Difference between revisions of "Character:Arynd Kal, Wrath of Fallen Kings"

From RPGnet
Jump to: navigation, search
Line 11: Line 11:
  
  
Name: Wrath of Fallen Kings
+
*''' Wrath of Fallen Kings '''
 
+
*Caste: Dawn
Caste: Dawn
+
*Concept: Melee Warlord Dawn
 
+
*''First Impression and Appearance Text''
Concept: Melee Warlord Dawn
+
=Motivation=
 
+
* To Conquer Lookshy
Motivation: To Conquer Lookshy
+
=Intimacies=
 
+
==Natural==
Limit Break: Berserk Rage
+
===Negative===
 
+
===Positive===
Caste Mark: A roiling column of golden energy, with four great figures saluting with broken swords and wearing broken crowns, their lower bodies turning to mist.
+
==Supernatural==
 
+
===Negative===
Str 5, Dex 5, Sta 4
+
===Positive===
Cha 3, Man 2, App 4
+
=Anima=
Per 4, Int 3, Wits 3
+
A roiling column of golden energy, with four great figures saluting with broken swords and wearing broken crowns, their lower bodies turning to mist. =Attributes=
 
+
==Physical==
Caste Abilities
+
*Strength 5
 
+
*Dexterity 5
Archery 5
+
*Stamina 4
Martial Arts 4
+
==Social==
Melee 5
+
*Charisma 3
Thrown
+
*Manipulation 2
War 5
+
*Appearance 4
 
+
==Mental==
Favored Abilities
+
*Perception 4
 
+
*Intelligence 3
Resistance 4
+
*Wits 3
Presence 3
+
=Abilities=
Athletics 3
+
==Caste==
Awareness 4
+
Archery 5 Martial Arts 4 Melee 5 Thrown War 5  
Dodge 3
+
==Favored==
Survival 2
+
Resistance 4 Presence 3 Athletics 3 Awareness 4 Dodge 3 Survival 2 Integrity 3  
Integrity 3
+
==Unfavored==
 
+
Ride 3 Linguistics 2 Lore 1 Medicine 2  
Ride 3
+
=Backgrounds=
Linguistics 2
 
Lore 1
 
Medicine 2
 
 
 
 
 
Backgrounds
 
 
 
 
Artifact 5 (Celestial Batle Armor, with Enhanced Healing, Essence Gauntlets and Essence Wings)  
 
Artifact 5 (Celestial Batle Armor, with Enhanced Healing, Essence Gauntlets and Essence Wings)  
 
+
Artifact 2 (Daiklave)  
Artifact 2 (Daiklave)
+
Cult 3  
 
+
Influence 3  
Cult 3
 
 
 
Influence 3
 
 
 
 
Manse 3  
 
Manse 3  
 
+
Lunar Bond 5  
Lunar Bond 5
+
Henchman 1  
 
+
Followers 4  
Henchman 1
+
Retainers 3  
 
+
=Merits=
Followers 4
+
==Each Merit==
 
+
Describe the Merit and it's cost
Retainers 3
+
=Flaws=
 
+
==Each Flaw==
Virtues
+
*Describe the Flaw and it's cost
 
+
=Charms=
Compassion 3
+
Melee  
Conviction 4
+
Hungry Tiger Technique, One Weapon Two Blows, Peony Blossom Attack, Dipping Swallow Attack, Bulwark Stance, Heavenly Guardian Defense, Solar Counter Attack, Ready in Eight Directions Stance Indomitable Puissance  
Temperance 3
+
War  
Valor 4 (Berserk Rage
 
 
 
Willpower 8
 
Essence 4
 
PE 20, PerE 50 (15 Attuned)
 
Recover 14/22 per hour
 
 
 
Attacks
 
 
 
Daiklave
 
Speed 5, Acc 14, Dmg 13L, Rate 4, Attune 5
 
 
 
Essence Gauntlets Melee
 
Speed 5, Acc 12, Dmg 17L/4 or 22B/4, Rate 3 O,P
 
 
 
Essence Gauntlets Ranged
 
Speed 5, Acc 13, Dmg 10L or 15B, Range 60 or 100, Rate 3, 2 motes/Attack
 
 
 
DV
 
Dodge 7, Parry 7 (Daiklave) 6 (Essence Gauntlets)
 
 
 
Armor
 
Soak 18L/18B/18A, Hardness 9L/9B, Fatigue 1 Attune 10
 
 
 
Health Levels
 
1 -0
 
6 -1
 
6 -2
 
1 -4
 
1 Inc
 
 
 
Charms
 
 
 
Melee
 
 
 
Hungry Tiger Technique, One Weapon Two Blows, Peony Blossom Attack, Dipping Swallow Attack, Bulwark Stance, Heavenly Guardian Defense, Solar Counter Attack, Ready in Eight Directions Stance Indomitable Puissance
 
 
 
War
 
 
 
 
Rout Stemming Gesture, Heroism Encouraging Presence, Tiger Warrior Training Technique, Legendary Warrior Curriculum, Fury-Inciting Presence, Mob-Dispersing Rebuke  
 
Rout Stemming Gesture, Heroism Encouraging Presence, Tiger Warrior Training Technique, Legendary Warrior Curriculum, Fury-Inciting Presence, Mob-Dispersing Rebuke  
 
+
Athletics  
Athletics
+
Increasing Strength Exercise  
 
+
Awareness  
Increasing Strength Exercise
 
 
 
Awareness
 
 
 
 
Surprise Anticipation Method  
 
Surprise Anticipation Method  
 
+
Archery  
Archery
+
There is no Wind, Accuracy without Distance  
 
+
Resistance  
There is no Wind, Accuracy without Distance
+
Ox-Body Technique x4  
 
+
Combos  
Resistance
+
Rage of the Setting Sun  
 
+
First Melee with Iron Whirlwind Attack, Hungry Tiger Tech, One Weapon Two Blows, Dipping Swallow and Bulwark Stance.  
Ox-Body Technique x4
+
8 attacks with 25 dice, no flurry penalties and full PDV. Extra Successes count double for damage.  
 
+
=Essence=
Combos
+
*Essence: 4
 
+
*Personal: 20/
Rage of the Setting Sun
+
*Peripheral: 50/
 
+
*Committed to Charms: 0
First Melee with Iron Whirlwind Attack, Hungry Tiger Tech, One Weapon Two Blows, Dipping Swallow and Bulwark Stance.
+
*Committed to artifacts: 15
 
+
*Willpower: 8/
8 attacks with 25 dice, no flurry penalties and full PDV. Extra Successes count double for damage.
+
*Anima status:
 
+
==Virtues==
Cost is 32m 2wp if using DSD and 35m 2wp if using BS
+
*Compassion: 3
 
+
*Conviction: 4
Bulwark of the Undying Sun
+
*Temperance: 3
 
+
*Valor: 4
Awareness Surprise Anticipation Method, Heavenly Guardian Defense, First Melee Excellency, Ready in Eight Directions Stance and Indomitable Puissance
+
*(Virtue channels used: None)
 
+
===Limit Break===
Cost is 24 motes 1 wp.  Perfect Parry, with counters attacks to a single target of 24 dice
+
Berserk Rage
 
+
=Conflict=
 
+
==Physical==
Xp
+
*Join Battle: 7
 
+
*Dodge DV: 7
Earned 50
+
*Parry DV: 7 (Daiklave) 6 (Essence Gauntlets)
 
+
*Soak: 18L/18B/18A, Hardness 9L/9B
Spent 48
+
===Movement===
 +
*Move:
 +
*Dash:
 +
==Social==
 +
*Join Debate:
 +
*Dodge MDV:
 +
*Parry MDV:
 +
==Health Levels==
 +
*-0, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -4, Incapacitated
 +
*(wounds are designated as ''bashing'', '''lethal''' or <strike>aggravated</strike>)
 +
=Equipment=
 +
Daiklave Speed 5, Acc 14, Dmg 13L, Rate 4, Attune 5
 +
Essence Gauntlets Melee Speed 5, Acc 12, Dmg 17L/4 or 22B/4, Rate 3 O,P
 +
Essence Gauntlets Ranged Speed 5, Acc 13, Dmg 10L or 15B, Range 60 or 100, Rate 3, 2 motes/Attack
 +
=History=
 +
*Give us at least two or three short paragraphs
 +
=Personality=
 +
*Give at least one short paragraph
 +
=Goals=
 +
=Family=
 +
==Each Member==
 +
=Circle=
 +
==Each Circlemate==
 +
=XP=
 +
*Earned: 50
 +
*Spent: 48 (make a list of all purchases here)
 +
*Unspent: 2

Revision as of 08:03, 10 March 2010

Wrath was born as Arynd Kal, in the now doomed city of Thorns. After it was sacked by a band of hungry ghosts and a decayed behemoth, Arynd and his parents escaped and fled to Lookshy, hoping for protection better then that provided by the Realm.

After settling in, Arynd joined the military, believing it the only way an outsider could truly call the city home. Fighting in many battles, he rose through the ranks, and was even awarded a suit of armor from Tein Lu herself, Goddess of Lookshy, for refusing to let his unit's banner fall into enemy hands after suffering a crushing defeat. His star was on the rise

However, when the unit, now under his command was ambushed, something quite unexpected happen. The last soldier standing, he was visited by a vision of the God Kings, sitting down to a great feast, before being set upon and slaughtered by the Dragon-Blooded. Overcome by rage, he cut down his attackers, and stumbled away in a daze.

Now knowing the truth (as he understands it), Arynd, calling himself Wrath of Fallen Kings, has traveled far and wide, striking at any Terrestrial that dares abuse their power. His dreams are filled with thoughts of restoring the proper balance, and returning the God Kings to power. However, he needs a starting point, which he would prefer to be Lookshy.

During his travels, he discovered, or was lead by visions of a previous life, he's not sure, to a Manse that contained a great sword and armor worthy of a God-King.


  • Wrath of Fallen Kings
  • Caste: Dawn
  • Concept: Melee Warlord Dawn
  • First Impression and Appearance Text

Motivation

  • To Conquer Lookshy

Intimacies

Natural

Negative

Positive

Supernatural

Negative

Positive

Anima

A roiling column of golden energy, with four great figures saluting with broken swords and wearing broken crowns, their lower bodies turning to mist. =Attributes=

Physical

  • Strength 5
  • Dexterity 5
  • Stamina 4

Social

  • Charisma 3
  • Manipulation 2
  • Appearance 4

Mental

  • Perception 4
  • Intelligence 3
  • Wits 3

Abilities

Caste

Archery 5 Martial Arts 4 Melee 5 Thrown War 5

Favored

Resistance 4 Presence 3 Athletics 3 Awareness 4 Dodge 3 Survival 2 Integrity 3

Unfavored

Ride 3 Linguistics 2 Lore 1 Medicine 2

Backgrounds

Artifact 5 (Celestial Batle Armor, with Enhanced Healing, Essence Gauntlets and Essence Wings) Artifact 2 (Daiklave) Cult 3 Influence 3 Manse 3 Lunar Bond 5 Henchman 1 Followers 4 Retainers 3

Merits

Each Merit

Describe the Merit and it's cost

Flaws

Each Flaw

  • Describe the Flaw and it's cost

Charms

Melee Hungry Tiger Technique, One Weapon Two Blows, Peony Blossom Attack, Dipping Swallow Attack, Bulwark Stance, Heavenly Guardian Defense, Solar Counter Attack, Ready in Eight Directions Stance Indomitable Puissance War Rout Stemming Gesture, Heroism Encouraging Presence, Tiger Warrior Training Technique, Legendary Warrior Curriculum, Fury-Inciting Presence, Mob-Dispersing Rebuke Athletics Increasing Strength Exercise Awareness Surprise Anticipation Method Archery There is no Wind, Accuracy without Distance Resistance Ox-Body Technique x4 Combos Rage of the Setting Sun First Melee with Iron Whirlwind Attack, Hungry Tiger Tech, One Weapon Two Blows, Dipping Swallow and Bulwark Stance. 8 attacks with 25 dice, no flurry penalties and full PDV. Extra Successes count double for damage.

Essence

  • Essence: 4
  • Personal: 20/
  • Peripheral: 50/
  • Committed to Charms: 0
  • Committed to artifacts: 15
  • Willpower: 8/
  • Anima status:

Virtues

  • Compassion: 3
  • Conviction: 4
  • Temperance: 3
  • Valor: 4
  • (Virtue channels used: None)

Limit Break

Berserk Rage

Conflict

Physical

  • Join Battle: 7
  • Dodge DV: 7
  • Parry DV: 7 (Daiklave) 6 (Essence Gauntlets)
  • Soak: 18L/18B/18A, Hardness 9L/9B

Movement

  • Move:
  • Dash:

Social

  • Join Debate:
  • Dodge MDV:
  • Parry MDV:

Health Levels

  • -0, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -4, Incapacitated
  • (wounds are designated as bashing, lethal or aggravated)

Equipment

Daiklave Speed 5, Acc 14, Dmg 13L, Rate 4, Attune 5 Essence Gauntlets Melee Speed 5, Acc 12, Dmg 17L/4 or 22B/4, Rate 3 O,P Essence Gauntlets Ranged Speed 5, Acc 13, Dmg 10L or 15B, Range 60 or 100, Rate 3, 2 motes/Attack

History

  • Give us at least two or three short paragraphs

Personality

  • Give at least one short paragraph

Goals

Family

Each Member

Circle

Each Circlemate

XP

  • Earned: 50
  • Spent: 48 (make a list of all purchases here)
  • Unspent: 2