Nestferatu: Difference between revisions
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=Creating Characters. Skills etc= | =Creating Characters. Skills etc= | ||
*Pick a Breed and apply their skills etc | |||
*Characteristics 1d6+2 additional points to spread about | *Characteristics 1d6+2 additional points to spread about | ||
*Hero points 9 | *Hero points 9 | ||
*1 legendary ability up to 12 points. | *1 [[legendary ability]] up to 12 points. | ||
*Profession pick one out of the book or make one up. | *Profession pick one out of the book or make one up. | ||
*Each character is the village's leader of their cult or equivalent . | *Each character is the village's leader of their cult or equivalent . |
Revision as of 12:16, 21 July 2010
'Nestferatu..The Hell Pits of NightFeather'
- A Gloranthan game of Ducks and ...well....duck vampires.
- Using MGRQII or whatever we feel like
Concept
- An ancient evil has followed the exiled Ducks to their new home deep in the swamps of the Zola Fel valley.
- The heroes are a band of tough cigar smoking bad ass Ducks. Leaders of their new community of refugees. Each with their own story to tell of banditry, swashbuckling and daring do....
- A good mixture of archetypes please...Zoro ,kung fu, sombrero wearing bandits...katana wielding, Iron chopstick throwing with hacking coughs. Did I mention crossbows?
- Below are some rules to aim us in the right direction..sort of.
- Mention of canon will lead to being fired out of one...if you say it then its true.
- Remember You eat Uz for breakfast.
Player Characters
- ????? played by NexusI
- ????? played by Bandos
- ????? played by Mandacaru
Duck cults
- Anything you guys come up with. below are some ideas.
- Yelm or Yelmalio are disliked due to Yelm removing the ability to flt from the Ducks. Though if you want to play Yelmalio that's fine by me...just come up with a reason why..
- Stormbill
- Hueymakt
- Duru-Orlanth
- Eggbeater the singer of songs annoying bard types... always targeted by Trolls first
- Egg mother Earthy fertility goddess
- The Hurtler comunication and travelling think scouts
- Swimmer in the shadows shamanistic darkness stuff
- li phanquann Kunk sub cult of Humakt
Allied spirits
- Go for your life
Duck Breeds
- Canards
- Emerald-Crown
- Ivory Mallard
- Woods
- Keets possible to have a visiting duck or Keet from Kralorela
Creating Characters. Skills etc
- Pick a Breed and apply their skills etc
- Characteristics 1d6+2 additional points to spread about
- Hero points 9
- 1 legendary ability up to 12 points.
- Profession pick one out of the book or make one up.
- Each character is the village's leader of their cult or equivalent .
- 475 free skill points
- Swimming +30%
- Characters start with +25% Sardonic Manipulation (INT+CHA)
- -25% influence when dealing with non ducks
- Pick a cult and preferred level within it.
- Battle magic 10 points
- Divine magic whatever you get from your pact
- Default crossbow skill..hand crossbow or repeating. Quick draw holsters are readily available thanks to an ancient heroquest....two handbows?..you got it!
- Unlimited ammo pulp style
- Duck Knacks Choose three (you're heroes!)
- Duck Quirks Choose one if you want. Extras can be bought for 10 skill points each
Crossbows and cigars
- Each player has a large box of cigars
- Each player if a rune level can choose an item made of Iron
- Duck weed...choose your poison
- Keet spurs unarmed skill 1d4 damage 2Ap 4HP.
- All your equipment floats and is waterproof
- Weird weapons..you provide the stats. everything is possible. Just come up with a good reason
Magic stuff
- Old fashioned pow storage/spirit binding crystals
- Characters start off with a major magical item and one minor
Heroquest
- you guys need to com up with one for getting a drop of the river styx
- And a kick ass sword/anti undead device.
- bonuses for fighting undead
Combat
- What ever you want to do. Using your webbed foot to repeatedly slap your foe in the face....unarmed combat skill. Running up the temple pillar to then flip onto the sinister Vivamort priests back...give it a go. Pulpy action in an animation style.
Community
- hidden village in the swamps of the zola valley
- Exiles/criminals and heroes from Dragons pass
Local enemies
- Tribe of Gos, living downstream closer to Corflu
Local sites of interest
- Old Second Age Gos village built into the cliffs across the river. Site of an old Mother Gos/Duck shrine and possible Heroquesting area.
- New fort being built upstream
- Your village.....Reed longhouses, cunning secret paths, totem poles. Pile of Yelmalio helmets used as cooking pots. A captured Lunar chef.