Orlav Toothwind: Difference between revisions

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{| border="1" cellpadding="2"
{| border="1" cellpadding="2"
!width="200"|Weapon/Shield Name
!width="200"|Weapon/Shield
!width="150"|Damage
!width="50"|Size
!width="50"|S.R.
!width="50"|Reach
!width="50"|A.P.
!width="100"|Damage  
!width="50"|Attack %
!width="50"|AP
!width="50"|Parry %
!width="50"|HP
!width="100"|Range
!width="70"|Combat %  
!width="50"|Enc.
!width="150"|Manoeuvres
!width="50"|Range
!width="50"|Load
!width="50"|ENC
|-
|-
|RH Bastard Sword || 1d10+1+1d6 || 5 || 20 || 90%* || 15%* || 1.2 || 1
|weapon name|| 1d10+1+1d6 || 5 || 20 || 90%* || 15%* || 1.2 || 1
|-
|-
|RH Dagger || 1d4+2+1d6 || 7 || 12 || 85% || 30% || melee || 0
|weapon name|| 1d4+2+1d6 || 7 || 12 || 85% || 30% || melee || 0
|-
|-
|LH Short Sword || 1d?+1d6 || ? || 20? || 30% || 50%* || melee || ?
|unarmed|| 1d?+1d6 || ? || 20? || 30% || 50%* || melee || ?
|-
|-
|Heavy Crossbow (2H) || 2d6+2 || 1/3MR || 10 || 60% || pry% || 120 || 2
|shield name|| 2d6+2 || 1/3MR || 10 || 60% || pry% || 120 || 2
|-
|-
|Throwing Knife (x2) || 1d4+1d3 || S/MR || 12 || 25% || 20% || 20 || 0
|missile wpn|| 1d4+1d3 || S/MR || 12 || 25% || 20% || 20 || 0
|-
|-
|Fist || 1d3+1d6 || 7 || arm || 65% || 55% || melee || 0
|missile wpn|| 1d3+1d6 || 7 || arm || 65% || 55% || melee || 0
|-
|Kick || 1d6+1d6 || 7 || leg || 65% || pry% || melee || 0
|-
|Head Butt || 1d4+1d6 || 7 || head || 50% || pry% || melee || 0
|-
|Grapple || Special || 7 || special || 65% || pry% || melee || 0
|}
|}
*Total weapon ENC: 5
*Total weapon ENC: 5

Revision as of 11:38, 28 February 2010

Character in Kaiu Keiichi's MRQ2 Storm Riders game: Back to wiki / IC / OOC

Jump to char char char char char

  • Male 20yo
  • Pol Joni, Clan ....
  • Magic: Storm Bull priest and initiate

Characteristics and Attributes

STR 14 CON 9 SIZ 12 INT 10 POW 13 DEX 9 CHA 13

  • Combat Actions 2
  • Damage Modifier +1D2
  • Improvement Modifier +1
  • Movement 8
  • Dedicated POW 3
  • Magic Points 10
  • Strike Rank (10-#AP)=

Skills

Common (Base %) %

  • Athletics (Str+Dex 23+10) #%
  • Brawn (Str+Siz 26+5) #%
  • Culture(Poljoni)(Intx2 20+30) #%
  • Dance (Dex+Cha 22) #%
  • Drive (Dex+Pow 22) #%
  • Evade (Dex2 18) #%
  • Evaluate (Int+Cha 23) #%
  • First Aid (Int+Dex 19) #%
  • Influence (Chax2 26+15priest) #%
  • Insight (Int+Pow 23) #%
  • Lore (Prax) (Intx2 20+30+5priest) #%
  • Perception (Int+Pow 23) #%
  • Persistence (Pow x2 26+5+10priest) #%
  • Resilience (Con x2 26+10) #%
  • Ride (Dex+Pow 22+5) #%
  • Sing (Cha+Pow 26) #%
  • Sleight (Dex+Cha 22) #%
  • Stealth (Dex+Int 19+5) #%
  • Swim (Str+Con 23) #%
  • Unarmed (Str+Dex 23) #%

Advanced and Magical Skills

  • Common Magic (Pow+Cha 26+30glor) #%
  • Lore (Storm Bull) (Intx2 20) #%
  • Pact (Storm Bull) (Cha+DedPow ?) #%
  • Speak Praxian (Int+Cha 23+50) #%
  • Survival (Pow+Con 22) #%

One from: Craft (any), Lore (any), Play Instrument, Track

Combat Styles & Weapons

Combat Styles (Base %) %

3 from the following, with +10 each:

  • 2H Axe (Str+Dex 23) #%
  • 2H Hammer (Str+Dex 23) #%
  • 2H Spear (Str+Dex 23) #%
  • Axe and Shield (Str+Dex 23) #%
  • Blowgun (DexX2 18) #%
  • Bow (DexX2 18) #%
  • Dagger (DexX2 18) #%
  • Hammer and Shield (Str+Dex 23) #%
  • Spear and Shield (Str+Dex 23) #%
  • Staff (Str+Dex 23) #%
  • 1H Sword (Str+Dex 23) #%
  • Sword and Shield (Str+Dex 23) #%
  • Unarmed (Str+Dex 23) #%
  • Strike Rank: = 3
Weapon/Shield Size Reach Damage AP HP Combat % Manoeuvres Range Load ENC
weapon name 1d10+1+1d6 5 20 90%* 15%* 1.2 1
weapon name 1d4+2+1d6 7 12 85% 30% melee 0
unarmed 1d?+1d6 ? 20? 30% 50%* melee ?
shield name 2d6+2 1/3MR 10 60% pry% 120 2
missile wpn 1d4+1d3 S/MR 12 25% 20% 20 0
missile wpn 1d3+1d6 7 arm 65% 55% melee 0
  • Total weapon ENC: 5

Hit Points and Armour

Location Location Name Armour types A.P. Max H.P. Damage
19-20 Head ... 1 5 -0
16-18 Left Arm ... 1 4 -0
13-15 Right Arm ... 1 4 -0
10-12 Chest ... 1 7 -0
07-09 Abdomen ... 1 6 -0
04-06 Left Leg ... 1 5 -0
01-03 Right Leg ... 1 5 -0
  • Total Armour ENC = (Total AP)/5 = #/5 = #
  • Armour Penalty =

Magic

Mount

Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.

  • Damage Bonus/Minus: +/- Damage Dice
  • Hit Point Bonus/minus: +/-HPs
  • Move Rate:
Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 17-20
Left Foreleg Armour Type number number number 14-16
Right foreleg Armour Type number number number 11-13
Forequarters Armour Type number number number 08-10
Hindquarters Armour Type number number number 05-07
Left Hindleg Armour Type number number number 03-04
Right Hindleg Armour Type number number number 01-02
  • Total Hit Points: nHP
  • Attack Bonus/Minus: +/-%
  • Parry Bonus/Minus: +/-%
  • Aim Bonus/Minus: +/-%
Attack Damage S.R. Attack %
Bite damage sr atk%
Kick damage sr atk%
Rear and plunge damage sr atk%

Equipment

money 240lunars Armour Types : soft leather trousers, Armour Penalty: -1

Contacts, Friends, Enemies & Rivals

Family & Background

Notes