Character:Graceful: Difference between revisions
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Created page with '=Graceful= A recruit from Seven Cities, Graceful joined up to escape the grinding poverty of his home city. ==Aspects== *''Half-blooded Tarthenal'' **Graceful displays both th…' |
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*''Half-blooded Tarthenal'' | *''Half-blooded Tarthenal'' | ||
**Graceful displays both the massive bulk and great strength of his Thelomen Toblakai heritage. | **Graceful displays both the massive bulk and great strength of his Thelomen Toblakai heritage. | ||
**Invoke: When brute strength is called for, scaring people, unusual physiology | **Invoke: When brute strength is called for, scaring people, unusual physiology, magic resistance | ||
**Compel: Not subtle, often singled out for attack, incredibly heavy | **Compel: Not subtle, often singled out for attack, incredibly heavy | ||
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**Description | **Description | ||
**Invoke: | **Invoke: | ||
**Compel: | **Compel: | ||
==Stunts== | ==Stunts== |
Revision as of 17:41, 9 July 2010
Graceful
A recruit from Seven Cities, Graceful joined up to escape the grinding poverty of his home city.
Aspects
- Half-blooded Tarthenal
- Graceful displays both the massive bulk and great strength of his Thelomen Toblakai heritage.
- Invoke: When brute strength is called for, scaring people, unusual physiology, magic resistance
- Compel: Not subtle, often singled out for attack, incredibly heavy
- I Hail From an Ancient and Terrible Land
- The Seven Holy Cities of Dryjna sit on the ruins of a much older civilisation,
- Invoke: Resist supernatural terror
- Compel: Sensetivity to spirits, superstitions
- Not as Stupid as He Looks
- Description
- Invoke:
- Compel:
- Title
- Description
- Invoke:
- Compel:
- Title
- Description
- Invoke:
- Compel:
- Title
- Description
- Invoke:
- Compel:
Stunts
- Medium Infantry Training (Shield Training, Reduces Athletics Penalty By 1).
- Brawn Over Finesse (Wrerstler + Herculean Strength).
- Incredible Grip (Can use two-handed weapons in one hand, may ignore "Heavy" Compels on weapons).
- Tempered (Add 2 Stress boxes to Health track)
Skills
- Great (+4): Physicality
- Good (+3): Athletics, Melee Combat
- Fair (+2): Empathy, Perception, Persuasion, Resolve
- Average (+1): Lore, Ranged Combat, Stealth, Survival
Stress & Consequences
- Health: 7
- Composure: 4
- Consequences: 3
Equipment
- Greataxe (+4 Stress, Heavy, Cumbersome, Poor in Close Combat)
- Marine Standard Issue Shortsword (+2 Stress, Close Combat Weapon)
- Marine Standard Issue Shield (-1, absorb 1 Major, Cumbersome, Wall of Protection)
- Marine Standard Issue Grey Chain Mail (-1 Athletics, absorbs 1 Minor and 1 Major, Hot, Noisy and Heavy.)
- Marine Standard Issue Crossbow (+2, range 2, Slow Reload, Armor-piercing)
- Pack, Bedroll, Water Flasks