Sarah Olien d'Cannith: Difference between revisions
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[[File:Sarah_d'Cannith.jpg|thumb|alt=Alt text|Sarah d'Cannith]] | [[File:Sarah_d'Cannith.jpg|thumb|alt=Alt text|Sarah d'Cannith]] | ||
''“And when you insert the three attuned shards into the entanglement inhibitor, it makes coffee. Instantly! I’m calling it the Speedy Coffee Percolation Device. Now if I could | ''“And when you insert the three attuned shards into the entanglement inhibitor, it makes coffee. Instantly! I’m calling it the Speedy Coffee Percolation Device. Now if I could only figure out how to make it smaller than a building…”'' | ||
'''Role:''' Artificer | '''Role:''' Artificer |
Revision as of 19:48, 22 June 2010
A character in Morgrave High: Passing Marks
“And when you insert the three attuned shards into the entanglement inhibitor, it makes coffee. Instantly! I’m calling it the Speedy Coffee Percolation Device. Now if I could only figure out how to make it smaller than a building…”
Role: Artificer
Character Archetype: Valedictorian
Theme Song: "Every little Thing She Does is Magic" by Ra -[1]
Character Sheet
Languages: Common, Dwarven
Str 8, Con 11, Dex 10, Int 18, Wis 16, Cha 13.
History +10, Arcana +10, Thievery +5, Perception +8, Dungeoneering +8, Diplomacy +6
Acrobatics, Bluff +1, Endurance, Heal +3, Insight +3, Intimidate +1, Nature +3, Religion +5, Stealth, Streetwise +1, Athletics -1
HP: 28 Surges: 7 Surge value: 7
AC: 17 Fort: 16 Ref: 16 Will: 16
- Leader: Twice per encounter as a minor action Sarah may allow an ally within 5 squares to spend a healing surge.
Ethereal Chill
At-Will Arcane, Cold, Implement Standard Action Area burst 1 centered on an ally within 5 squares
Target: One enemy in burst
Attack: +6 vs. Reflex
Hit: 1d8 + 5 cold damage. Until the end of your next turn, any enemy that hits the ally takes 3 cold damage.
Aggravating Force
At-Will Arcane, Force, Weapon Standard Action Melee or Ranged weapon
Target: One creature
Attack: +8 vs. AC
Hit: 1d6 + 5 force damage, and the next ally to attack the target before the end of your next turn gains a +2 power bonus to the attack roll.
Magic Weapon
At-Will Arcane, Weapon Standard Action Melee or Ranged weapon
Target: One creature
Attack: +9 vs. AC
Hit: 1d6 + 5 damage, and each ally adjacent to you gains a +1 power bonus to attack rolls and a +3 power bonus to damage rolls until the end of your next turn.
Scouring Weapon
Encounter Acid, Arcane, Weapon Standard Action Melee or Ranged weapon
Target: One creature
Attack: +8 vs. AC
Hit: 2d6 + Intelligence modifier acid damage, and the target takes a -2 penalty to AC until the end of your next turn.
Fast Hands
At-Will Free Action (Special) Personal
Effect: You draw or sheathe a weapon, pick up an item in your space or adjacent to you, or retrieve or stow an item.
Special: You can use this power only once per round.