Corbin The Crow: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
| Line 19: | Line 19: | ||
=skills= | =skills= | ||
*Athletics STR+DEX 34+10 @ | *Athletics STR+DEX 34+10 @ 50 | ||
*Brawn STR+SIZ 30+05 @ | *Brawn STR+SIZ 30+05 @ | ||
*Culture (Own) INT x2 36+30 | *Culture (Own) INT x2 36+30 | ||
*Dance DEX+CHA 26 | *Dance DEX+CHA 26 | ||
*Drive DEX+POW 28 | *Drive DEX+POW 28 | ||
*Evade DEX x2 36 | *Evade DEX x2 36 60 | ||
*Evaluate INT+CHA 26 | *Evaluate INT+CHA 26 | ||
*First Aid INT+DEX 36 | *First Aid INT+DEX 36 | ||
*Influence CHA x2 16 | *Influence CHA x2 16 | ||
*Insight INT+POW 28 | *Insight INT+POW 28 58 | ||
*Lore (Regional) INT x2 36+30 | *Lore (Regional) INT x2 36+30 | ||
*Perception INT+POW 28+15 @ | *Perception INT+POW 28+15 @ 60 | ||
*Persistence POW x2 | *Persistence POW x2 50 | ||
*Resilience CON x2 32 @ | *Resilience CON x2 32+10 @ 72 | ||
*Ride DEX+POW 28+05 @ | *Ride DEX+POW 28+05 @ 50 | ||
*Sing CHA+POW 18 | *Sing CHA+POW 18 | ||
*Sleight DEX+CHA 26 | *Sleight DEX+CHA 26 | ||
*Stealth DEX+INT 36+05 @ | *Stealth DEX+INT 36+05 @ 60 | ||
*Swim STR+CON 32 | *Swim STR+CON 32 | ||
*Unarmed STR+DEX 34+10 | *Unarmed STR+DEX 34+10 50 | ||
=advanced skills= | =advanced skills= | ||
*lore Law int+ cha 50 | |||
*Language (---.) +50 | *Language (---.) +50 | ||
*Track int+ con | *Track int+ con 60@ | ||
*Survival pow + con | *Stweetwise pow + cha 30 | ||
*Survival pow + con 50@ | |||
=weapons= | =weapons= | ||
*2H Axe STR+DEX 34+20 | *2H Axe STR+DEX 34+20 90% | ||
*1H Axe & Shield STR+DEX 34+10 @ | *1H Axe & Shield STR+DEX 34+10 @ 90% | ||
*Spear 34 | *Spear 34 | ||
*Javelin | *Javelin 39 | ||
{| border="1" cellpadding="2" | {| border="1" cellpadding="2" | ||
Revision as of 11:37, 11 June 2010
Corbin the Crow (Corbin of Wighthorp)
- Tracker
- Angberelius
- STR 16 (+1d4 Damage) +1
- CON 16 (3 Combat Actions) +2
- SIZ 11 (Hit Points: 25 column)
- INT 18
- POW 10 (Magic Points: 10)
- DEX 18 (Strike Rank: --) +1
- CHA 08 (Improvement Mod: +/- 0)
- (+1d4 Damage)
- (3 Combat Actions)
- (Magic Points: 10)
- (Strike Rank: --)
- (Improvement Mod: +/- 0)
skills
- Athletics STR+DEX 34+10 @ 50
- Brawn STR+SIZ 30+05 @
- Culture (Own) INT x2 36+30
- Dance DEX+CHA 26
- Drive DEX+POW 28
- Evade DEX x2 36 60
- Evaluate INT+CHA 26
- First Aid INT+DEX 36
- Influence CHA x2 16
- Insight INT+POW 28 58
- Lore (Regional) INT x2 36+30
- Perception INT+POW 28+15 @ 60
- Persistence POW x2 50
- Resilience CON x2 32+10 @ 72
- Ride DEX+POW 28+05 @ 50
- Sing CHA+POW 18
- Sleight DEX+CHA 26
- Stealth DEX+INT 36+05 @ 60
- Swim STR+CON 32
- Unarmed STR+DEX 34+10 50
advanced skills
- lore Law int+ cha 50
- Language (---.) +50
- Track int+ con 60@
- Stweetwise pow + cha 30
- Survival pow + con 50@
weapons
- 2H Axe STR+DEX 34+20 90%
- 1H Axe & Shield STR+DEX 34+10 @ 90%
- Spear 34
- Javelin 39
| Weapon/Shield | Size | Reach | Damage | AP | HP | Combat % | Manoeuvres | Range | Load | ENC |
|---|---|---|---|---|---|---|---|---|---|---|
| 1H axe | - | - | --- | - | -- | -- | ... | ... | ... | - |
| 2H axe | - | - | --- | - | -- | -- | ... | ... | ... | - |
| Spear | - | - | --- | - | -- | -- | ... | ... | ... | - |
| Javelin | - | - | --- | - | -- | -- | ... | ... | ... | - |
| Heater Shield | L | S | 1D4 | 6 | 12 | -- | ... | ... | ... | 2 |
- Total weapon ENC:
Hit Points and Armour
- wear armour conx2 %
| Location | Location Name | Armour types | A.P. | Max H.P. | Damage |
|---|---|---|---|---|---|
| 19-20 | Head | --- | 7 | 5 | -0 |
| 16-18 | Left Arm | --- | 2 | 4 | -0 |
| 13-15 | Right Arm | --- | 2 | 4 | -0 |
| 10-12 | Chest | --- | 7 | 7 | -0 |
| 07-09 | Abdomen | --- | 7 | 6 | -0 |
| 04-06 | Left Leg | --- | 2 | 5 | -0 |
| 01-03 | Right Leg | --- | 2 | 5 | -0 |
- Total Armour ENC = (Total AP)/5 = = '--
- Armour Penalty =2 or 1 if wearing leather
Each Close Combat style STR+DEX 32 Each Ranged Combat style DEX x2 34 Common Magic POW+CHA 18
350% 100%
- You have the basic gear of a trusted Reeve newly made free.
Travelling clothes, leather armour [Kurbul available], A roundshield, a spear, a handweapon, a missile weapon of some sort. 30 shillings in purse [a gift from your last lord], a slate and chalk, a small tent, a bedroll, a knife.
Now, is Corbin magic free? If so, pick 6pts of common magic to turn into 'abilities'. If not, name your poison.