Difference between revisions of ""Raven Darksong" d'Kundarak"
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'''Battle Theme:''' "The Lord is my Weapon" by OTEP -[http://www.youtube.com/watch?v=EBivSmyoyOE] | '''Battle Theme:''' "The Lord is my Weapon" by OTEP -[http://www.youtube.com/watch?v=EBivSmyoyOE] | ||
+ | |||
+ | |||
+ | == Character Sheet == | ||
+ | |||
+ | |||
+ | '''Languages''': Common, Dwarven | ||
+ | |||
+ | Str 11, Con 15, Dex 10, Int 16, Wis 18, Cha 8. | ||
+ | |||
+ | '''HP''': 32 Surges: 8 Surge value: 7 | ||
+ | |||
+ | '''AC''': 17 '''Fort:''' 16 '''Ref:''' 14 '''Will:''' 15 | ||
+ | |||
+ | Religion +9, Athletics +6, Stealth +6, Perception +10 | ||
+ | |||
+ | Acrobatics +1, Arcana +4, Bluff, Diplomacy, Dungeoneering +7, Endurance +5, Heal +5, History +4, Insight +5, Intimidate, Nature +5, Streetwise, Thievery +1 | ||
+ | |||
+ | * '''Striker:''' Once per turn, Raven deals 1d6 extra damage when she hits an enemy she has combat advantage against. | ||
+ | |||
+ | * '''Cast-Iron Stomach''': +5 racial bonus to saving throws against poison. | ||
+ | |||
+ | * '''Dwarven Resilience:''' You can use your second wind as a minor action instead of a standard action. | ||
+ | |||
+ | * '''Stand Your Ground:''' When an effect forces you to move—through a pull, a push, or a slide—you can move 1 square less than the effect specifies. This means an effect that normally pulls, pushes, or slides a target 1 square does not force you to move. | ||
+ | |||
+ | |||
+ | === Overwhelming Strike === | ||
+ | |||
+ | '''At-Will ''' Divine, Weapon Standard Action Melee weapon | ||
+ | |||
+ | '''Target:''' One creature | ||
+ | |||
+ | '''Attack:''' +8 vs. AC | ||
+ | |||
+ | '''Hit:''' 2d6 (Brutal 1) + 5 damage. You shift 1 square and slide the target 1 square into the space you occupied. | ||
+ | |||
+ | |||
+ | === Radiant Vengeance === | ||
+ | |||
+ | '''At-Will ''' Divine, Implement, Radiant Standard Action Ranged 10 | ||
+ | |||
+ | '''Target:''' One creature | ||
+ | |||
+ | '''Attack:''' +6 vs. Reflex | ||
+ | |||
+ | '''Hit:''' 1d8 + 5 radiant damage, and you gain 4 temporary hit points. | ||
+ | |||
+ | |||
+ | |||
+ | === Relentless Attack === | ||
+ | |||
+ | '''Encounter ''' Divine, Weapon Standard Action Melee weapon | ||
+ | |||
+ | '''Target''': One creature | ||
+ | |||
+ | '''Attack:''' +8 vs. AC | ||
+ | |||
+ | '''Hit:''' 4d6(Brutal 1) + 5 damage. You push the target 2 squares and then shift 3 squares to a square adjacent to it. | ||
+ | |||
+ | ===Enduring Spirit=== | ||
+ | |||
+ | '''Encounter''' Divine Minor Action Personal | ||
+ | |||
+ | '''Requirement''': You must be bloodied. | ||
+ | |||
+ | '''Effect''': You gain a +4 bonus to all defenses until the end of your next turn |
Revision as of 20:14, 11 June 2010
A character in Morgrave High: Passing Marks
“So the final exam involves me being locked in a room with three zombies, a bottle of holy water, and a wooden sword? Yeah. Great. Tuition money well spent, Mom.”
Role: Avenger
Character Archetype: Deadpan Snarker
Theme Song: "Enjoy the Silence" by Scala and Kolacny Borthers. - [1]
Battle Theme: "The Lord is my Weapon" by OTEP -[2]
Contents
Character Sheet
Languages: Common, Dwarven
Str 11, Con 15, Dex 10, Int 16, Wis 18, Cha 8.
HP: 32 Surges: 8 Surge value: 7
AC: 17 Fort: 16 Ref: 14 Will: 15
Religion +9, Athletics +6, Stealth +6, Perception +10
Acrobatics +1, Arcana +4, Bluff, Diplomacy, Dungeoneering +7, Endurance +5, Heal +5, History +4, Insight +5, Intimidate, Nature +5, Streetwise, Thievery +1
- Striker: Once per turn, Raven deals 1d6 extra damage when she hits an enemy she has combat advantage against.
- Cast-Iron Stomach: +5 racial bonus to saving throws against poison.
- Dwarven Resilience: You can use your second wind as a minor action instead of a standard action.
- Stand Your Ground: When an effect forces you to move—through a pull, a push, or a slide—you can move 1 square less than the effect specifies. This means an effect that normally pulls, pushes, or slides a target 1 square does not force you to move.
Overwhelming Strike
At-Will Divine, Weapon Standard Action Melee weapon
Target: One creature
Attack: +8 vs. AC
Hit: 2d6 (Brutal 1) + 5 damage. You shift 1 square and slide the target 1 square into the space you occupied.
Radiant Vengeance
At-Will Divine, Implement, Radiant Standard Action Ranged 10
Target: One creature
Attack: +6 vs. Reflex
Hit: 1d8 + 5 radiant damage, and you gain 4 temporary hit points.
Relentless Attack
Encounter Divine, Weapon Standard Action Melee weapon
Target: One creature
Attack: +8 vs. AC
Hit: 4d6(Brutal 1) + 5 damage. You push the target 2 squares and then shift 3 squares to a square adjacent to it.
Enduring Spirit
Encounter Divine Minor Action Personal
Requirement: You must be bloodied.
Effect: You gain a +4 bonus to all defenses until the end of your next turn