Difference between revisions of "Slipstream Characters"

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Stun all targets in medium burst template, opposed by Vigour (or Vigour -2 with a raise)
 
Stun all targets in medium burst template, opposed by Vigour (or Vigour -2 with a raise)
 
=HAL.1=
 
=HAL.1=
 +
Statistics
 +
*Agility. D6
 +
*Smarts. D6
 +
*Spirit. D8
 +
*Strength. D6
 +
*Vigour. D6
 +
Secondary Statistics
 +
*Pace. 5”
 +
*Charisma. -2
 +
*Parry. 5
 +
*Toughness. 5 [8]
 +
*Power Points. n/a
 +
Edges
 +
&Construct (+2 to recover from shaken, do not suffer wound modifiers, called shots do no extra
 +
                damage, immune to poison and disease)
 +
*Psionic Invulnerability (Immune to all Psionic effects, cannot take Arcane B/ground [Psionics])
 +
*Techno-savvy (begin with Repair. D6)
 +
*Danger Sense (Notice roll at -2 to detect ambush/danger)
 +
Hindrances
 +
*Clunky (never raise Agility above D6, Pace 5)
 +
*Electrical Susceptibility (suffer extra D6 damage when attacked with electricity, this can Ace)
 +
*Machine (cannot be healed, must be repaired, each attempt takes D6 hours)
 +
*Outsider (-2 Charisma when dealing with anything other than other robot men)
 +
*Recharge (must recharge batteries every 24 hours from source of power, else Fatigued > Exhausted >
 +
    dead)
 +
*Uniform Size (cannot be Brawny, Obese, Small or Young)
 +
*Bloodthirsty (never takes prisoners)
 +
*Vengeful (holds a grudge)
 +
Skills
 +
*Fighting. D6
 +
*Shooting. D8
 +
*Piloting. D6
 +
*Notice. D6
 +
*Repair. D10
 +
*Tracking. D4
 +
Gear
 +
*Armour Plates > +3 Armour
 
=Captain Roy Butler=
 
=Captain Roy Butler=

Revision as of 14:56, 2 June 2010

Hank Dangerous

Statistics

  • Agility. D8
  • Smarts. D4
  • Spirit. D6
  • Strength. D8
  • Vigour. D6

Secondary Statistics

  • Pace. 6”
  • Charisma. +0
  • Parry. 6
  • Toughness. 6 [8]
  • Power Points. n/a

Edges

  • Ace (+2 Piloting, Driving, Boating, able to make Soak rolls for Vehicles)
  • Brawny (+1 Toughness)

Hindrances

  • Heroic (character always helps those in need
  • Code of Honour (character keeps his word and acts like a gentleman)
  • Loyal (will never betray his friends)
  • Vow (married to Holly Dangerous)
  • Phobia (irrational fear of spiders)

Skills

  • Piloting. D8
  • Repair. D6
  • Shooting. D6
  • Fighting. D8
  • Knowledge [Rocket Engineering]. D6
  • Notice. D4

Gear

  • Wrench > STR+D4
  • Space Suit > +2 Armour
  • Tool belt

Holly Dangerous

Statistics

  • Agility. D6
  • Smarts. D10
  • Spirit. D8
  • Strength. D4
  • Vigour. D4

Secondary Statistics

  • Pace. 6”
  • Charisma. +0
  • Parry. 4
  • Toughness. 4
  • Power Points. n/a

Edges

  • Alertness (+2 to all Notice rolls)

Hindrances

  • Heroic (character always helps those in need)
  • Curious (character wants to know about everything)
  • Cautious (overly cautious)
  • Pacifist (only fights in self-defence)
  • Loyal (will never betray her friends)
  • Vow (married to Hank Dangerous)

Skills

  • Healing. D6
  • Knowledge [Science]. D8
  • Investigation. D6
  • Notice. D8
  • Persuasion. D6
  • Stealth. D4
  • Survival. D6

Gear

  • Labcoat
  • Notebook

Harvey Dangerous

Statistics

  • Agility. D8
  • Smarts. D6
  • Spirit. D4
  • Strength. D6
  • Vigour. D6

Secondary Statistics

  • Pace. 6”
  • Charisma. +0
  • Parry. 5
  • Toughness. 4
  • Power Points. 10

Edges

  • Acrobat (+2 on all Agility rolls to perform acrobatic tricks, +1 Parry)
  • Arcane Background [Psionics]

Hindrances

  • Small (-1 Toughness)
  • All Thumbs (-2 Repair, roll of 1 causes device to malfunction)
  • Curious (wants to know about everything)

Skills

  • Climbing. D8
  • Throwing. D6
  • Fighting. D4
  • Notice. D6
  • Psionics. D6
  • Stealth. D6
  • Survival. D6
  • Taunt. D4

Gear

  • Hidden stash of bananas

Psionic Powers

  • Speak Language (always on)

Harvey gains the ability to communicate with humans

  • Deflection > PP cost 2 (lasts 3 rounds, 1PP per round to maintain)

Become more difficult to hit, -2 to all incoming attacks (-4 with a raise)

  • Stun > range 12/24/48 – PP cost 2

Stun all targets in medium burst template, opposed by Vigour (or Vigour -2 with a raise)

HAL.1

Statistics

  • Agility. D6
  • Smarts. D6
  • Spirit. D8
  • Strength. D6
  • Vigour. D6

Secondary Statistics

  • Pace. 5”
  • Charisma. -2
  • Parry. 5
  • Toughness. 5 [8]
  • Power Points. n/a

Edges &Construct (+2 to recover from shaken, do not suffer wound modifiers, called shots do no extra

                damage, immune to poison and disease)
  • Psionic Invulnerability (Immune to all Psionic effects, cannot take Arcane B/ground [Psionics])
  • Techno-savvy (begin with Repair. D6)
  • Danger Sense (Notice roll at -2 to detect ambush/danger)

Hindrances

  • Clunky (never raise Agility above D6, Pace 5)
  • Electrical Susceptibility (suffer extra D6 damage when attacked with electricity, this can Ace)
  • Machine (cannot be healed, must be repaired, each attempt takes D6 hours)
  • Outsider (-2 Charisma when dealing with anything other than other robot men)
  • Recharge (must recharge batteries every 24 hours from source of power, else Fatigued > Exhausted >

dead)

  • Uniform Size (cannot be Brawny, Obese, Small or Young)
  • Bloodthirsty (never takes prisoners)
  • Vengeful (holds a grudge)

Skills

  • Fighting. D6
  • Shooting. D8
  • Piloting. D6
  • Notice. D6
  • Repair. D10
  • Tracking. D4

Gear

  • Armour Plates > +3 Armour

Captain Roy Butler