Riverwind: Difference between revisions

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==Characteristics==
==Characteristics==
*'''Class'''
*'''Class''' Woodsman
*'''Level'''
*'''Level''' 5
*'''EXP'''
*'''XP''' 16,000 (+10% on earned XP)
*'''XP required for next level'''
*'''XP required for next level''' 17,000
*'''Alignment'''
*'''Alignment''' Lawful




*'''STR'''
*'''STR''' 16 (+2 to hit, damage, and opening doors)
*'''INT'''
*'''INT''' 16 (Reads/writes Plainsman, Common, Qualinesti Elven, and Hill Dwarf)
*'''WIS'''
*'''WIS''' 12
*'''DEX'''
*'''DEX''' 13 (+1 to hit with missiles; -1 bonus to AC)
*'''CON'''
*'''CON''' 12
*'''CHR'''
*'''CHR''' 13 (+1 Reaction Adj.; Max. Retainers: 5; Morale of same: 8)


==Combat Stats==
==Combat Stats==

Revision as of 20:48, 27 July 2010

Biographical Info

  • Name Riverwind
  • Sex Male
  • Age 32
  • Height 6'7"
  • Weight 175 lbs
  • Hair Dark
  • Eyes Dark
  • Skin Dark
  • History and Personality
  • Description "I am a warrior of the Que-Shu tribe. I have loved Goldmoon for many turns of the sun.

I remember little of what happened to me after I reached the Forsaken Lands. Everything rises as dark dreams: a black swamp, a well, a kind and shining lady, a leather-winged creature of evil. How much of this happened and how much was madness, I cannot say.

Months later I somewho returned, bleeding, crazed with fever and visions. I presented the staff, but the council scorned it. Somehow the staff helped us escape in a flash of sunlight. Now we seek control of its power." (DL1, page 16)

Characteristics

  • Class Woodsman
  • Level 5
  • XP 16,000 (+10% on earned XP)
  • XP required for next level 17,000
  • Alignment Lawful


  • STR 16 (+2 to hit, damage, and opening doors)
  • INT 16 (Reads/writes Plainsman, Common, Qualinesti Elven, and Hill Dwarf)
  • WIS 12
  • DEX 13 (+1 to hit with missiles; -1 bonus to AC)
  • CON 12
  • CHR 13 (+1 Reaction Adj.; Max. Retainers: 5; Morale of same: 8)

Combat Stats

  • AC
  • HP
  • Move
  • Saving Throws
    • Death Ray or Poison
    • Magic Wands
    • Paralysis or Turn to Stone
    • Dragon Breath
    • Rod, Staff, or Spell

Race and Class Abilities

Gear and Treasure

  • Encumbrance
  • Armor
  • Weapons
  • Gear
  • Coins GP EP SP CP
  • Treasure