Difference between revisions of "Corbin The Crow"
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*Travelling clothes, | *Travelling clothes, | ||
*leather armour [Kurbul available], | *leather armour [Kurbul available], | ||
− | * | + | *Buckler, |
− | * | + | *Bill, |
− | * | + | *Battle axe, |
− | * | + | *2 Javelins. |
− | * | + | *Slate and chalk, |
− | * | + | *Small tent, |
− | * | + | *Bedroll, |
− | * | + | *Belt knife. |
*money | *money | ||
**400 shillings | **400 shillings | ||
**30 shillings in purse [a gift from your last lord], | **30 shillings in purse [a gift from your last lord], |
Revision as of 23:49, 15 June 2010
Contents
Corbin the Crow (Corbin of Wighthorp)
- Tracker
- Angberelius
- STR 16 +1
- CON 16 +2
- SIZ 11
- INT 18
- POW 10
- DEX 18 +1
- CHA 08
- (+1d4 Damage)
- (3 Combat Actions + 1 for shield)
- (Magic Points: 10)
- (Strike Rank: 18)
- (Improvement Mod: +/- 0)
skills
- Athletics STR+DEX 50%
- Brawn STR+SIZ 35%
- Culture (Own) INT x2 66%
- Dance DEX+CHA 26%
- Drive DEX+POW 28%
- Evade DEX x2 60%
- Evaluate INT+CHA 26%
- First Aid INT+DEX 36%
- Influence CHA x2 36%
- Insight INT+POW 60%
- Lore (Regional) INT x2 66%
- Perception INT+POW 50%
- Persistence POW x2 50%
- Resilience CON x2 70%
- Ride DEX+POW 50%
- Sing CHA+POW 18%
- Sleight DEX+CHA 26%
- Stealth DEX+INT 60%
- Swim STR+CON 32%
- Unarmed STR+DEX 50%
advanced skills
- Gambling int+pow 28%
- lore Law int+ cha 50%
- Lore Tactics 26%
- Language (---.) 76%
- Play instrument dex+cha 26%
- Track int+ con 60%
- Seduction 26%
- Smithing dex +int 36%
- Streetwise pow + cha 40%
- Survival pow + con 50%
weapons/combat skills
- 2H Axe STR+DEX 34+20 90%
- 1H Axe & Shield STR+DEX 34+10 @ 90%
- Spear 34%
- Javelin 39%
- Dagger 39%
- Polearms 34%
- Sword 44%
Weapon/Shield | Size | Reach | Damage | AP | HP | Combat % | Manoeuvres | Range | Load | ENC |
---|---|---|---|---|---|---|---|---|---|---|
1H Battle axe | m | m | 1d6+1 | 4 | 8 | 90% | bleed | ... | ... | 1 |
2H Battle axe | m | m | 1d8+1 | 4 | 8 | 90% | bleed/sunder | ... | ... | - |
Spear | m | L | 1d8+1 | 4 | 5 | 34% | Impale | ... | ... | 2 |
Javelin | - | - | 1d8 | 3 | 8 | 39% | impale/pin shield | 30m | ... | (1) |
Dagger | S | S | 1d4+1 | 6 | 8 | 39% | Bleed/impale | ... | ... | 0 |
Bill | L | VL | 1d8+2 | 6 | 10 | 39% | entangle/impale/sunder | ... | ... | ... |
War sword | M | M | 1d8 | 6 | 8 | 44% | impale/bleed | ... | ... | ... |
Heater Shield | L | S | 1D4 | 6 | 12 | 90% | ... | ... | ... | 2 |
- Total weapon ENC:5 or 6 if you have a javelin
Hit Points and Armour
- wear armour conx2 32%
Location | Location Name | Armour types | A.P. | Max H.P. | Damage |
---|---|---|---|---|---|
19-20 | Head | --- | - | 5 | -0 |
16-18 | Left Arm | --- | - | 4 | -0 |
13-15 | Right Arm | --- | - | 4 | -0 |
10-12 | Chest | --- | - | 7 | -0 |
07-09 | Abdomen | --- | - | 6 | -0 |
04-06 | Left Leg | --- | - | 5 | -0 |
01-03 | Right Leg | --- | - | 5 | -0 |
- Total Armour ENC = (Total AP)/6 = = '--
- Armour Penalty =
special abilities
- Bearing Witness 1 Nose for truth. +5% on any social skill when attempting to detect falsehoods.
- Bladesharp 2 Open a Wedge, +2 Dam vs rigid armour and shields types.
- Cauterise 1 Stitch +10% to stop bleeding.
- Fanaticism 1 Stand and fight! +10% against any effect that would cause him to run, collapse in fear, etc.
- Thunder's Voice 1 Loud: Can be heard at double the normal distance when desired.
equipment
- You have the basic gear of a trusted Reeve newly made free.
- Travelling clothes,
- leather armour [Kurbul available],
- Buckler,
- Bill,
- Battle axe,
- 2 Javelins.
- Slate and chalk,
- Small tent,
- Bedroll,
- Belt knife.
- money
- 400 shillings
- 30 shillings in purse [a gift from your last lord],