Difference between revisions of "Dak Dak"

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(Contacts, Friends, Enemies & Rivals)
(Family & Background)
Line 243: Line 243:
 
*4 Uncles
 
*4 Uncles
 
*3 Aunts
 
*3 Aunts
*
+
*2 brothers
 +
*2 sisters

Revision as of 05:22, 17 April 2010

  • Male 20yo Verefen
  • Tribe: Bolo Lizard
  • Clan: Red Water Rock (Blood Rock? Copper Rock clan?)
  • Background: Barbarian. Profession: Hunter
  • Magic: Dark Eater

Characteristics and Attributes

STR 14 CON 9 SIZ 7 INT 12 POW 11 DEX 15 CHA 12

  • Combat Actions 3+1 with shield
  • Damage Modifier 0
  • Improvement Modifier 0
  • Movement 8
  • Dedicated POW 3
  • Magic Points 11
  • Strike Rank (14-AP)= 14
  • Hero Points: 2
  • Runes= Darkness Death

Skills

Common (Base %) %

  • Athletics(str+siz) 35%
  • Brawn (Str+Siz ) 26%
  • Culture(Prax)(Intx2 ) 54%
  • Dance (Dex+Cha ) 28%
  • Drive (Dex+Pow ) 26%
  • Evade (Dex2 ) 40%
  • Evaluate (Int+Cha ) 25%
  • First Aid (Int+Dex ) 40% -10% apply to self. 1d3 min to apply. Makeshift bandages etc -20%.
  • Influence (Chax2 ) 24%
  • Insight (Int+Pow ) 23%
  • Lore (Prax) (Intx2 ) 64%
  • Perception (Int+Pow ) 40%
  • Persistence (Pow x2) 22%
  • Resilience (Con x2 ) 60%
  • Ride (Dex+Pow ) 50% -20%unfamiliar species
  • Sing (Cha+Pow ) 23%
  • Sleight (Dex+Cha ) 27%
  • Stealth (Dex+Int ) 50%
  • Swim (Str+Con ) 23%
  • Unarmed (Str+Dex ) 29%

Advanced Skills (Magical below)

  • Speak Praxian/ (Int+Cha ) 74%
  • Survival (Pow+Con ) 50% +
  • Tracking (Int+Con ) 40% +


250 points to spend (p.20)

Combat Styles & Weapons

Combat Styles (Base %) %

  • Bolas (Dexx2 )80%
  • Darts (dexx2) 40%
  • Club and shield 50%
Weapon/Shield Size Reach Damage AP HP Combat % Manoeuvres Range Load ENC
Dart s ... 1d4 2 1 40 impale 20m ... 0
Club M S 1d6 4 4 50 stun loc 10m ... 1
Bone dagger S S 1d4 6 8 29 Bleed/Impale 10m ... ...
Buckler m S 1d3 6 8 ? ... ... ... 1
Bolas ... ... 1d4 2 2 80 entangle 15m ... 0
  • Total weapon ENC: 2

Hit Points and Armour

Location Location Name Armour types A.P. Max H.P. Damage
19-20 Head tortoise shell 2 4 -0
16-18 Left Arm None 0 3 -0
13-15 Right Arm None 0 3 -0
10-12 Chest None 0 6 -0
07-09 Abdomen None 0 5 -0
04-06 Left Leg None 0 4 -0
01-03 Right Leg None 0 4 -0
  • Total Armour ENC = (Total ap)/5 = 2/5 = 0
  • Armour Penalty =0

Magic

  • Common Magic (Pow+Cha ) +30glor 70%
  • Spells:
    • Mobility 2 (movement+2)
    • Detect Enemy 1 40m
    • Beast call 2 40m
    • Endurance 1 (restores 1 lvl of fatigue)



Cults:

  • Dark Eater
    • Dedicated Pow: 3.
    • Pact (Dark Eater) (Cha+DedPow 3) 21%
    • Lore (Dar Eater) (Intx2 ) 30%
    • Cult Skills:
    • Special Initiate benefits:
    • Specific duties:
    • Gifts/Compulsions:
    • Runes:
    • Divine Spells:magnitude 3
    • Channel strength 3hours
    • Sureshot
    • Summon shade 3 cubic metres

Spirit Society..Raven, Bronze Treasure.

  • Follower
  • Spirit walking POW+CON 20%
  • Spirit Binding POW+CHA 23%

Boom Boom

Bolo Lizard

  • Veruferar are bipedal, greenish-brown, herbivorous reptiles. They are about 20 feet (6 meters) long, with most of their length in their neck and tail. Normally bipedal, they occasionally drop to all fours, as their forelimbs are quite strong. Each of a veruferar's three toes ends in a hoof rather than a claw. They browse on grass and low-lying shrubs. Their horse-like head possesses a sharp, rounded beak for tearing at vegetation, and they have crushing teeth further back in their jaws for tougher plants. A race of Praxian pygmies rides the largest of the herds, and use bolos to slow their prey as they run away, hence the common name of "Bolo Lizard" given to the animals by outlanders.

The Verufar originated in Genert's Garden of Delight. They would have perished when the first firestorms swept over it, but the Vermandol led them out. Now all verufar herds are carefully guarded by the Verefen, or Bolo Lizard Folk, whose ancestors saved the reptiles. Str: 21, Con: 13, Siz: 18, Pow: 7, Dex: 16.

  • Damage Bonus/Minus: +1d6
  • Move Rate:12m
Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number 1 number 17-20
Left Foreleg Armour Type number 1 number 14-16
Right foreleg Armour Type number 1 number 11-13
Forequarters Armour Type number 1 number 08-10
Hindquarters Armour Type number 1 number 05-07
Left Hindleg Armour Type number 1 number 03-04
Right Hindleg Armour Type number 1 number 01-02
  • Total Hit Points: nHP
  • Attack Bonus/Minus: +/-%
  • Parry Bonus/Minus: +/-%
  • Aim Bonus/Minus: +/-%
Attack Damage S.R. Attack %
Bite d2d6 sr 25%
Kick 1d8+1d6 sr 25%

Equipment

Arms

  • Bison jaw club
  • Long Bone Knife
  • Darts x 4
  • Bolas x 4


Armour

  • Tortoise shell helmet
  • Loincloth
  • Buckler


Equipment # = saddlebag

  • Quiver/20 arrows
  • Raven feather mask
  • blanket
  • Cooking utensils
  • 4 water skins
  • Special Bolo lizard skin sack


Freebies:

  • Clothes they wear and a set of spares.= Loincloth.
  • Some personal mementoes, good-luck charms, talismans or similar.
  • 1 week’s worth of food, either fresh or preserved=trail
  • One weapon relevant to their weapon skills and culture.= lance

Money 240L Buy:

Contacts, Friends, Enemies & Rivals

  • Verefen hero or Protectress-like spirit that saved the Veruferar or Bolo Lizards from the first firestorms sweeping through Generts Garden-
  • good reputation
  • one contact/ally

Family & Background

  • Brother to
  • Father
  • step Mother
  • 4 Uncles
  • 3 Aunts
  • 2 brothers
  • 2 sisters