The Spook: Difference between revisions
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'''Sheet:''' | '''Sheet:''' | ||
Name: The Spook/Samuel O'Brian | Name: The Spook/Samuel O'Brian, | ||
PL: 13 | PL: 13, | ||
Hero Points: 7 | Hero Points: 7, | ||
Str 18 | Str 18, | ||
Dex 18 | Dex 18, | ||
Con 18 | Con 18, | ||
Int 18 | Int 18, | ||
Wis 18 | Wis 18, | ||
Cha 18 | Cha 18 | ||
Dmg Save: +4 | Dmg Save: +4, | ||
Fort Save: +4 | Fort Save: +4, | ||
Reflex Save: +4 | Reflex Save: +4, | ||
Will Save: +6 (4 Wis, +2 from Iron Will) | Will Save: +6 (4 Wis, +2 from Iron Will) | ||
Defense: 22 (Base 8, 4 + Dex, +10) | Defense: 22 (Base 8, 4 + Dex, +10), | ||
Initiative: 8 (4 Dex, +4 from Improved Init.) | Initiative: 8 (4 Dex, +4 from Improved Init.) | ||
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Super-Powers: | Super-Powers: | ||
-Incorporeal 13- | -Incorporeal 13- | ||
Extras - Float, Ghost Touch, Immunity, Phase Attack. | ''Extras'' - Float, Ghost Touch, Immunity, Phase Attack. | ||
Flaws - Perm. | ''Flaws'' - Perm. | ||
Immunity - Suffocation, Exhaustion, Starvation, Aging, Disease, Poison, Pressure, Heat, Cold, Critical Hits, Radiation, Electricity, Sonic | ''Immunity'' - Suffocation, Exhaustion, Starvation, Aging, Disease, Poison, Pressure, Heat, Cold, Critical Hits, Radiation, Electricity, Sonic | ||
Can Be Hit By - Light Attacks | ''Can Be Hit By'' - Light Attacks | ||
-Invisibility 1- | -Invisibility 1- | ||
Flaws | ''Flaws'' - Perm. | ||
Skills (ranks only): Bluff 5, Hide 5, Intimidate 10, Knowledge (Occult) 10, Knowledge (Heroes) 5, Knowledge (Secret Organizations/Cults) 5, Listen 5, Move Silently 5, Profession (Writer) 10, Sense Motive 5, Spot 5 | Skills (ranks only): Bluff 5, Hide 5, Intimidate 10, Knowledge (Occult) 10, Knowledge (Heroes) 5, Knowledge (Secret Organizations/Cults) 5, Listen 5, Move Silently 5, Profession (Writer) 10, Sense Motive 5, Spot 5 | ||
Weakness: Disturbing (Samuel is now a ghost). | Weakness: Disturbing (Samuel is now a ghost). |
Revision as of 20:51, 18 November 2005
History: Sammy O'Brian was a writer and amatuer boxer in the 1930s who wrote about a fictional character called "The Spook." The Spook was a crime fighter and adventurer who took on the criminal element with both fists, and sometimes tangled with some creepy cults and ghosts.
One night a man on the run from a rather nasty cult stumbled onto Sammy's doorstep. It seems that this man, who had seen his share of real cults and scares, thought that The Spook was real and that Sammy was the best way to get in touch with him. The man died in Sammy's arms from a gun-shot wound he'd recieved earlier, passing on a ring that he'd wanted to keep from his killers.
The cultists attacked, but Sammy was able to hold them off with the help of the ring and his own skill. Promising to never let the threats of the night harm those around him, Sammy became The Spook in actuality. The ring, called "The Ring of the Just", allowed the Spook to punch ghosts as if they were real men and a supernatural second sight. Sammy was never able to discover what exactly its true purpose was, but it occassionally revealed other capabilities that he was largely unaware of.
He was always more of a fighter than a thinker, but both his avid reading and his experiences in the field gave him a large body of occult knowledge... and he made quite a name for himself. He wasn't much for gadgets or the like, but he did sometimes use variations on toy noisemakers and smoke-bombs to help scare his more mortal opponents. Clever, quick, and scary when he wanted to be.
He has no idea how he died or his spirit ended up imprisoned in some strange item a few thugs accidentally broke when stealing it, but is putting his memories back together slowly. That, and being a ghost in a world a good 50+ years past his experience, has kept his plate rather full at the moment...
Sheet:
Name: The Spook/Samuel O'Brian, PL: 13, Hero Points: 7,
Str 18, Dex 18, Con 18, Int 18, Wis 18, Cha 18
Dmg Save: +4, Fort Save: +4, Reflex Save: +4, Will Save: +6 (4 Wis, +2 from Iron Will)
Defense: 22 (Base 8, 4 + Dex, +10), Initiative: 8 (4 Dex, +4 from Improved Init.)
Attack: 8 (12 Melee, 12 Ranged)
Feats: Improved Initiative, Iron Will, Power Attack, Takedown, See Invisibility, True Sight, Mystic Awareness, Rapid Strike
Super-Powers: -Incorporeal 13- Extras - Float, Ghost Touch, Immunity, Phase Attack. Flaws - Perm. Immunity - Suffocation, Exhaustion, Starvation, Aging, Disease, Poison, Pressure, Heat, Cold, Critical Hits, Radiation, Electricity, Sonic Can Be Hit By - Light Attacks
-Invisibility 1- Flaws - Perm.
Skills (ranks only): Bluff 5, Hide 5, Intimidate 10, Knowledge (Occult) 10, Knowledge (Heroes) 5, Knowledge (Secret Organizations/Cults) 5, Listen 5, Move Silently 5, Profession (Writer) 10, Sense Motive 5, Spot 5
Weakness: Disturbing (Samuel is now a ghost).