Difference between revisions of "Riverwind"
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==Characteristics== | ==Characteristics== | ||
− | *'''Class''' | + | *'''Class''' Woodsman |
− | *'''Level''' | + | *'''Level''' 5 |
− | *''' | + | *'''XP''' 16,000 (+10% on earned XP) |
− | *'''XP required for next level''' | + | *'''XP required for next level''' 17,000 |
− | *'''Alignment''' | + | *'''Alignment''' Lawful |
− | *'''STR''' | + | *'''STR''' 16 (+2 to hit, damage, and opening doors) |
− | *'''INT''' | + | *'''INT''' 16 (Reads/writes Plainsman, Common, Qualinesti Elven, and Hill Dwarf) |
− | *'''WIS''' | + | *'''WIS''' 12 |
− | *'''DEX''' | + | *'''DEX''' 13 (+1 to hit with missiles; -1 bonus to AC) |
− | *'''CON''' | + | *'''CON''' 12 |
− | *'''CHR''' | + | *'''CHR''' 13 (+1 Reaction Adj.; Max. Retainers: 5; Morale of same: 8) |
==Combat Stats== | ==Combat Stats== |
Revision as of 13:48, 27 July 2010
Contents
Biographical Info
- Name Riverwind
- Sex Male
- Age 32
- Height 6'7"
- Weight 175 lbs
- Hair Dark
- Eyes Dark
- Skin Dark
- History and Personality
- Description "I am a warrior of the Que-Shu tribe. I have loved Goldmoon for many turns of the sun.
I remember little of what happened to me after I reached the Forsaken Lands. Everything rises as dark dreams: a black swamp, a well, a kind and shining lady, a leather-winged creature of evil. How much of this happened and how much was madness, I cannot say.
Months later I somewho returned, bleeding, crazed with fever and visions. I presented the staff, but the council scorned it. Somehow the staff helped us escape in a flash of sunlight. Now we seek control of its power." (DL1, page 16)
Characteristics
- Class Woodsman
- Level 5
- XP 16,000 (+10% on earned XP)
- XP required for next level 17,000
- Alignment Lawful
- STR 16 (+2 to hit, damage, and opening doors)
- INT 16 (Reads/writes Plainsman, Common, Qualinesti Elven, and Hill Dwarf)
- WIS 12
- DEX 13 (+1 to hit with missiles; -1 bonus to AC)
- CON 12
- CHR 13 (+1 Reaction Adj.; Max. Retainers: 5; Morale of same: 8)
Combat Stats
- AC
- HP
- Move
- Saving Throws
- Death Ray or Poison
- Magic Wands
- Paralysis or Turn to Stone
- Dragon Breath
- Rod, Staff, or Spell
Race and Class Abilities
Gear and Treasure
- Encumbrance
- Armor
- Weapons
- Gear
- Coins GP EP SP CP
- Treasure