Rakil: Difference between revisions
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==Skills== | ==Skills== | ||
Common (Base %) % | Common (Base %) % | ||
*'''Athletics''' (Str+Dex 23) | *'''Athletics''' (Str+Dex 23) '''#%''' | ||
*'''Brawn''' (Str+Siz | *'''Brawn''' (Str+Siz 24) '''#%''' | ||
*'''Culture'''( | *'''Culture'''(Vanch)(Intx2 24) '''#%''' | ||
*'''Dance''' (Dex+Cha 22) '''#%''' | *'''Dance''' (Dex+Cha 22) '''#%''' | ||
*'''Drive''' (Dex+Pow 22) '''#%''' | *'''Drive''' (Dex+Pow 22) '''#%''' | ||
| Line 37: | Line 37: | ||
*'''Evaluate''' (Int+Cha 23) '''#%''' | *'''Evaluate''' (Int+Cha 23) '''#%''' | ||
*'''First Aid''' (Int+Dex 19) '''#%''' | *'''First Aid''' (Int+Dex 19) '''#%''' | ||
*'''Influence''' (Chax2 26) | *'''Influence''' (Chax2 26) '''#%''' | ||
*'''Insight''' (Int+Pow 23) '''#%''' | *'''Insight''' (Int+Pow 23) '''#%''' | ||
*'''Lore (Prax)''' (Intx2 20) | *'''Lore (Prax)''' (Intx2 20) '''#%''' | ||
*'''Perception''' (Int+Pow 23) '''#%''' | *'''Perception''' (Int+Pow 23) '''#%''' | ||
*'''Persistence''' (Pow x2 26) | *'''Persistence''' (Pow x2 26) '''#%''' | ||
*'''Resilience''' (Con x2 18) | *'''Resilience''' (Con x2 18) '''#%''' | ||
*'''Ride''' (Dex+Pow 22) | *'''Ride''' (Dex+Pow 22) '''#%''' | ||
*'''Sing''' (Cha+Pow 26) '''#%''' | *'''Sing''' (Cha+Pow 26) '''#%''' | ||
*'''Sleight''' (Dex+Cha 22) '''#%''' | *'''Sleight''' (Dex+Cha 22) '''#%''' | ||
*'''Stealth''' (Dex+Int 19) | *'''Stealth''' (Dex+Int 19) '''#%''' | ||
*'''Swim''' (Str+Con 23) '''#%''' | *'''Swim''' (Str+Con 23) '''#%''' | ||
*'''Unarmed''' (Str+Dex 23) '''#%''' | *'''Unarmed''' (Str+Dex 23) '''#%''' | ||
Revision as of 20:13, 15 May 2010
Character in That Gnome's MRQ2: wiki / IC / OOC
Jump to char char char char char
- Male 18yo
- Homeland: Vanch, citty of Bostok on the Oslir River
- Background: Civilised, Soldier
- Magic: ?????
Characteristics and Attributes
STR 14 CON 12 SIZ 10 INT 12 POW 12 DEX 9 CHA 10
- Combat Actions 2
- Damage Modifier +1D2
- Improvement Modifier 0
- Movement ?
- Dedicated POW 0
- Magic Points 12
- Strike Rank (10-#AP)=?
- Hero Points: #
Skills
Common (Base %) %
- Athletics (Str+Dex 23) #%
- Brawn (Str+Siz 24) #%
- Culture(Vanch)(Intx2 24) #%
- Dance (Dex+Cha 22) #%
- Drive (Dex+Pow 22) #%
- Evade (Dex2 18) #%
- Evaluate (Int+Cha 23) #%
- First Aid (Int+Dex 19) #%
- Influence (Chax2 26) #%
- Insight (Int+Pow 23) #%
- Lore (Prax) (Intx2 20) #%
- Perception (Int+Pow 23) #%
- Persistence (Pow x2 26) #%
- Resilience (Con x2 18) #%
- Ride (Dex+Pow 22) #%
- Sing (Cha+Pow 26) #%
- Sleight (Dex+Cha 22) #%
- Stealth (Dex+Int 19) #%
- Swim (Str+Con 23) #%
- Unarmed (Str+Dex 23) #%
Advanced Skills (Magical below)
- Speak Praxian* (Int+Cha 23) +50 #%
- Survival* (Pow+Con 22) #%
One from: Craft (any)*, Lore (any), Play Instrument, Track
250 points to spend (p.20)
Combat Styles & Weapons
Combat Styles (Base %) %
3 from the following, with +10 each:
- 2H Axe (Str+Dex 23) #%
- 2H Hammer (Str+Dex 23) #%
- 2H Spear (Str+Dex 23) #%
- Axe and Shield (Str+Dex 23) #%
- Blowgun (DexX2 18) #%
- Bow (DexX2 18) #%
- Dagger (DexX2 18) #%
- Hammer and Shield (Str+Dex 23) #%
- Spear and Shield (Str+Dex 23) #%
- Staff (Str+Dex 23) #%
- 1H Sword (Str+Dex 23) #%
- Sword and Shield (Str+Dex 23) #%
- Unarmed (Str+Dex 23) #%
| Weapon/Shield | Size | Reach | Damage | AP | HP | Combat % | Manoeuvres | Range | Load | ENC |
|---|---|---|---|---|---|---|---|---|---|---|
| weapon name | ... | ... | ... | ... | ... | ... | ... | ... | ... | ... |
| weapon name | ... | ... | ... | ... | ... | ... | ... | ... | ... | ... |
- Total weapon ENC: #
Hit Points and Armour
| Location | Location Name | Armour types | A.P. | Max H.P. | Damage |
|---|---|---|---|---|---|
| 19-20 | Head | ... | 1 | 5 | -0 |
| 16-18 | Left Arm | ... | 1 | 4 | -0 |
| 13-15 | Right Arm | ... | 1 | 4 | -0 |
| 10-12 | Chest | ... | 1 | 7 | -0 |
| 07-09 | Abdomen | ... | 1 | 6 | -0 |
| 04-06 | Left Leg | ... | 1 | 5 | -0 |
| 01-03 | Right Leg | ... | 1 | 5 | -0 |
- Total Armour ENC = (Total AP)/5 = #/5 = #
- Armour Penalty =
Magic
- Common Magic (Pow+Cha 26) +30glor #%
- Spells:
- @@@
- @@@
- @@@
- @@@
6 points of common magic to buy
Cults:
- Initiate of Urox
- Dedicated Pow: #.
- Pact (Storm Bull) (Cha+DedPow ?) #%
- Lore (Storm Bull) (Intx2 20) #%
- Cult Skills:
- Specific duties:
- Gifts/Compulsions:
- Divine Spells:
Mount
Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.
- Damage Bonus/Minus: +/- Damage Dice
- Hit Point Bonus/minus: +/-HPs
- Move Rate:
| Location Name | Armour types | H.P. | A.P. | Enc. | Location |
|---|---|---|---|---|---|
| Head | Armour Type | number | number | number | 17-20 |
| Left Foreleg | Armour Type | number | number | number | 14-16 |
| Right foreleg | Armour Type | number | number | number | 11-13 |
| Forequarters | Armour Type | number | number | number | 08-10 |
| Hindquarters | Armour Type | number | number | number | 05-07 |
| Left Hindleg | Armour Type | number | number | number | 03-04 |
| Right Hindleg | Armour Type | number | number | number | 01-02 |
- Total Hit Points: nHP
- Attack Bonus/Minus: +/-%
- Parry Bonus/Minus: +/-%
- Aim Bonus/Minus: +/-%
| Attack | Damage | S.R. | Attack % |
|---|---|---|---|
| Bite | damage | sr | atk% |
| Kick | damage | sr | atk% |
| Rear and plunge | damage | sr | atk% |
Equipment
Arms Start 675 S
- War sword 1D8 9/7 M M Bleed, Impale 2 6/10 chargen gift
- Heater shield 1D4 9/– L S — 2 6/12 150 SP
- Dagger 1D4+1 –/– S S Bleed, Impale — 6/8 30 SP
=180s
675-180=495s
- Short bow 1D6 Y 80m 1 9/11 L Impale 1 4/4 75 SP
- 5 x Arrow, bodkin (10) 1/1 — 5 SP
=80s 495-80 = 415s
Armour
Equipment
- Clothes worn and a set of spares.
- Some personal mementoes, good-luck charms, talismans or similar.
- 1 week’s worth of food, either fresh or preserved.
- Whistle 1s
- Backpack Enc 1 5s
- Bedroll Enc 1 1s
- Flint & tinder 0.5cp
- Quiver 2sp
- Rope 10m Enc 2 10sp
- 5 torches 2s
- 2 waterskins Enc 2 1s
= 22.5s
415-22.5 = 392.5s
Hard leather hauberk (2 points) = 200s
Contacts, Friends, Enemies & Rivals
- 3 enemies/rivals
Family & Background
- Family: Both parents, 2 older brothers, 1 younger sister, siblings, 1 paternal uncles, 3 paternal aunts, 1 maternal uncle
- Family has reasonable connections, but poor reputation,
- Destitution – the character’s family fell into destitution.
- Was raised by a military order – effectively, sold.
- Married (wife in Bostok), 1 two-year old boy