow 23) #%
  • Persistence (Pow x2 26+5+10priest) #%
  • Resilience (Con x2 26+10) #%
  • Ride (Dex+Pow 22+5) #%
  • Sing (Cha+Pow 26) #%
  • Sleight (Dex+Cha 22) #%
  • Stealth (Dex+Int 19+5) #%
  • Swim (Str+Con 23) #%
  • Unarmed (Str+Dex 23) #%

Advanced and Magical Skills

  • Common Magic (Pow+Cha 26+30glor) #%
  • Lore (Storm Bull) (Intx2 20) #%
  • Pact (Storm Bull) (Cha+DedPow ?) #%
  • Speak Praxian (Int+Cha 23+50) #%
  • Survival (Pow+Con 22) #%

One from: Craft (any), Lore (any), Play Instrument, Track

Combat Styles & Weapons

3 from the following, with +10 each:

  • 2H Axe (Str+Dex 23)
  • 2H Hammer (Str+Dex 23)
  • 2H Spear (Str+Dex 23)
  • Axe and Shield (Str+Dex 23)
  • Blowgun (DexX2 18)
  • Bow (DexX2 18)
  • Dagger (DexX2 18)
  • Hammer and Shield (Str+Dex 23)
  • Spear and Shield (Str+Dex 23)
  • Staff (Str+Dex 23)
  • 1H Sword (Str+Dex 23)
  • Sword and Shield (Str+Dex 23)
  • Unarmed (Str+Dex 23)
  • Strike Rank: = 3
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
RH Bastard Sword 1d10+1+1d6 5 20 90%* 15%* 1.2 1
RH Dagger 1d4+2+1d6 7 12 85% 30% melee 0
LH Short Sword 1d?+1d6 ? 20? 30% 50%* melee ?
Heavy Crossbow (2H) 2d6+2 1/3MR 10 60% pry% 120 2
Throwing Knife (x2) 1d4+1d3 S/MR 12 25% 20% 20 0
Fist 1d3+1d6 7 arm 65% 55% melee 0
Kick 1d6+1d6 7 leg 65% pry% melee 0
Head Butt 1d4+1d6 7 head 50% pry% melee 0
Grapple Special 7 special 65% pry% melee 0
  • Total weapon ENC: 5

Hit Points and Armour

Location Location Name Armour types A.P. Max H.P. Damage
19-20 Head ... 1 5 -0
16-18 Left Arm ... 1 4 -0
13-15 Right Arm ... 1 4 -0
10-12 Chest ... 1 7 -0
07-09 Abdomen ... 1 6 -0
04-06 Left Leg ... 1 5 -0
01-03 Right Leg ... 1 5 -0

ENC = (Total AP)/5 = #/5 = #

Equipment

money 240lunars Armour Types : soft leather trousers, Armour Penalty: -1

Spells/Grimoires

Notes