Difference between revisions of "Zombie Run"
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[http://maps.google.com/maps?f=q&source=s_q&hl=en&geocode=&q=precincts+near+161+West+106+Street+New+York,+NY+10025-3738&sll=40.80028,-73.965339&sspn=0.001123,0.00155&gl=us&g=161+W+106th+St,+New+York,+10025&ie=UTF8&hq=precincts&hnear=161+W+106th+St,+New+York,+NY+10025&layer=c&cbll=40.808624,-73.952297&panoid=4ko5Fv_8ymzjUE1Op0Qf6w&cbp=12,313.79,,1,0.25&ll=40.808624,-73.952298&spn=0,359.99845&z=19 Brent's precinct] | [http://maps.google.com/maps?f=q&source=s_q&hl=en&geocode=&q=precincts+near+161+West+106+Street+New+York,+NY+10025-3738&sll=40.80028,-73.965339&sspn=0.001123,0.00155&gl=us&g=161+W+106th+St,+New+York,+10025&ie=UTF8&hq=precincts&hnear=161+W+106th+St,+New+York,+NY+10025&layer=c&cbll=40.808624,-73.952297&panoid=4ko5Fv_8ymzjUE1Op0Qf6w&cbp=12,313.79,,1,0.25&ll=40.808624,-73.952298&spn=0,359.99845&z=19 Brent's precinct] | ||
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Revision as of 10:39, 19 April 2010
This is the bare-bones (watch the pun) wiki page for the savage tale, Zombie Run.
Contents
Characters:
Bernie - 10 XP - 1 Bennies - 2 advances spent
Brent - 10 XP - 2 Bennies - 2 advances spent
Garrett - 10 XP - 3 Bennies - 2 advances spent
Henry - 10 XP - 2 Bennies - 2 advances spent
Allies
Inventory
With the party
- Weapons and Armor
- Melee Weapons
- M16 as a club (STR+1d6,Parry-1)
- crowbar [Henry]
- 2 short broom handles (STR+d4 reach 1 parry -1)
- 1 long broom handle (STR+d6 reach 1 parry -1) [Henry]
- Trash can lid (STR+d4 parry -1)
- a large chef's knife (STR+d4)
- Shovel (STR+d6 Parry -1) [Bernie]
- Tonfa STR+d6 Parry+1 vs. unarmed [Garrett]
- Ranged Weapons
- Uzi (9mm) 12/24/48 2d6 damage RoF 3 Weight 9 Shots 32 AP1 Auto [Bernie]
- 31 rounds of 9mm,
- Glock (9mm) 12/24/48 2d6 damage RoF 1 Shots 17 AP1 Semi-Auto x2 [Henry]
- 13 rounds
- Colt 1911 (.45) 12/24/48 2d6+1 damage RoF 1 Shots 7 AP1 Semi-Auto [Garrett]
- 25 rounds of .45 ammunition
- Double-Barrel (12g) Shotgun 12/24/48 1-3d6 damage RoF 1-2 Shots 2 [Brent]
- 8 rounds of 12 gauge
- M-16 (5.56) 24/48/96 2d8 damage RoF 3 Shots 20 AP2 Auto 3RB [William]
- 35 rounds of 5.56,
- 22LR snub revolver 10/20/40 2d6-1 RoF 1 Shots 6
- 35 rounds of .22 ammunition
- .32 Rifle 24/48/96 2d8 RoF 1 Shots 7 AP2 (fully loaded)
- 5 rounds of .32 ammunition
- Explosives
- 1 nail bombs
- 1 chemical bomb
- Amour
- Kevlar Vest +2 Toughness/+4 vs. Bullets, covers torso [Garrett]
- SWAT helmet +3 Toughness, covers head [Bernie]
- Melee Weapons
- Food and Drink
- 3 cans of chicken noodle soup
- a box of Twinkies and a couple of packages of pre-cooked bacon
- 2 days of vending machine food for 4
- A can of tuna
- Five Cliff Bars
- Instant Coffee
- Half a bottle of scotch [in the truck]
- Eight days of water rations
- Utility Equipment
- roll of rope [Henry]
- 2 road flares [Henry]
- magnesium firestarting kit [Henry]
- portable HAM radio [Henry]
- an afghan blanket
- Medical Equipment
- enough First Aid supplies for four healing rolls [Henry]
- Vehicles and Fuel
- Motorcycle (Full Tank)
- Pick-up Truck (3/4 Tank)
- Police squad car (3/4 Tank)
- a Police mountain bike
- 1 Fuel Level in a Bottle
With the larger group
- 2 cans of spam and a package of ramen
- 12 gallons of Aquafina bottled water
- Flashlight with Batteries
- Winchester '76 Rifle (no ammo)
- Three bottles of Canola oil
- Voltmeter
- Cordless Drill and Charger
- 6 bottles of Captain Morgan spiced rum
- 9mm Glock
- 33 rounds of 9mm ammunition
- Swiss Army Knife
- Gas Tank (1 level of fuel)
- Chain (d8+d4)
- Brown Sedan (Full Tank)
- 2 days of vending machine food for the others