Corbin The Crow: Difference between revisions

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Iskallor (talk | contribs)
Line 83: Line 83:
|Javelin || - || - || 1d8 || 3 || 8 || 39% || impale/pin shield || 30m || ... || (1)
|Javelin || - || - || 1d8 || 3 || 8 || 39% || impale/pin shield || 30m || ... || (1)
|-
|-
|Heater Shield|| L || S || 1D4 || 6 || 12 || -- || ... || ... || ... || 2
|Heater Shield|| L || S || 1D4 || 6 || 12 || 90% || ... || ... || ... || 2
|}
|}
*Total weapon ENC:5 or 6 if you have a javelin
*Total weapon ENC:5 or 6 if you have a javelin

Revision as of 05:49, 12 June 2010

Corbin the Crow (Corbin of Wighthorp)

  • Tracker
  • Angberelius
  • STR 16 +1
  • CON 16 +2
  • SIZ 11
  • INT 18
  • POW 10
  • DEX 18 +1
  • CHA 08


  • (+1d4 Damage)
  • (3 Combat Actions + 1 for shield)
  • (Magic Points: 10)
  • (Strike Rank: 18)
  • (Improvement Mod: +/- 0)

skills

  • Athletics STR+DEX 50%
  • Brawn STR+SIZ 35%
  • Culture (Own) INT x2 66%
  • Dance DEX+CHA 26%
  • Drive DEX+POW 28%
  • Evade DEX x2 60%
  • Evaluate INT+CHA 26%
  • First Aid INT+DEX 36%
  • Influence CHA x2 36%
  • Insight INT+POW 60%
  • Lore (Regional) INT x2 66%
  • Perception INT+POW 50%
  • Persistence POW x2 50%
  • Resilience CON x2 70%
  • Ride DEX+POW 50%
  • Sing CHA+POW 18%
  • Sleight DEX+CHA 26%
  • Stealth DEX+INT 60%
  • Swim STR+CON 32%
  • Unarmed STR+DEX 50%

advanced skills

  • Gambling int+pow 28%
  • lore Law int+ cha 50%
  • Lore Tactics 26%
  • Language (---.) 76%
  • Play instrument dex+cha 26%
  • Track int+ con 60%
  • Seduction 26%
  • Smithing dex +int 36%
  • Stweetwise pow + cha 30%
  • Survival pow + con 50%

weapons

  • 2H Axe STR+DEX 34+20 90%
  • 1H Axe & Shield STR+DEX 34+10 @ 90%
  • Spear 34%
  • Javelin 39%
  • Dagger 39%
  • Polearms 34%
  • Sword 44%
Weapon/Shield Size Reach Damage AP HP Combat % Manoeuvres Range Load ENC
1H Battle axe m m 1d6+1 4 8 90% bleed ... ... 1
2H Battle axe m m 1d8+1 4 8 90% bleed/sunder ... ... -
Spear m l 1d8+1 4 5 34% Impale ... ... 2
Javelin - - 1d8 3 8 39% impale/pin shield 30m ... (1)
Heater Shield L S 1D4 6 12 90% ... ... ... 2
  • Total weapon ENC:5 or 6 if you have a javelin


Hit Points and Armour

  • wear armour conx2 32%
Location Location Name Armour types A.P. Max H.P. Damage
19-20 Head --- - 5 -0
16-18 Left Arm --- - 4 -0
13-15 Right Arm --- - 4 -0
10-12 Chest --- - 7 -0
07-09 Abdomen --- - 6 -0
04-06 Left Leg --- - 5 -0
01-03 Right Leg --- - 5 -0
  • Total Armour ENC = (Total AP)/6 = = '--
  • Armour Penalty =

special abilities

  • Bearing Witness 1
  • Bludgeon 2
  • Cauterise 1
  • Fanaticism 1
  • Thunder's Voice 1

equipment

  • You have the basic gear of a trusted Reeve newly made free.

Travelling clothes, leather armour [Kurbul available], A roundshield, a spear, a handweapon, a missile weapon of some sort. 30 shillings in purse [a gift from your last lord], a slate and chalk, a small tent, a bedroll, a knife.