Aengus Biast Dubh: Difference between revisions

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==Skills==
==Skills==
Common (Base + %) background & profession %  
Common (Base + %) background & profession %  
*'''Athletics''' (Str+Dex 24) +20 '''48%*'''
*'''Athletics''' (Str+Dex 33) '''50%'''
*'''Brawn''' (Str+Siz 21) '''21%'''
*'''Brawn''' (Str+Siz 31) '''21%'''
*'''Culture'''(Poljoni)(Intx2 26) +30 '''56%'''
*'''Culture'''(?????)(Intx2 26) '''56%'''
*'''Dance''' (Dex+Cha 22) '''22%'''
*'''Dance''' (Dex+Cha 33) '''33%'''
*'''Drive''' (Dex+Pow 24) '''34%'''
*'''Drive''' (Dex+Pow 30) '''30%'''
*'''Evade''' (Dex2 24)  '''43%*'''
*'''Evade''' (Dex2 232)  '''50%'''
*'''Evaluate''' (Int+Cha 24) '''35%'''
*'''Evaluate''' (Int+Cha 30) '''33%'''
*'''First Aid''' (Int+Dex 25) '''25%'''
*'''First Aid''' (Int+Dex 29) '''30%'''
*'''Influence''' (Chax2 20) '''20%'''
*'''Influence''' (Chax2 234) '''50%'''
*'''Insight''' (Int+Pow 25)  '''35%'''
*'''Insight''' (Int+Pow 27)  '''40%'''
*'''Lore (Prax)''' (Intx2 26) +30 '''56%'''
*'''Lore (????)''' (Intx2 26) '''61%'''
*'''Perception''' (Int+Pow 24) +10 '''40%'''
*'''Perception''' (Int+Pow 27) '''50%'''
*'''Persistence''' (Pow x2 26) '''39%'''
*'''Persistence''' (Pow x2 28) '''40%'''
*'''Resilience''' (Con x2 24) +20 '''44%'''
*'''Resilience''' (Con x2 32) '''70%'''
*'''Ride''' (Dex+Pow 24) +20 '''54%'''
*'''Ride''' (Dex+Pow 30) '''35%'''
*'''Sing''' (Cha+Pow 22) '''22%'''
*'''Sing''' (Cha+Pow 31) '''40%'''
*'''Sleight''' (Dex+Cha 22) '''37%'''
*'''Sleight''' (Dex+Cha 33) '''33%'''
*'''Stealth''' (Dex+Int 25) +10 '''50%'''
*'''Stealth''' (Dex+Int 29) '''50%'''
*'''Swim''' (Str+Con 24) '''24%'''
*'''Swim''' (Str+Con 33) '''50%'''
*'''Unarmed''' (Str+Dex 24) +10 '''34%'''
*'''Unarmed''' (Str+Dex 33) '''40%'''
 


'''*Evade and Athletics include Critical range bonus from Acrobatics'''


Advanced Skills (Magical below)
Advanced Skills (Magical below)

Revision as of 21:41, 24 March 2010

played by iskallor

Jump to char char char char char

  • Male 33year old
  • Tribe: ....... Clan: ....
  • Background: Barbarian. Profession: Fisherman

Characteristics and Attributes

STR 17 CON 16 SIZ 14 INT 13 POW 14 DEX 16 CHA 17

  • Combat Actions 3+1(Shield)
  • Damage Modifier 1d4
  • Improvement Modifier 1
  • Movement 8
  • Magic Points 14
  • Strike Rank15
  • Hero Points: 6

Skills

Common (Base + %) background & profession %

  • Athletics (Str+Dex 33) 50%
  • Brawn (Str+Siz 31) 21%
  • Culture(?????)(Intx2 26) 56%
  • Dance (Dex+Cha 33) 33%
  • Drive (Dex+Pow 30) 30%
  • Evade (Dex2 232) 50%
  • Evaluate (Int+Cha 30) 33%
  • First Aid (Int+Dex 29) 30%
  • Influence (Chax2 234) 50%
  • Insight (Int+Pow 27) 40%
  • Lore (????) (Intx2 26) 61%
  • Perception (Int+Pow 27) 50%
  • Persistence (Pow x2 28) 40%
  • Resilience (Con x2 32) 70%
  • Ride (Dex+Pow 30) 35%
  • Sing (Cha+Pow 31) 40%
  • Sleight (Dex+Cha 33) 33%
  • Stealth (Dex+Int 29) 50%
  • Swim (Str+Con 33) 50%
  • Unarmed (Str+Dex 33) 40%


Advanced Skills (Magical below)

  • Speak Praxian (Int+Cha 23) +50 73%
  • Survival (Pow+Con 24) 34%
  • Track (INT+CON 25) 25%
  • Lore (Tactics) (INTx2 26) 26%
  • Craft (fletcher) (Dex+Int 25) 25%
  • Acrobatics (Str+Dex 24) 34%
  • Mechanisms (Dex+Int 25) 35%
  • Meditation (Powx2 24) 24%
  • Gambling (INT+POW 25) 25%

Combat Styles & Weapons

Combat Styles (Base %) %

  • Bow (DexX2 24) +10 44%
  • Dagger (DexX2 24) +10 39%
  • Lance and Shield (Str+Dex 24) +10 39%
  • Sword and Shield (Str+Dex 24) +10 39%
  • Unarmed (Str+Dex 24) +10 34%
Weapon/Shield Size Reach Damage AP HP Combat % Manoeuvres Range Load ENC
Bow ... ... ... ... ... ... ... ... ... ...
Dagger ... ... ... ... ... ... ... ... ... ...
Lance & Shield ... ... ... ... ... ... ... ... ... ...
Sword & Shield ... ... ... ... ... ... ... ... ... ...
  • Total weapon ENC: #

Hit Points and Armour

Location Location Name Armour types A.P. Max H.P. Damage
19-20 Head ... 1 5 -0
16-18 Left Arm ... 1 4 -0
13-15 Right Arm ... 1 4 -0
10-12 Chest ... 1 7 -0
07-09 Abdomen ... 1 6 -0
04-06 Left Leg ... 1 5 -0
01-03 Right Leg ... 1 5 -0
  • Total Armour ENC = (Total AP)/5 = #/5 = #
  • Armour Penalty =

Magic

Mount

Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.

  • Damage Bonus/Minus: +/- Damage Dice
  • Hit Point Bonus/minus: +/-HPs
  • Move Rate:
Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 17-20
Left Foreleg Armour Type number number number 14-16
Right foreleg Armour Type number number number 11-13
Forequarters Armour Type number number number 08-10
Hindquarters Armour Type number number number 05-07
Left Hindleg Armour Type number number number 03-04
Right Hindleg Armour Type number number number 01-02
  • Total Hit Points: nHP
  • Attack Bonus/Minus: +/-%
  • Parry Bonus/Minus: +/-%
  • Aim Bonus/Minus: +/-%
Attack Damage S.R. Attack %
Bite damage sr atk%
Kick damage sr atk%
Rear and plunge damage sr atk%

Equipment

Arms

Armour

Equipment

Freebies:

  • Clothes they wear and a set of spares.
  • Some personal mementoes, good-luck charms, talismans or similar.
  • 1 week’s worth of food, either fresh or preserved.
  • One weapon relevant to their weapon skills and culture.

Money Buy:

Contacts, Friends, Enemies & Rivals

Family & Background