Difference between revisions of ""Raven Darksong" d'Kundarak"

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'''Battle Theme:''' "The Lord is my Weapon" by OTEP -[http://www.youtube.com/watch?v=EBivSmyoyOE]
 
'''Battle Theme:''' "The Lord is my Weapon" by OTEP -[http://www.youtube.com/watch?v=EBivSmyoyOE]
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== Character Sheet ==
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'''Languages''': Common, Dwarven
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Str 11, Con 15, Dex 10, Int 16, Wis 18, Cha 8.
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'''HP''': 32 Surges: 8 Surge value: 7
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'''AC''': 17 '''Fort:''' 16 '''Ref:''' 14 '''Will:''' 15
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Religion +9, Athletics +6, Stealth +6, Perception +10
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Acrobatics +1, Arcana +4, Bluff, Diplomacy, Dungeoneering +7, Endurance +5, Heal +5, History +4, Insight +5, Intimidate, Nature +5, Streetwise, Thievery +1
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* '''Striker:''' Once per turn, Raven deals 1d6 extra damage when she hits an enemy she has combat advantage against.
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* '''Cast-Iron Stomach''': +5 racial bonus to saving throws against poison.
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* '''Dwarven Resilience:''' You can use your second wind as a minor action instead of a standard action.
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* '''Stand Your Ground:''' When an effect forces you to move—through a pull, a push, or a slide—you can move 1 square less than the effect specifies. This means an effect that normally pulls, pushes, or slides a target 1 square does not force you to move.
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=== Overwhelming Strike ===
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'''At-Will '''        Divine, Weapon Standard Action      Melee weapon
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'''Target:''' One creature
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'''Attack:''' +8 vs. AC
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'''Hit:''' 2d6 (Brutal 1) + 5 damage. You shift 1 square and slide the target 1 square into the space you occupied.
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=== Radiant Vengeance ===
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'''At-Will '''        Divine, Implement, Radiant Standard Action      Ranged 10
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'''Target:''' One creature
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'''Attack:''' +6 vs. Reflex
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'''Hit:''' 1d8 + 5 radiant damage, and you gain 4 temporary hit points.
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=== Relentless Attack ===
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'''Encounter '''        Divine, Weapon Standard Action      Melee weapon
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'''Target''': One creature
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'''Attack:''' +8 vs. AC
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'''Hit:''' 4d6(Brutal 1)  + 5 damage. You push the target 2 squares and then shift 3 squares to a square adjacent to it.
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===Enduring Spirit===
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'''Encounter'''        Divine Minor Action      Personal
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'''Requirement''': You must be bloodied.
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'''Effect''': You gain a +4 bonus to all defenses until the end of your next turn

Revision as of 20:14, 11 June 2010

A character in Morgrave High: Passing Marks

Alt text
Raven Darksong

“So the final exam involves me being locked in a room with three zombies, a bottle of holy water, and a wooden sword? Yeah. Great. Tuition money well spent, Mom.”

Role: Avenger

Character Archetype: Deadpan Snarker

Theme Song: "Enjoy the Silence" by Scala and Kolacny Borthers. - [1]

Battle Theme: "The Lord is my Weapon" by OTEP -[2]


Character Sheet

Languages: Common, Dwarven

Str 11, Con 15, Dex 10, Int 16, Wis 18, Cha 8.

HP: 32 Surges: 8 Surge value: 7

AC: 17 Fort: 16 Ref: 14 Will: 15

Religion +9, Athletics +6, Stealth +6, Perception +10

Acrobatics +1, Arcana +4, Bluff, Diplomacy, Dungeoneering +7, Endurance +5, Heal +5, History +4, Insight +5, Intimidate, Nature +5, Streetwise, Thievery +1

  • Striker: Once per turn, Raven deals 1d6 extra damage when she hits an enemy she has combat advantage against.
  • Cast-Iron Stomach: +5 racial bonus to saving throws against poison.
  • Dwarven Resilience: You can use your second wind as a minor action instead of a standard action.
  • Stand Your Ground: When an effect forces you to move—through a pull, a push, or a slide—you can move 1 square less than the effect specifies. This means an effect that normally pulls, pushes, or slides a target 1 square does not force you to move.


Overwhelming Strike

At-Will Divine, Weapon Standard Action Melee weapon

Target: One creature

Attack: +8 vs. AC

Hit: 2d6 (Brutal 1) + 5 damage. You shift 1 square and slide the target 1 square into the space you occupied.


Radiant Vengeance

At-Will Divine, Implement, Radiant Standard Action Ranged 10

Target: One creature

Attack: +6 vs. Reflex

Hit: 1d8 + 5 radiant damage, and you gain 4 temporary hit points.


Relentless Attack

Encounter Divine, Weapon Standard Action Melee weapon

Target: One creature

Attack: +8 vs. AC

Hit: 4d6(Brutal 1) + 5 damage. You push the target 2 squares and then shift 3 squares to a square adjacent to it.

Enduring Spirit

Encounter Divine Minor Action Personal

Requirement: You must be bloodied.

Effect: You gain a +4 bonus to all defenses until the end of your next turn