Aengus Biast Dubh: Difference between revisions

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*Strike Rank'''15'''
*Strike Rank'''15'''
*Hero Points: '''6'''
*Hero Points: '''6'''
==Skills==
Common (Base + %) background & profession %
*'''Athletics''' (Str+Dex 24) +20 '''48%*'''
*'''Brawn''' (Str+Siz 21) '''21%'''
*'''Culture'''(Poljoni)(Intx2 26) +30 '''56%'''
*'''Dance''' (Dex+Cha 22) '''22%'''
*'''Drive''' (Dex+Pow 24) '''34%'''
*'''Evade''' (Dex2 24)  '''43%*'''
*'''Evaluate''' (Int+Cha 24) '''35%'''
*'''First Aid''' (Int+Dex 25) '''25%'''
*'''Influence''' (Chax2 20) '''20%'''
*'''Insight''' (Int+Pow 25)  '''35%'''
*'''Lore (Prax)''' (Intx2 26) +30 '''56%'''
*'''Perception''' (Int+Pow 24) +10 '''40%'''
*'''Persistence''' (Pow x2 26) '''39%'''
*'''Resilience''' (Con x2 24) +20 '''44%'''
*'''Ride''' (Dex+Pow 24) +20 '''54%'''
*'''Sing''' (Cha+Pow 22) '''22%'''
*'''Sleight''' (Dex+Cha 22) '''37%'''
*'''Stealth''' (Dex+Int 25) +10 '''50%'''
*'''Swim''' (Str+Con 24) '''24%'''
*'''Unarmed''' (Str+Dex 24) +10 '''34%'''
'''*Evade and Athletics include Critical range bonus from Acrobatics'''
Advanced Skills (Magical below)
*'''Speak Praxian''' (Int+Cha 23) +50 '''73%'''
*'''Survival''' (Pow+Con 24) '''34%'''
*'''Track''' (INT+CON 25) '''25%'''
*'''Lore (Tactics)''' (INTx2 26) '''26%'''
*'''Craft (fletcher)''' (Dex+Int 25) '''25%'''
*'''Acrobatics''' (Str+Dex 24) '''34%'''
*'''Mechanisms''' (Dex+Int 25) '''35%'''
*'''Meditation''' (Powx2 24) '''24%'''
*'''Gambling''' (INT+POW 25) '''25%'''
==Combat Styles & Weapons==
Combat Styles (Base %) %
*'''Bow''' (DexX2 24) +10 '''44%'''
*'''Dagger''' (DexX2 24) +10 '''39%'''
*'''Lance and Shield''' (Str+Dex 24) +10 '''39%'''
*'''Sword and Shield''' (Str+Dex 24) +10 '''39%'''
*'''Unarmed''' (Str+Dex 24) +10 '''34%'''
{| border="1" cellpadding="2"
!width="200"|Weapon/Shield
!width="50"|Size
!width="50"|Reach
!width="100"|Damage
!width="50"|AP
!width="50"|HP
!width="70"|Combat %
!width="150"|Manoeuvres
!width="50"|Range
!width="50"|Load
!width="50"|ENC
|-
|Bow|| ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...
|-
|Dagger|| ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...
|-
|Lance & Shield|| ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...
|-
|Sword & Shield|| ... || ... || ... || ... || ... || ... || ... || ... || ... || ...
|}
*Total weapon ENC: #
==Hit Points and Armour==
{| border="1" cellpadding="2"
!width="90"|Location
!width="180"|Location Name
!width="300"|Armour types
!width="50"|A.P.
!width="70"|Max H.P.
!width="70"|Damage
|-
|19-20 || Head || ...|| 1 || 5 || -0
|-
|16-18 || Left Arm ||...|| 1 || 4 || -0
|-
|13-15 || Right Arm ||...|| 1 || 4 || -0 
|-
|10-12 || Chest || ...|| 1 || 7 || -0 
|-
|07-09 || Abdomen || ...|| 1 || 6 || -0
|-
|04-06 || Left Leg || ...|| 1 || 5 || -0
|-
|01-03 || Right Leg || ...|| 1 || 5 || -0
|}
*Total Armour ENC = (Total AP)/5 = #/5 = '''#'''
*Armour Penalty =
==Magic==
*'''Common Magic''' (Pow+Cha 22) +30glor '''52%'''
*Spells:
** @@@
** @@@
** @@@
** @@@
6 points of common magic to buy
Cults:
*'''Initiate of Orlanth Adventurous'''
**Dedicated Pow: '''2'''.
**Pact (Orlanth Adventurous) (Cha+DedPow 12) '''27%'''
**Lore (Orlanth Adventurous) (Intx2 26)  '''31%'''
**Runes: Air, Mastery, Motion
**Cult Skills:
**Specific duties:
**Gifts/Compulsions:
**Divine Spells: Pathfinder (2)
Spirit Society
*'''n/a'''
*Spirit walking Pow+Con 24  '''39%'''
*Spirit Binding Pow+Cha 22  '''37%'''
==Mount==
Str: '''Number''', Con: '''Number''', Siz: '''Number''',  Pow: '''Number''', Dex: '''Number'''.
*Damage Bonus/Minus: '''+/- Damage Dice'''
*Hit Point Bonus/minus: '''+/-HPs'''
*Move Rate:
{| border="1" cellpadding="2"
!width="200"|Location Name
!width="225"|Armour types
!width="50"|H.P.
!width="50"|A.P.
!width="50"|Enc.
!width="100"|Location
|-
|Head || Armour Type || number || number || number || 17-20
|-
|Left Foreleg || Armour Type || number || number || number || 14-16
|-
|Right foreleg || Armour Type || number || number || number || 11-13
|-
|Forequarters || Armour Type || number || number || number || 08-10
|-
|Hindquarters || Armour Type || number || number || number || 05-07
|-
|Left Hindleg || Armour Type || number || number || number || 03-04
|-
|Right Hindleg || Armour Type || number || number || number || 01-02
|}
*Total Hit Points: nHP
* Attack Bonus/Minus: +/-%
* Parry Bonus/Minus: +/-%
* Aim Bonus/Minus: +/-%
{| border="1" cellpadding="2"
!width="200"|Attack
!width="150"|Damage
!width="50"|S.R.
!width="50"|Attack %
|-
|Bite || damage || sr || atk%
|-
|Kick || damage || sr || atk%
|-
|Rear and plunge || damage || sr || atk%
|}
==Equipment==
Arms
*
*
Armour
*
Equipment
*
*
Freebies:
*Clothes they wear and a set of spares.
*Some personal mementoes, good-luck charms, talismans or similar.
*1 week’s worth of food, either fresh or preserved.
*One weapon relevant to their weapon skills and culture.
Money 480L
Buy:
*
*
==Contacts, Friends, Enemies & Rivals==
==Family & Background==

Revision as of 21:35, 24 March 2010

played by iskallor

Jump to char char char char char

  • Male 33year old
  • Tribe: ....... Clan: ....
  • Background: Barbarian. Profession: Fisherman

Characteristics and Attributes

STR 17 CON 16 SIZ 14 INT 13 POW 14 DEX 16 CHA 17

  • Combat Actions 3+1(Shield)
  • Damage Modifier 1d4
  • Improvement Modifier 1
  • Movement 8
  • Magic Points 14
  • Strike Rank15
  • Hero Points: 6

Skills

Common (Base + %) background & profession %

  • Athletics (Str+Dex 24) +20 48%*
  • Brawn (Str+Siz 21) 21%
  • Culture(Poljoni)(Intx2 26) +30 56%
  • Dance (Dex+Cha 22) 22%
  • Drive (Dex+Pow 24) 34%
  • Evade (Dex2 24) 43%*
  • Evaluate (Int+Cha 24) 35%
  • First Aid (Int+Dex 25) 25%
  • Influence (Chax2 20) 20%
  • Insight (Int+Pow 25) 35%
  • Lore (Prax) (Intx2 26) +30 56%
  • Perception (Int+Pow 24) +10 40%
  • Persistence (Pow x2 26) 39%
  • Resilience (Con x2 24) +20 44%
  • Ride (Dex+Pow 24) +20 54%
  • Sing (Cha+Pow 22) 22%
  • Sleight (Dex+Cha 22) 37%
  • Stealth (Dex+Int 25) +10 50%
  • Swim (Str+Con 24) 24%
  • Unarmed (Str+Dex 24) +10 34%

*Evade and Athletics include Critical range bonus from Acrobatics

Advanced Skills (Magical below)

  • Speak Praxian (Int+Cha 23) +50 73%
  • Survival (Pow+Con 24) 34%
  • Track (INT+CON 25) 25%
  • Lore (Tactics) (INTx2 26) 26%
  • Craft (fletcher) (Dex+Int 25) 25%
  • Acrobatics (Str+Dex 24) 34%
  • Mechanisms (Dex+Int 25) 35%
  • Meditation (Powx2 24) 24%
  • Gambling (INT+POW 25) 25%

Combat Styles & Weapons

Combat Styles (Base %) %

  • Bow (DexX2 24) +10 44%
  • Dagger (DexX2 24) +10 39%
  • Lance and Shield (Str+Dex 24) +10 39%
  • Sword and Shield (Str+Dex 24) +10 39%
  • Unarmed (Str+Dex 24) +10 34%
Weapon/Shield Size Reach Damage AP HP Combat % Manoeuvres Range Load ENC
Bow ... ... ... ... ... ... ... ... ... ...
Dagger ... ... ... ... ... ... ... ... ... ...
Lance & Shield ... ... ... ... ... ... ... ... ... ...
Sword & Shield ... ... ... ... ... ... ... ... ... ...
  • Total weapon ENC: #

Hit Points and Armour

Location Location Name Armour types A.P. Max H.P. Damage
19-20 Head ... 1 5 -0
16-18 Left Arm ... 1 4 -0
13-15 Right Arm ... 1 4 -0
10-12 Chest ... 1 7 -0
07-09 Abdomen ... 1 6 -0
04-06 Left Leg ... 1 5 -0
01-03 Right Leg ... 1 5 -0
  • Total Armour ENC = (Total AP)/5 = #/5 = #
  • Armour Penalty =

Magic

  • Common Magic (Pow+Cha 22) +30glor 52%
  • Spells:
    • @@@
    • @@@
    • @@@
    • @@@

6 points of common magic to buy

Cults:

  • Initiate of Orlanth Adventurous
    • Dedicated Pow: 2.
    • Pact (Orlanth Adventurous) (Cha+DedPow 12) 27%
    • Lore (Orlanth Adventurous) (Intx2 26) 31%
    • Runes: Air, Mastery, Motion
    • Cult Skills:
    • Specific duties:
    • Gifts/Compulsions:
    • Divine Spells: Pathfinder (2)

Spirit Society

  • n/a
  • Spirit walking Pow+Con 24 39%
  • Spirit Binding Pow+Cha 22 37%

Mount

Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.

  • Damage Bonus/Minus: +/- Damage Dice
  • Hit Point Bonus/minus: +/-HPs
  • Move Rate:
Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 17-20
Left Foreleg Armour Type number number number 14-16
Right foreleg Armour Type number number number 11-13
Forequarters Armour Type number number number 08-10
Hindquarters Armour Type number number number 05-07
Left Hindleg Armour Type number number number 03-04
Right Hindleg Armour Type number number number 01-02
  • Total Hit Points: nHP
  • Attack Bonus/Minus: +/-%
  • Parry Bonus/Minus: +/-%
  • Aim Bonus/Minus: +/-%
Attack Damage S.R. Attack %
Bite damage sr atk%
Kick damage sr atk%
Rear and plunge damage sr atk%

Equipment

Arms

Armour

Equipment

Freebies:

  • Clothes they wear and a set of spares.
  • Some personal mementoes, good-luck charms, talismans or similar.
  • 1 week’s worth of food, either fresh or preserved.
  • One weapon relevant to their weapon skills and culture.

Money 480L Buy:

Contacts, Friends, Enemies & Rivals

Family & Background