Rakil: Difference between revisions

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*'''Courtesy''' (Int+Cha 22) +50Civ '''#%'''
*'''Courtesy''' (Int+Cha 22) +50Civ '''#%'''
*'''Speak Vanchite''' (Int+Cha 22) +50Civ '''#%'''
*'''Speak Vanchite''' (Int+Cha 22) +50Civ '''#%'''
*'''Streetwise''' (Pow+Cha 22) '''#%'''
*'''Tradetalk''' (Int+Cha 22) '''#%'''


3 from:
1 from: Art (any), Craft (any), Language (any), Lore (any), Mechanisms, Play Instrument


Art (any), Craft (any), Language (any), Lore (any), Mechanisms, Play Instrument, Streetwise
250 points to spend (p.20)
 
??? points to spend (p.20)


==Combat Styles & Weapons==
==Combat Styles & Weapons==

Revision as of 08:53, 17 May 2010

Character in That Gnome's MRQ2: wiki / IC / OOC

Jump to char char char char char

  • Male 18yo
  • Homeland: Vanch, city of Bostok on the Oslir River
  • Background: Civilised, Soldier
  • Magic: ?????

Characteristics and Attributes

STR 14 CON 12 SIZ 10 INT 12 POW 12 DEX 9 CHA 10

  • Combat Actions 2
  • Damage Modifier +1D2
  • Improvement Modifier 0
  • Movement ?
  • Dedicated POW 0
  • Magic Points 12
  • Strike Rank (11-#AP)=?
  • Hero Points: 3

Skills

Common (Base %) %

  • Athletics (Str+Dex 23) #%
  • Brawn (Str+Siz 24) #%
  • Culture (Vanchite) (Intx2 24) +30 Civ#%
  • Dance (Dex+Cha 19) #%
  • Drive (Dex+Pow 21) #%
  • Evade (Dex2 18) #%
  • Evaluate (Int+Cha 22) +20 Civ #%
  • First Aid (Int+Dex 21) #%
  • Influence (Chax2 20) +20 Civ #%
  • Insight (Int+Pow 24) #%
  • Lore (Oslir River) (Intx2 24) +30 Civ#%
  • Perception (Int+Pow 24) #%
  • Persistence (Pow x2 24) #%
  • Resilience (Con x2 24) #%
  • Ride (Dex+Pow 21) #%
  • Sing (Cha+Pow 22) #%
  • Sleight (Dex+Cha 19) #%
  • Stealth (Dex+Int 21) #%
  • Swim (Str+Con 26) #%
  • Unarmed (Str+Dex 23) #%

Advanced Skills (Magical below)

  • Courtesy (Int+Cha 22) +50Civ #%
  • Speak Vanchite (Int+Cha 22) +50Civ #%
  • Streetwise (Pow+Cha 22) #%
  • Tradetalk (Int+Cha 22) #%

1 from: Art (any), Craft (any), Language (any), Lore (any), Mechanisms, Play Instrument

250 points to spend (p.20)

Combat Styles & Weapons

Combat Styles (Base %) %

Civ: 1 of the folling @+10:

2H Spear, 2H Sword, Dagger, Polearm, Rapier, Spear and Shield, Spear, Sword and Shield

Bow, Crossbow,

3 from the following, with +10 each:

  • 2H Axe (Str+Dex 23) #%
  • 2H Hammer (Str+Dex 23) #%
  • 2H Spear (Str+Dex 23) #%
  • Axe and Shield (Str+Dex 23) #%
  • Blowgun (DexX2 18) #%
  • Bow (DexX2 18) #%
  • Dagger (DexX2 18) #%
  • Hammer and Shield (Str+Dex 23) #%
  • Spear and Shield (Str+Dex 23) #%
  • Staff (Str+Dex 23) #%
  • 1H Sword (Str+Dex 23) #%
  • Sword and Shield (Str+Dex 23) #%
  • Unarmed (Str+Dex 23) #%
Weapon/Shield Size Reach Damage AP HP Combat % Manoeuvres Range Load ENC
weapon name ... ... ... ... ... ... ... ... ... ...
weapon name ... ... ... ... ... ... ... ... ... ...
  • Total weapon ENC: #

Hit Points and Armour

Location Location Name Armour types A.P. Max H.P. Damage
19-20 Head ... 1 5 -0
16-18 Left Arm ... 1 4 -0
13-15 Right Arm ... 1 4 -0
10-12 Chest ... 1 7 -0
07-09 Abdomen ... 1 6 -0
04-06 Left Leg ... 1 5 -0
01-03 Right Leg ... 1 5 -0
  • Total Armour ENC = (Total AP)/5 = #/5 = #
  • Armour Penalty =

Magic

  • Common Magic (Pow+Cha 22) +30glor #%
  • Spells:
    • @@@
    • @@@
    • @@@
    • @@@

6 points of common magic to buy

Cults:

  • Initiate of xxxxx
    • Dedicated Pow: #.
    • Pact (xxxxx) (Cha+DedPow ?) #%
    • Lore (xxxxx) (Intx2 24) #%
    • Cult Skills:
    • Specific duties:
    • Gifts/Compulsions:
    • Divine Spells:

Mount

Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.

  • Damage Bonus/Minus: +/- Damage Dice
  • Hit Point Bonus/minus: +/-HPs
  • Move Rate:
Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 17-20
Left Foreleg Armour Type number number number 14-16
Right foreleg Armour Type number number number 11-13
Forequarters Armour Type number number number 08-10
Hindquarters Armour Type number number number 05-07
Left Hindleg Armour Type number number number 03-04
Right Hindleg Armour Type number number number 01-02
  • Total Hit Points: nHP
  • Attack Bonus/Minus: +/-%
  • Parry Bonus/Minus: +/-%
  • Aim Bonus/Minus: +/-%
Attack Damage S.R. Attack %
Bite damage sr atk%
Kick damage sr atk%
Rear and plunge damage sr atk%

Equipment

Arms

Armour

Equipment

  • Clothes worn and a set of spares.
  • Some personal mementoes, good-luck charms, talismans or similar.
  • 1 week’s worth of food, either fresh or preserved.
  • Whistle 1s
  • Backpack Enc 1 5s
  • Bedroll Enc 1 1s
  • Flint & tinder 0.5cp
  • Quiver 2sp
  • Rope 10m Enc 2 10sp
  • 5 torches 2s
  • 2 waterskins Enc 2 1s

= 22.5s

Contacts, Friends, Enemies & Rivals

  • 3 enemies/rivals

Family & Background

  • Family: Both parents, 2 older brothers, 1 younger sister, siblings, 1 paternal uncles, 3 paternal aunts, 1 maternal uncle
  • Family has reasonable connections, but poor reputation,
  • Destitution – the character’s family fell into destitution.
  • Was raised by a military order – effectively, sold.
  • Married (wife in Bostok), 1 two-year old boy

Notes