User talk:DarkSir: Difference between revisions
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=== Response === | === Response === | ||
What monsters did this happen with, and are you using the most current updates of Adventure Tools and Character Builder? | What monsters did this happen with, and are you using the most current updates of Adventure Tools and Character Builder? -- DarkSir | ||
=== Response === | ==== Re: Response ==== | ||
Current versions of all programs. I loaded the Rage Devil from MM3 (it was the monster I used to show how to retrofit the monsters into the CM). | Current versions of all programs. I loaded the Rage Devil from MM3 (it was the monster I used to show how to retrofit the monsters into the CM). | ||
===== Re: Re: Response ===== | |||
Was able to duplicate it and I think I have it fixed. Will post the update Friday Night/Saturday Morning. -- DarkSir | |||
== Source for v1.6.1b == | == Source for v1.6.1b == |
Revision as of 11:57, 30 July 2010
Object reference error
Hey DarkSir:
Thank you for updating the CM. I just downloaded it and I'm getting a few errors when testing it out.
After copying a RTF of a monster, added to the encounter and closed library. I received an error:
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
- Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at DnD4e_Combat_Manager.Power.get_cForeColor() at DnD4e_Combat_Manager.frmTracker.PowerLoad() at DnD4e_Combat_Manager.frmTracker.StatDataLoad() at DnD4e_Combat_Manager.frmTracker.UpdateFromClass() at DnD4e_Combat_Manager.frmTracker.menuOpenStatLibraryOpenMenuItem_Click(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
- Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
DnD4e Combat Manager
Assembly Version: 1.6.1.0 Win32 Version: n/a CodeBase: file:///C:/Users/Dustin/AppData/Local/Temp/Temp1_DnD4e%20Combat%20Manager%20v1.6.1b%5B1%5D.zip/DnD4e%20Combat%20Manager.exe
Microsoft.VisualBasic
Assembly Version: 8.0.0.0 Win32 Version: 8.0.50727.4927 (NetFXspW7.050727-4900) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
System
Assembly Version: 2.0.0.0
Also receiving error when clicking roll initiative, each time you add a monster/pc to the encounter, and when you click next turn and a monster is next.
Response
What monsters did this happen with, and are you using the most current updates of Adventure Tools and Character Builder? -- DarkSir
Re: Response
Current versions of all programs. I loaded the Rage Devil from MM3 (it was the monster I used to show how to retrofit the monsters into the CM).
Re: Re: Response
Was able to duplicate it and I think I have it fixed. Will post the update Friday Night/Saturday Morning. -- DarkSir
Source for v1.6.1b
Darksir - Can you post the code for this version. I wanted to take a crack at something that might help. thanks -Krieger
Response
I will be posting it soon, hopefully tomorrow. I need to clean up a few things, and fix a few small things that I've noticed since I posted 1.6.1b :)
No Problem. I wanted to see if I could shoe horn the recharge values as Dice images. I have to say after looking at the code again, he did a really good job of commenting all the code. BTW I've been testing the import function with a bunch of different monsters and it looks good so far. I'll keep you posted. - Krieger
Yeah, that's why I want to clean it up. I'm not nearly as organized, and I don't want to post a mess.