"Raven Darksong" d'Kundarak: Difference between revisions
No edit summary |
No edit summary |
||
Line 90: | Line 90: | ||
'''Requirement''': You must be bloodied. | '''Requirement''': You must be bloodied. | ||
'''Effect''': You gain a + | '''Effect''': You gain a +5 bonus to all defenses until the end of your next turn |
Revision as of 19:10, 12 July 2010
A character in Morgrave High: Passing Marks
“So the final exam involves me being locked in a room with three zombies, a bottle of holy water, and a wooden sword? Yeah. Great. Tuition money well spent, Mom.”
Role: Avenger
Character Archetype: Deadpan Snarker
Theme Song: "Enjoy the Silence" by Scala and Kolacny Borthers. - [1]
Battle Theme: "The Lord is my Weapon" by OTEP -[2]
- Best friends with Sarah and Quillian
- Hates her mother.
- Likes girls.
- Really likes Xali.
- Smokes clove cigarettes.
- Worships Blood of Vol.
Character Sheet
Languages: Common, Dwarven
Str 11, Con 15, Dex 10, Int 16, Wis 18, Cha 8.
HP: 32 Surges: 8 Surge value: 7
AC: 17 Fort: 16 Ref: 14 Will: 15
Religion +9, Athletics +6, Stealth +6, Perception +10
Acrobatics +1, Arcana +4, Bluff, Diplomacy, Dungeoneering +7, Endurance +5, Heal +5, History +4, Insight +5, Intimidate, Nature +5, Streetwise, Thievery +1
- Striker: Once per turn, Raven deals 1d6 extra damage when she hits an enemy she has combat advantage against.
- Cast-Iron Stomach: +5 racial bonus to saving throws against poison.
- Dwarven Resilience: You can use your second wind as a minor action instead of a standard action.
- Stand Your Ground: When an effect forces you to move—through a pull, a push, or a slide—you can move 1 square less than the effect specifies. This means an effect that normally pulls, pushes, or slides a target 1 square does not force you to move.
Overwhelming Strike
At-Will Divine, Weapon Standard Action Melee weapon
Target: One creature
Attack: +8 vs. AC
Hit: 2d6 (Brutal 1) + 5 damage. You shift 1 square and slide the target 1 square into the space you occupied.
Radiant Vengeance
At-Will Divine, Implement, Radiant Standard Action Ranged 10
Target: One creature
Attack: +6 vs. Reflex
Hit: 1d8 + 5 radiant damage, and you gain 4 temporary hit points.
Relentless Attack
Encounter Divine, Weapon Standard Action Melee weapon
Target: One creature
Attack: +8 vs. AC
Hit: 4d6(Brutal 1) + 5 damage. You push the target 2 squares and then shift 3 squares to a square adjacent to it.
Enduring Spirit
Encounter Divine Minor Action Personal
Requirement: You must be bloodied.
Effect: You gain a +5 bonus to all defenses until the end of your next turn