Difference between revisions of "Nicodemus"

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==Classes He's Taking==
 
==Classes He's Taking==
 
===Grace Shadar===
 
===Grace Shadar===
*Applied Theurgy
+
*Applied Theurgy (Any time he deals Radiant damage to a target that has Vulnerability to Radiant, deal 2 extra damage and may push the target one square (or +1 square if the power used allows you to push the target))
*Community Leadership Training
+
*Community Leadership Training (He gains +2 to rolls made to attempt to grant aid using the Aid Another action. 1/day as a Free Action, he can also provide a +4 bonus instead of +2 when using the Aid Another action)
  
 
===Hakar Sharaat===
 
===Hakar Sharaat===
*Strength Training
+
*Strength Training (+2 to Strength checks to break objects, bull rush and grab; and +2 Athletics check to escape grabs and immobilizing effects)
  
 
===Accios Farris===
 
===Accios Farris===
*Advanced Trapspotting
+
*Advanced Trapspotting (1/day as a Free Action, can reroll 1 perception check and take the best results)
  
 
===Malina Bordain===
 
===Malina Bordain===
*Planar Phenomenon
+
*Planar Phenomenon (The Dragon Below) (When he spends an action point to gain an extra action, gain Resist 5 to a type of energy until the end of the encounter)

Revision as of 14:11, 13 May 2010

The Cleric, Nicodemus

Nicodemus

  • Species: Human
  • Gender: Male
  • Class: Cleric 2
  • Alignment: Good
  • Languages: Common, Primordial

Song

Fake Wings [1]

Appearance

Brown hair with hazel eyes, and of above-average height, Nicodemus likes to smile.

Backstory

(To Come)

Ability Scores

Str 11, Dex 14, Con 12, Int 8, Wis 18, Cha 14

Feats

  • Astral Fire
  • Healer's Implement
  • Human Feat: Action Surge
  • Class Feat: Ritual Caster
  • Extra: Verstaile Expertise

Skills

  • Knowledge: Religion +5
  • Diplomacy +8
  • Heal +10
  • Insight +10
  • Human: Perception +10
  • Extra: Athletics +6

Powers

At-Will

  • Lance of Faith
  • Sacred Flame
  • Astral Seal

Encounter

Vengeful Flare

Daily

Moment of Glory

Utility

Shield of Faith

Magical Items

  • Level 3: Frost Morningstar (1d10, +2 to attack)
  • Level 2: Holy Symbol (Symbol of Life)
  • Level 1: Magical Hide Armor

Defense

Hit Points

29

Healing Surges

8/day

Healing Surge Value

7 hp

AC

11 + 4 (Armor) + 2 (Dexterity) = 17

Fortitude

11 + 1 (Constitution) + 1 (Human) = 13

Reflex

11 + 2 (Dexterity) + 1 (Human) = 14

Will

11 + 4 (Wisdom) + 2 (Cleric) + 1 (Human) = 18

Money Left

360 gp

Classes He's Taking

Grace Shadar

  • Applied Theurgy (Any time he deals Radiant damage to a target that has Vulnerability to Radiant, deal 2 extra damage and may push the target one square (or +1 square if the power used allows you to push the target))
  • Community Leadership Training (He gains +2 to rolls made to attempt to grant aid using the Aid Another action. 1/day as a Free Action, he can also provide a +4 bonus instead of +2 when using the Aid Another action)

Hakar Sharaat

  • Strength Training (+2 to Strength checks to break objects, bull rush and grab; and +2 Athletics check to escape grabs and immobilizing effects)

Accios Farris

  • Advanced Trapspotting (1/day as a Free Action, can reroll 1 perception check and take the best results)

Malina Bordain

  • Planar Phenomenon (The Dragon Below) (When he spends an action point to gain an extra action, gain Resist 5 to a type of energy until the end of the encounter)