Difference between revisions of "Quillian"
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'''Theme Song''': "How Soon is Now" by Snake River Conspiracy - [http://www.youtube.com/watch?v=nAl008wKLAQ] | '''Theme Song''': "How Soon is Now" by Snake River Conspiracy - [http://www.youtube.com/watch?v=nAl008wKLAQ] | ||
+ | |||
+ | |||
+ | == Character Sheet == | ||
+ | |||
+ | |||
+ | Str 17, Con 16, Dex 11, Int 16, Wis 10, Cha 8. | ||
+ | |||
+ | Arcana +9, Intimidate +7, Insight +6, Athletics +9 | ||
+ | |||
+ | Acrobatics +1, Bluff, Diplomacy, Dungeoneering +1, Endurance +6, Heal +1, History +4, Nature +1, Perception +1, Religion +4, Stealth +1, Streetwise, Thievery +1 | ||
+ | |||
+ | '''HP''': 37 Surges: 12 Surge value: 9 | ||
+ | |||
+ | '''AC:''' 19 '''Fort:''' 17 '''Ref:''' 15 '''Will:''' 14 | ||
+ | |||
+ | |||
+ | * '''Defender:''' When Quillian hits an enemy, that target is marked until the end of Quillian’s next turn | ||
+ | |||
+ | * '''Warforged Resilience''': You have a +2 racial bonus to saving throws against ongoing damage. Also, when you make a death saving throw, you can take the better result of your die roll or 10. | ||
+ | |||
+ | |||
+ | ===Warforged Resolve=== | ||
+ | |||
+ | '''Encounter''' Healing Minor Action Personal | ||
+ | |||
+ | '''Effect:''' You gain 4 temporary hit and can make a saving throw against one effect on you that deals ongoing damage. If you are bloodied, you also regain 4 hit points. | ||
+ | |||
+ | |||
+ | ===Sword Burst=== | ||
+ | |||
+ | '''At-Will''' Arcane, Force, Implement Standard Action Close burst 1 | ||
+ | |||
+ | '''Targets:''' Each enemy in burst | ||
+ | |||
+ | '''Attack:''' +6 vs. Reflex | ||
+ | |||
+ | '''Hit:''' 1d6 + 4 force damage. | ||
+ | |||
+ | |||
+ | ===Greenflame Blade=== | ||
+ | |||
+ | '''At-Will''' Arcane, Fire, Weapon Standard Action Melee weapon | ||
+ | |||
+ | '''Target:''' One creature | ||
+ | |||
+ | '''Attack:''' +9 vs. AC | ||
+ | |||
+ | '''Hit:''' 1d6 + 4 modifier fire damage, and you deal 3 fire damage to all enemies adjacent to the target. | ||
+ | |||
+ | |||
+ | ===Lightning Clash=== | ||
+ | |||
+ | '''Encounter''' Arcane, Lightning, Weapon Standard Action Melee weapon | ||
+ | |||
+ | '''Target:''' One creature | ||
+ | |||
+ | '''Attack''': +9 vs. AC | ||
+ | |||
+ | '''Hit:''' 1d6 + 4 damage. Make a secondary attack. | ||
+ | |||
+ | * '''Secondary Target''': One creature within 5 squares of the primary target. | ||
+ | |||
+ | '''Secondary Attack''': +9 vs. Reflex | ||
+ | |||
+ | '''Hit:''' 1d6 + 4 lightning damage. | ||
+ | |||
+ | |||
+ | ===Spatial Trip=== | ||
+ | |||
+ | '''Encounter''' Arcane, Teleportation Move Action Personal | ||
+ | |||
+ | '''Effect''': You teleport a 3 squares. |
Revision as of 20:30, 11 June 2010
A character in Morgrave High: Passing Marks
“Idiot! As if you could defeat me.”
Role: Swordmage
Character Archetype: Tsundere -[1]
Theme Song: "How Soon is Now" by Snake River Conspiracy - [2]
Contents
Character Sheet
Str 17, Con 16, Dex 11, Int 16, Wis 10, Cha 8.
Arcana +9, Intimidate +7, Insight +6, Athletics +9
Acrobatics +1, Bluff, Diplomacy, Dungeoneering +1, Endurance +6, Heal +1, History +4, Nature +1, Perception +1, Religion +4, Stealth +1, Streetwise, Thievery +1
HP: 37 Surges: 12 Surge value: 9
AC: 19 Fort: 17 Ref: 15 Will: 14
- Defender: When Quillian hits an enemy, that target is marked until the end of Quillian’s next turn
- Warforged Resilience: You have a +2 racial bonus to saving throws against ongoing damage. Also, when you make a death saving throw, you can take the better result of your die roll or 10.
Warforged Resolve
Encounter Healing Minor Action Personal
Effect: You gain 4 temporary hit and can make a saving throw against one effect on you that deals ongoing damage. If you are bloodied, you also regain 4 hit points.
Sword Burst
At-Will Arcane, Force, Implement Standard Action Close burst 1
Targets: Each enemy in burst
Attack: +6 vs. Reflex
Hit: 1d6 + 4 force damage.
Greenflame Blade
At-Will Arcane, Fire, Weapon Standard Action Melee weapon
Target: One creature
Attack: +9 vs. AC
Hit: 1d6 + 4 modifier fire damage, and you deal 3 fire damage to all enemies adjacent to the target.
Lightning Clash
Encounter Arcane, Lightning, Weapon Standard Action Melee weapon
Target: One creature
Attack: +9 vs. AC
Hit: 1d6 + 4 damage. Make a secondary attack.
* Secondary Target: One creature within 5 squares of the primary target.
Secondary Attack: +9 vs. Reflex
Hit: 1d6 + 4 lightning damage.
Spatial Trip
Encounter Arcane, Teleportation Move Action Personal
Effect: You teleport a 3 squares.