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Created page with '== '''DUSK''' == '''Stats''' **Strength: d4 **Agility: d8 **Vigor: d4 **Smarts: d6 **Spirit: d8 **Pace 6" **Parry 5 **Toughness 3 (4-1 due to Small) **Charisma 0 '''Hindran…' |
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*Stealth d6 | *Stealth d6 | ||
*Streetwise d6 | *Streetwise d6 | ||
'''Powers''' | |||
Bolt | |||
Deflection | |||
Speak Language | |||
'''Gear''' | '''Gear''' |
Revision as of 11:49, 16 June 2010
DUSK
Stats
- Strength: d4
- Agility: d8
- Vigor: d4
- Smarts: d6
- Spirit: d8
- Pace 6"
- Parry 5
- Toughness 3 (4-1 due to Small)
- Charisma 0
Hindrances
Rival (Minor) - Wanted Hindrance but with a Rival flavor instead of being hunted down, a Rival archaeologist/explorer (if this is acceptable)
Greed (Minor)
Curious (Major)
Small (Racial)
Edges
Chosen (Future Dragon of the Sundered Skies ;) )
Arcane Background (Magic)
Skills
- Fighting d4
- Knowledge - Arcana d4
- Knowledge - History d6
- Knowledge - Archaeology d6
- Investigation d8
- Notice d6
- Spellcasting d6
- Stealth d6
- Streetwise d6
Powers Bolt Deflection Speak Language
Gear
- Leather Armor (Armor +1)
- Dagger (Str+d4)
- Staff (Str+d4, Parry +1, Reach 1, 2 hands)
- Ragged looking clothes with lots of pockets
- Pouch
- Lockpicks
- Backpack w/ Bedroll, Waterskin, Candles x4, Torches x2, Paper, Oil with Quill and Flask, Shovel, Rope, Rations, and other odds and ends.
- Money: loose change (something around 10 cogs or so, she lost track during her last attempt at gambling)
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