Sandovish: Difference between revisions
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'''Theme Song''': "Lazy Eye" by the Silversun Pickups - [http://www.youtube.com/watch?v=K6jCdUaaE1Q] | '''Theme Song''': "Lazy Eye" by the Silversun Pickups - [http://www.youtube.com/watch?v=K6jCdUaaE1Q] | ||
== Character Sheet == | |||
Str 14, Con 11, Dex 16, Int 10, Wis 17, Cha 10 | |||
Athletics +10, Insight +11, Religion +6, Acrobatics +9 | |||
Arcana +1, Bluff +1, Diplomacy +1, Dungeoneering +4, Endurance +1, Heal +4, History +1, Intimidate +1, Nature +4, Perception +4, Stealth +4, Streetwise +1, Thievery +4 | |||
'''HP''': 28 Surges: 6 Surge value: 7 | |||
'''AC''': 17 '''Fort''': 13 '''Ref''': 17 '''Will''': 15 | |||
* '''Striker''': Once per turn, Sandovish deals 1d6 extra damage when he hits an enemy he has combat advantage against. | |||
* '''Dual Soul''': At the start of your turn, you can make a saving throw against each effect currently rendering you dazed or dominated. If you fail the saving throw, you do not make a saving throw against the effect at the end of your turn. | |||
* '''Telepathy 5''': You can communicate with any other creature that has a language and is within line of sight and within 5 squares of you; this allows for two-way communication | |||
=== Bastion of Mental Clarity === | |||
'''Immediate Interrupt''' Close burst 5 | |||
'''Trigger''': An enemy hits or misses you with an attack against your Will | |||
'''Target''': You and each ally in burst | |||
'''Effect''': Each target gains a +4 power bonus to Will until the end of your next turn. | |||
=== Five Storms [Attack Technique] === | |||
''' | |||
At-Will ''' Full Discipline, Implement, Psionic Standard Action Close burst 1 | |||
'''Target''': Each enemy you can see in burst | |||
'''Attack''': +6 vs. Reflex | |||
'''Hit''': 1d8 + Dexterity modifier damage. | |||
'''Five Storms [Movement Technique]''' | |||
'''At-Will''' Full Discipline, Psionic Move Action Personal | |||
'''Effect''': You shift 2 squares. | |||
=== Dancing Cobra [Attack Technique] === | |||
''' | |||
At-Will''' Full Discipline, Implement, Psionic Standard Action Melee weapon | |||
'''Target''': One creature | |||
'''Attack:''' +6 vs. Reflex | |||
'''Hit''': 1d10 + 4 damage. If the target has made an opportunity attack against you during this turn, the target takes 3 extra damage. | |||
'''Dancing Cobra [Movement Technique]''' | |||
'''At-Will ''' Full Discipline, Psionic Move Action Personal | |||
'''Effect:''' You move your 8 squares. | |||
=== Drunken Monkey [Attack Technique] === | |||
'''Encounter ''' Full Discipline, Implement, Psionic Standard Action Melee touch | |||
'''Target:''' One enemy | |||
'''Attack''': +6 vs. Will | |||
'''Hit:''' 1d8 + 4 damage, and you slide the target 1 square. The target then makes a melee basic attack as a free action against one enemy of your choice. The target gains a +3 bonus to the attack roll. | |||
'''Drunken Monkey [Movement Technique]''' | |||
'''Encounter''' Full Discipline, Psionic Move Action Personal | |||
'''Effect:''' You move your 8 squares. During this movement, you ignore difficult terrain and gain a +3 power bonus to all defenses against opportunity attacks. | |||
=== Careful Stride === | |||
'''Encounter''' Psionic Move Action Personal | |||
'''Effect:''' Until the end of this turn, you ignore difficult terrain and can both move across liquid and stand on it as if it were solid ground. In addition, you move your speed. |
Revision as of 03:03, 12 June 2010
A character in Morgrave High: Passing Marks
“I have to succeed. Too many people are depending on me.”
Role: Monk
Character Archetype: Quiet Dude
Theme Song: "Lazy Eye" by the Silversun Pickups - [1]
Character Sheet
Str 14, Con 11, Dex 16, Int 10, Wis 17, Cha 10
Athletics +10, Insight +11, Religion +6, Acrobatics +9
Arcana +1, Bluff +1, Diplomacy +1, Dungeoneering +4, Endurance +1, Heal +4, History +1, Intimidate +1, Nature +4, Perception +4, Stealth +4, Streetwise +1, Thievery +4
HP: 28 Surges: 6 Surge value: 7
AC: 17 Fort: 13 Ref: 17 Will: 15
- Striker: Once per turn, Sandovish deals 1d6 extra damage when he hits an enemy he has combat advantage against.
- Dual Soul: At the start of your turn, you can make a saving throw against each effect currently rendering you dazed or dominated. If you fail the saving throw, you do not make a saving throw against the effect at the end of your turn.
- Telepathy 5: You can communicate with any other creature that has a language and is within line of sight and within 5 squares of you; this allows for two-way communication
Bastion of Mental Clarity
Immediate Interrupt Close burst 5
Trigger: An enemy hits or misses you with an attack against your Will
Target: You and each ally in burst
Effect: Each target gains a +4 power bonus to Will until the end of your next turn.
Five Storms [Attack Technique]
At-Will Full Discipline, Implement, Psionic Standard Action Close burst 1
Target: Each enemy you can see in burst
Attack: +6 vs. Reflex
Hit: 1d8 + Dexterity modifier damage.
Five Storms [Movement Technique]
At-Will Full Discipline, Psionic Move Action Personal
Effect: You shift 2 squares.
Dancing Cobra [Attack Technique]
At-Will Full Discipline, Implement, Psionic Standard Action Melee weapon
Target: One creature
Attack: +6 vs. Reflex
Hit: 1d10 + 4 damage. If the target has made an opportunity attack against you during this turn, the target takes 3 extra damage.
Dancing Cobra [Movement Technique]
At-Will Full Discipline, Psionic Move Action Personal
Effect: You move your 8 squares.
Drunken Monkey [Attack Technique]
Encounter Full Discipline, Implement, Psionic Standard Action Melee touch
Target: One enemy
Attack: +6 vs. Will
Hit: 1d8 + 4 damage, and you slide the target 1 square. The target then makes a melee basic attack as a free action against one enemy of your choice. The target gains a +3 bonus to the attack roll.
Drunken Monkey [Movement Technique]
Encounter Full Discipline, Psionic Move Action Personal
Effect: You move your 8 squares. During this movement, you ignore difficult terrain and gain a +3 power bonus to all defenses against opportunity attacks.
Careful Stride
Encounter Psionic Move Action Personal
Effect: Until the end of this turn, you ignore difficult terrain and can both move across liquid and stand on it as if it were solid ground. In addition, you move your speed.