Singetorix: Difference between revisions
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=Social, Interests & Religion= | =Social, Interests & Religion= | ||
'''Social:''' | '''Social:''' | ||
*Lifestyle: + | *Lifestyle: +5 (Panache 0 [+0 Appearance; Income ? silver] / Prudence 0 [15% savings]) | ||
*Legend: +1 | *Legend: +1 | ||
*Reputation: ?? | *Reputation: ?? |
Revision as of 13:10, 21 March 2010
Back to Heartstone Codex
Singetorix, Charismatic Giant (Human stats) Bard and Soldier, fortyish, played by Julius Sleazer
- Class: Soldier 1, XP: 0
- Action dice: 3d4
- Recent changes to sheet:
NB Pease don't alter the format too much; if we alter one, I want to alter all.
Stats
- STR 15 (+2) / DEX 13 (+1) / CON 14 (+2)
- INT 8 (-1) / WIS 12 (+1) / CHA 19 (+4)
Combat
- Init: +2 (1 Soldier + 1 Dex)
- BAB: +1 / Melee +3 / Ranged +2
- Defence: 12 (10 + 1 Soldier + 1 DEX - ??? Armor DP)
- DR: 1 (Leather Armor)
- Fort: +3 (1 +2 Con) / Ref: +1 (0 +1 Dex) / Will: +3 (2 +1 Wis)
- Vitality Points: 14 (=12+Con) / Wound Points: 14
Common Attacks/Defences/Actions:
- ???? Large Scale Glaive +3 To Hit; 1d10 + 1 Damage (+ 1 Str); 19-20; Keen 4, Reach +1; Hard 2
- Two
Social, Interests & Religion
Social:
- Lifestyle: +5 (Panache 0 [+0 Appearance; Income ? silver] / Prudence 0 [15% savings])
- Legend: +1
- Reputation: ??
- Renown. Heroic: 0. Religious: 0. Temporal: 0.
Interests:
- Language: Donlar (the native tongue of Old Lil, though he speaks the archaic form)
- Study: Stone
- Study: History of the First Empire
- Study: Unborn
- Alignment: For Kel Donlar! (Paths from Beauty, Earth, Knowledge & Strength)
Religion:
Abilities, Feats & Proficiencies
- SolC: Accurate: When spend 1 action dice on attack, roll two dice (i.e. 2d4 instead of 1d4)
- So1: Fight On: +1 Basic, Melee, Ranged, or Unarmed Combat feat, or 2 additional proficiencies.
- Ba: Well-rounded: +5 ranks in any one skill at chargen
- Ba: Beguiling: When taunt standard character, can change standard result for fixation for rounds =19 (Cha). Dmg interrupts
- Ba: Encouragement: 1/scene Talk to teammate 1 min +1 morale saves
- Ba: Free Hint: 1/session Free hint from GM or bonus action die
- Ba: Practised Impress: If use action die to boost Impress but fails, get it back
- Cha: Charming: May improve Disposition of 1 non-adversary NPC by 5. 1/session.
- Cha: Double Boost: May spend & roll 2 action dice to boost Charisma-based skill checks.
- Cha: Encouragement: May speak to 1 teammate for 1 min. to get them a +1 morale bonus with saving throws until the end of the current scene. 1/scene.
- Lvl 1: ????Shield basics: +4 to Bull rush + Phalanx stance
- Stance: Phalanx stance: Allies have +1 Def+Ref; or +2 if I have guard +2 (i.e. shield)
- Proficiencies: Start w. 6 Hurled weapons / Edged weapons (forte) / Blunt weapons (forte)
Skills (ranks/stat/misc)
(4-Int 1 = 3/lvl) Max 4 Total (4x3)=12
Class skills: Athletics, Crafting, Intimidate, Notice, Resolve, Search, Survival, Tactics
- Acrobatics* +5 (4/1Dex/0)
- Athletics +2 (0/2Str/0)
- Bluff +5 (0/5Cha/0)
- Crafting (?) ? (0/-1Int/0)
- Disguise +5 (0/5Cha/0)
- Haggle +2 (0/2Wis/0)
- Impress +5 (0/5Cha/0)
- Intimidate +9 (4/5Cha/0)
- Investigate +1 (0/1Wis/0)
- Medicine -1 (0/-1Int/0)
- Notice +1 (0/1Wis/0)
- Resolve +2 (0/2Con/0)
- Ride +0 (0/0Dex/0)
- Search -1 (0/-1Int/0)
- Sense Motive* +10 (4/1Wis/5origin)
- Tactics -1 (0/-1Int/0)
One asterisk = Origin skills
Gear
Loads (as Huge so Str 20): Light < 200 lb / Hvy 201-600 lb / Over > 601 lb
Stake 200s
- Padded moderate armour, giant, crude [/I] DR1 Cold 5 +2 resistances12lb 25s
- Shield, tower[/I] 1d6 subdual (-) Giant, Guard +3 12lb 60s (p.177)
- Throwing spear, Giant, Guard[/I] 1d10 lethal (19-20/16-20 vs. M) hurl, reach +1 20lb 35s
= 120s
- Iron Hawk Standard +2 Intimidate or Impress 12 lb 40s
=40s
- Blanket Cold res 4 5lb 4s
- Canteen 1 lb 5s
- Pouch (50 coins) 2s
- 100ft hemp rope 20 lb 12s
- Stonecutter’s kit 10 lb 15s
- Doctor’s bag 2lb 20s
- Oil, 2 pints 2 lb 2s
- Torches 5 3 lb 2s
- Bandages 10 uses ½ lb 3s
- Rations 7 uses 5lb 5s
= 70s!
- Coin: 10s
History
Born: Xth day of the month of **** and ****, Yth month of 475
Info