Nicodemus: Difference between revisions
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==Classes He's Taking== | ==Classes He's Taking== | ||
===Grace Shadar=== | ===Grace Shadar=== | ||
*Applied Theurgy | *Applied Theurgy (Any time he deals Radiant damage to a target that has Vulnerability to Radiant, deal 2 extra damage and may push the target one square (or +1 square if the power used allows you to push the target)) | ||
*Community Leadership Training | *Community Leadership Training (He gains +2 to rolls made to attempt to grant aid using the Aid Another action. 1/day as a Free Action, he can also provide a +4 bonus instead of +2 when using the Aid Another action) | ||
===Hakar Sharaat=== | ===Hakar Sharaat=== | ||
*Strength Training | *Strength Training (+2 to Strength checks to break objects, bull rush and grab; and +2 Athletics check to escape grabs and immobilizing effects) | ||
===Accios Farris=== | ===Accios Farris=== | ||
*Advanced Trapspotting | *Advanced Trapspotting (1/day as a Free Action, can reroll 1 perception check and take the best results) | ||
===Malina Bordain=== | ===Malina Bordain=== | ||
*Planar Phenomenon | *Planar Phenomenon (The Dragon Below) (When he spends an action point to gain an extra action, gain Resist 5 to a type of energy until the end of the encounter) |
Revision as of 21:11, 13 May 2010
Nicodemus
- Species: Human
- Gender: Male
- Class: Cleric 2
- Alignment: Good
- Languages: Common, Primordial
Song
Fake Wings [1]
Appearance
Brown hair with hazel eyes, and of above-average height, Nicodemus likes to smile.
Backstory
(To Come)
Ability Scores
Str 11, Dex 14, Con 12, Int 8, Wis 18, Cha 14
Feats
- Astral Fire
- Healer's Implement
- Human Feat: Action Surge
- Class Feat: Ritual Caster
- Extra: Verstaile Expertise
Skills
- Knowledge: Religion +5
- Diplomacy +8
- Heal +10
- Insight +10
- Human: Perception +10
- Extra: Athletics +6
Powers
At-Will
- Lance of Faith
- Sacred Flame
- Astral Seal
Encounter
Vengeful Flare
Daily
Moment of Glory
Utility
Shield of Faith
Magical Items
- Level 3: Frost Morningstar (1d10, +2 to attack)
- Level 2: Holy Symbol (Symbol of Life)
- Level 1: Magical Hide Armor
Defense
Hit Points
29
Healing Surges
8/day
Healing Surge Value
7 hp
AC
11 + 4 (Armor) + 2 (Dexterity) = 17
Fortitude
11 + 1 (Constitution) + 1 (Human) = 13
Reflex
11 + 2 (Dexterity) + 1 (Human) = 14
Will
11 + 4 (Wisdom) + 2 (Cleric) + 1 (Human) = 18
Money Left
360 gp
Classes He's Taking
Grace Shadar
- Applied Theurgy (Any time he deals Radiant damage to a target that has Vulnerability to Radiant, deal 2 extra damage and may push the target one square (or +1 square if the power used allows you to push the target))
- Community Leadership Training (He gains +2 to rolls made to attempt to grant aid using the Aid Another action. 1/day as a Free Action, he can also provide a +4 bonus instead of +2 when using the Aid Another action)
Hakar Sharaat
- Strength Training (+2 to Strength checks to break objects, bull rush and grab; and +2 Athletics check to escape grabs and immobilizing effects)
Accios Farris
- Advanced Trapspotting (1/day as a Free Action, can reroll 1 perception check and take the best results)
Malina Bordain
- Planar Phenomenon (The Dragon Below) (When he spends an action point to gain an extra action, gain Resist 5 to a type of energy until the end of the encounter)