Godfrey: Difference between revisions

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=retainer=
=retainer=
*Godfrey 40 year old retainer
*Godfrey 40 year old retainer
*Tarael the Pentacle
*str 9
*str 9
*con 13
*con 13
Line 47: Line 48:
*'''Brawn''' (Str+Siz )  '''25%'''   
*'''Brawn''' (Str+Siz )  '''25%'''   
*'''Culture'''(Eastern Harn)(Intx2 )  '''66%'''
*'''Culture'''(Eastern Harn)(Intx2 )  '''66%'''
*'''Dance''' (Dex+Cha ) '''16%'''
*'''Dance''' (Dex+Cha ) '''26%'''
*'''Drive''' (Dex+Pow ) '''24%'''
*'''Drive''' (Dex+Pow ) '''24%'''
*'''Evade''' (Dex2 )  '''12%'''  
*'''Evade''' (Dex2 )  '''12%'''  
*'''Evaluate''' (Int+Cha ) '''26%'''
*'''Evaluate''' (Int+Cha ) '''36%'''
*'''First Aid''' (Int+Dex ) '''19%''' -10% apply to self. 1d3 min to apply. Makeshift bandages etc -20%.  
*'''First Aid''' (Int+Dex ) '''24%''' -10% apply to self. 1d3 min to apply. Makeshift bandages etc -20%.  
*'''Influence''' (Chax2 ) '''20%'''
*'''Influence''' (Chax2 ) '''25%'''
*'''Insight''' (Int+Pow )  '''26%'''
*'''Insight''' (Int+Pow )  '''31%'''
*'''Lore (Eastern Harn)''' (Intx2 )  '''76%'''
*'''Lore (Eastern Harn)''' (Intx2 )  '''76%'''
*'''Perception''' (Int+Pow ) '''50%'''  
*'''Perception''' (Int+Pow ) '''60%'''  
*'''Persistence''' (Pow x2)  '''20%'''
*'''Persistence''' (Pow x2)  '''25%'''
*'''Resilience''' (Con x2 )  '''46%'''  
*'''Resilience''' (Con x2 )  '''46%'''  
*'''Ride''' (Dex+Pow )  '''41%'''   
*'''Ride''' (Dex+Pow )  '''41%'''   
*'''Sing''' (Cha+Pow ) '''50%'''  
*'''Sing''' (Cha+Pow ) '''50%'''  
*'''Sleight''' (Dex+Cha ) '''16%'''
*'''Sleight''' (Dex+Cha ) '''26%'''
*'''Stealth''' (Dex+Int )  '''60%'''  
*'''Stealth''' (Dex+Int )  '''70%'''  
*'''Swim''' (Str+Con ) '''22%'''
*'''Swim''' (Str+Con ) '''22%'''
*'''Unarmed''' (Str+Dex ) '''15%'''
*'''Unarmed''' (Str+Dex ) '''15%'''

Revision as of 19:36, 12 June 2010

retainer

  • Godfrey 40 year old retainer
  • Tarael the Pentacle
  • str 9
  • con 13
  • siz 11
  • int 13
  • pow 10
  • dex 6
  • cha 10
  • Godfrey is an old poacher turned gamekeeper that lost his arm to a bear. Daegmund has kept him as his retainer, thankful for his wise council...

He's gregarious, a lecherous old fart and very good at his job. which is keeping his young master alive.

  • Sling, Hand axe. javelin, knife. Leather hood, leather padded armour. Snares and various odds and ends.

Weapons

Weapon/Shield Size Reach Damage AP HP Combat % Manoeuvres Range Load ENC
Hand axe M M 1D6 4 8 37 bleed ... ... 1
Sling ... ... 1D8 1 2 70 stun 200 1 -
Javelin ... ... 1D8 3 8 22 IMPALE/pin 30 - 1
Dagger S S 1D4+1 6 8 15 BLEED/IMPALE ... ... ...
Club M S 1D6 4 4 15 STUN ... ... 1

Skills

Common (Base %) %

  • Athletics(str+siz) 30%
  • Brawn (Str+Siz ) 25%
  • Culture(Eastern Harn)(Intx2 ) 66%
  • Dance (Dex+Cha ) 26%
  • Drive (Dex+Pow ) 24%
  • Evade (Dex2 ) 12%
  • Evaluate (Int+Cha ) 36%
  • First Aid (Int+Dex ) 24% -10% apply to self. 1d3 min to apply. Makeshift bandages etc -20%.
  • Influence (Chax2 ) 25%
  • Insight (Int+Pow ) 31%
  • Lore (Eastern Harn) (Intx2 ) 76%
  • Perception (Int+Pow ) 60%
  • Persistence (Pow x2) 25%
  • Resilience (Con x2 ) 46%
  • Ride (Dex+Pow ) 41%
  • Sing (Cha+Pow ) 50%
  • Sleight (Dex+Cha ) 26%
  • Stealth (Dex+Int ) 70%
  • Swim (Str+Con ) 22%
  • Unarmed (Str+Dex ) 15%
  • tracking int+con 60%
  • survival pow+con 53%



Hit Points and Armour

  • wear armour conx2 26%
Location Location Name Armour types A.P. Max H.P. Damage
19-20 Head leather hood 2 5 -0
16-18 Left Arm Light leather 2 4 -0
13-15 Right Arm Light leather 2 4 -0
10-12 Chest Light Leather 2 7 -0
07-09 Abdomen Light Leather 2 6 -0
04-06 Left Leg Light leather 2 5 -0
01-03 Right Leg Light leather 2 5 -0
  • Total Armour ENC = (Total AP)/5 = 0 = '1
  • Armour Penalty = 1