Difference between revisions of "AFA Crane and Wind Daughter"

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m (Feats (33 PP): Forgot to specify Uncanny dodge sense)
(Finishing touches)
 
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Charisma 20
 
Charisma 20
  
==== Combat Stats (56 PP) ====
+
==== Combat Stats (63 PP) ====
  
 
Initiative: +3<br\>
 
Initiative: +3<br\>
Attack bonus: +8<br\>
+
Attack bonus: +10<br\>
Defense bonus: +8<br\>
+
Defense bonus: +10<br\>
  
 
Toughness save: +7<br\>
 
Toughness save: +7<br\>
Fortitude save: +12<br\>
+
Fortitude save: +11<br\>
 
Reflex save: +11<br\>
 
Reflex save: +11<br\>
 
Will save: +12
 
Will save: +12
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Language 4 (Old realm, high realm, low realm, skytongue, seatongue)
 
Language 4 (Old realm, high realm, low realm, skytongue, seatongue)
  
==== Feats (33 PP) ====
+
==== Feats (34 PP) ====
  
 
Accurate attack<br\>
 
Accurate attack<br\>
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Well-informed
 
Well-informed
  
==== Powers (29 PP) ====
+
==== Powers (21 PP) ====
  
 
Luck control (All versions)<br\>
 
Luck control (All versions)<br\>
Damage - Ursa major and Ursa minor (Rank 3, Ranged, Autofire, Split attack, Lethal)<br\>
+
Damage - Ursa major and Ursa minor (Rank 3, Ranged, Autofire, Split attack, Lethal, Alternate power)<br\>
Damage - Vermillion heaven prana (Rank 5, Mighty, Affects insubstantial, Split attack. Alternate power)<br\>
+
Alternate power: Damage - Vermillion heaven prana (Rank 5, Mighty, Affects insubstantial, Split attack)<br\>
 
Immunity - Aging, Poison (half effect), Disease (half effect)<br\>
 
Immunity - Aging, Poison (half effect), Disease (half effect)<br\>
 
Protection 3<br\>
 
Protection 3<br\>
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==== Complications ====
 
==== Complications ====
 +
 +
Responsibility - Aside from saving creation, there's sidereal bureaucracy<br\>
 +
Prejudice - Guess how much sense plans make when more than one sidereal thinks it through. Guess how easy it is for sidereals to be in the wrong place at the wrong time. Guess.<br\>

Latest revision as of 04:46, 12 March 2010

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The ninth Empress of the Starfall[edit]

Also known as Crane and Wind Daughter

Pictures[edit]

Crane And Wind Daughter.png

Background[edit]

Description[edit]

Abilities (50 PP)[edit]

Strength 20<br\> Dexterity 16<br\> Constitution 18<br\> Intelligence 18<br\> Wisdom 18<br\> Charisma 20

Combat Stats (63 PP)[edit]

Initiative: +3<br\> Attack bonus: +10<br\> Defense bonus: +10<br\>

Toughness save: +7<br\> Fortitude save: +11<br\> Reflex save: +11<br\> Will save: +12

Skills (35 PP)[edit]

Acrobatics +11<br\> Bluff +20<br\> Climb +5<br\> Computers +4<br\> Concentration +4<br\> Craft (Fate) +14<br\> Diplomacy +20<br\> Disable device +4<br\> Disguise +5<br\> Drive +3<br\> Escape artist +7<br\> Gather info +20<br\> Handle animal +5<br\> Intimidate +8<br\> Investigate +19<br\> Knowledge (Sidereal lore) +14<br\> Knowledge (Any) +4<br\> Medicine +8<br\> Notice +19<br\> Perform (Any) +5<br\> Pilot +3<br\> Profession (Any) +4<br\> Ride +3<br\> Search +4<br\> Sense motive +19<br\> Sleight of hand +3<br\> Stealth +7<br\> Survival +7<br\> Swim +5<br\> Language 4 (Old realm, high realm, low realm, skytongue, seatongue)

Feats (34 PP)[edit]

Accurate attack<br\> Blind fight<br\> Ambidexterity<br\> Assessment<br\> Benefit (Diplomatic immunity, Access to Yu-shan, Access to the Cerulean Lute)<br\> Critical strike<br\> Connected<br\> Contacts<br\> Elusive target<br\> Improved evasion<br\> Grappling finesse<br\> Improved grapple<br\> Improved throw<br\> Improved trip<br\> Improved sunder<br\> Power attack<br\> Prone fighting<br\> Redirect<br\> Uncanny dodge (hearing)<br\> Fearless<br\> Jack of all trades<br\> Lucky (x5)<br\> Artificer (Astrology)<br\> Master plan<br\> Instant up<br\> Set-up<br\> Well-informed

Powers (21 PP)[edit]

Luck control (All versions)<br\> Damage - Ursa major and Ursa minor (Rank 3, Ranged, Autofire, Split attack, Lethal, Alternate power)<br\> Alternate power: Damage - Vermillion heaven prana (Rank 5, Mighty, Affects insubstantial, Split attack)<br\> Immunity - Aging, Poison (half effect), Disease (half effect)<br\> Protection 3<br\> Leaping 2

Drawbacks[edit]

Complications[edit]

Responsibility - Aside from saving creation, there's sidereal bureaucracy<br\> Prejudice - Guess how much sense plans make when more than one sidereal thinks it through. Guess how easy it is for sidereals to be in the wrong place at the wrong time. Guess.<br\>