Difference between revisions of "Lastborn Myda"

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==Personal Information==
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'''Name:''' Myda Hunter  '''Power Level:''' 1 '''Age:''' 21 '''Height:''' 5'7” '''Weight:''' ??? '''Blood Type:''' B '''Style:''' Self Taught Staff Fighting
 
'''Name:''' Myda Hunter  '''Power Level:''' 1 '''Age:''' 21 '''Height:''' 5'7” '''Weight:''' ??? '''Blood Type:''' B '''Style:''' Self Taught Staff Fighting
  
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'''Reason For Fighting:''' “It's fun! And I can make a living doing it!”
 
'''Reason For Fighting:''' “It's fun! And I can make a living doing it!”
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 +
'''Win Quote:''' “Another job well done! Time to grab something to eat and hit the bar!”
 +
"There isn't a bounty on you? Uh...sorry about that."
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"You're not bad. I'll buy you a drink or three."
 +
 +
'''Opening Pose:''' Taps her staff on the ground a couple of times, grins wide at her opponent and then takes her stance.
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'''Winning Pose:''' Spins her staff and then rests one end on the ground, her other hand on her hip.
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 +
'''Taunt:''' Leans forward and makes a face at her opponent.
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'''Background:''' 21 years ago the (slightly) mad scientist Dr. Wolfenstien wanted to put his plan for humans fused with animal DNA into action using Prima as a catalyst. He would create an army of lion-men, bear-men and gorilla-men. But being only slightly mad, he decided to start with less dangerous animals first.
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And thus Myda was created. A girl with the ears and big, bushy tail of a skunk. No other powers, Dr. Wolfenstien just wanted to see if it was possible in the first place. With that done he turned his attention to his fantastic army and ignored Myda.
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 +
Once she was old enough, Myda began to teach herself staff fighting and just a few years ago, she set out from the Doctor's castle to make a name for herself as a bounty hunter (she really wanted to be one ever since she saw a TV show about one.)
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 +
==Abilities==
  
 
Strength: 1
 
Strength: 1
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Stamina: 1
 
Stamina: 1
  
'''Qualities'''
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==Qualities==
 
Attractive
 
Attractive
 
Buxom
 
Buxom
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Suggestive Attire
 
Suggestive Attire
  
'''Weakness'''
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==Weakness==
 
Dangerous Job
 
Dangerous Job
 
Unintelligent
 
Unintelligent
  
'''Quirks'''
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==Quirks==
 
Distinctive Appearance
 
Distinctive Appearance
 
Fan Service
 
Fan Service
 
Gluttony
 
Gluttony
  
'''Combat Skills'''
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==Combat Skills==
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Combo: 2
 
Combo: 2
 
Defense: 3
 
Defense: 3
 
Evasion: 2
 
Evasion: 2
  
'''Non-Combat Skills'''
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==Non-Combat Skills==
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Acrobatics: 3
 
Acrobatics: 3
 
Agility: 1
 
Agility: 1
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Thug Thrashing: 2
 
Thug Thrashing: 2
  
'''Special Techniques'''
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==Special Moves==
  
'''Big Air Smash lvl 3'''
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===Big Air Smash lvl 3===
 
D, DB, B + P
 
D, DB, B + P
 +
 
'''Elements:''' Aerial, Increased Damage (1d8+1), Mobile (2 Ranges for 1 FS), Position Shift
 
'''Elements:''' Aerial, Increased Damage (1d8+1), Mobile (2 Ranges for 1 FS), Position Shift
 +
 
Jumping towards her opponent, Myda raises her staff above her head and then swings down with all her might.
 
Jumping towards her opponent, Myda raises her staff above her head and then swings down with all her might.
  
'''Frankenstiener lvl 2 Basic Throw'''
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===Frankenstiener lvl 2 Basic Throw===
 
MP + MK
 
MP + MK
 +
 
'''Elements:''' Position Shift, Throw
 
'''Elements:''' Position Shift, Throw
 +
 
Myda hops up and catches her opponent's head between her thighs. She then falls backwards, and using her leg strength, throws her opponent behind her,
 
Myda hops up and catches her opponent's head between her thighs. She then falls backwards, and using her leg strength, throws her opponent behind her,
  
'''Home Run Swing lvl 3'''
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===Home Run Swing lvl 3===
 
D, DF, F + P
 
D, DF, F + P
 +
 
'''Elements:''' Critical Hit, Increased Knockback, Reach, Subtle
 
'''Elements:''' Critical Hit, Increased Knockback, Reach, Subtle
 +
 
Gripping her staff by the end of her staff, Myda swings her staff with all her might.
 
Gripping her staff by the end of her staff, Myda swings her staff with all her might.
  
'''Rising Upper Strike lvl 4'''
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===Rising Upper Strike lvl 4===
 
D, F, DF + P
 
D, F, DF + P
 +
 
'''Elements:''' Easy to Combo, Juggle, Knockdown, Launcher
 
'''Elements:''' Easy to Combo, Juggle, Knockdown, Launcher
 +
 
Ducking down low, Myda leaps up and swings her staff in a rising arc.
 
Ducking down low, Myda leaps up and swings her staff in a rising arc.
 
'''Win Quote:''' “Another job well done! Time to grab something to eat and hit the bar!”
 
"There isn't a bounty on you? Uh...sorry about that."
 
"You're not bad. I'll buy you a drink or three."
 
 
'''Opening Pose:''' Taps her staff on the ground a couple of times, grins wide at her opponent and then takes her stance.
 
 
'''Winning Pose:''' Spins her staff and then rests one end on the ground, her other hand on her hip.
 
 
'''Taunt:''' Leans forward and makes a face at her opponent.
 
 
'''Background:''' 21 years ago the (slightly) mad scientist Dr. Wolfenstien wanted to put his plan for humans fused with animal DNA into action using Prima as a catalyst. He would create an army of lion-men, bear-men and gorilla-men. But being only slightly mad, he decided to start with less dangerous animals first.
 
 
And thus Myda was created. A girl with the ears and big, bushy tail of a skunk. No other powers, Dr. Wolfenstien just wanted to see if it was possible in the first place. With that done he turned his attention to his fantastic army and ignored Myda.
 
 
Once she was old enough, Myda began to teach herself staff fighting and just a few years ago, she set out from the Doctor's castle to make a name for herself as a bounty hunter (she really wanted to be one ever since she saw a TV show about one.)
 

Revision as of 16:56, 2 August 2010

Personal Information

Name: Myda Hunter Power Level: 1 Age: 21 Height: 5'7” Weight: ??? Blood Type: B Style: Self Taught Staff Fighting

Appearance: A very attractive woman with the ears and the tail of a skunk. Her black hair has a white strike down the middle of it. She tends not to wear much.

Myda.png

Reason For Fighting: “It's fun! And I can make a living doing it!”

Win Quote: “Another job well done! Time to grab something to eat and hit the bar!” "There isn't a bounty on you? Uh...sorry about that." "You're not bad. I'll buy you a drink or three."

Opening Pose: Taps her staff on the ground a couple of times, grins wide at her opponent and then takes her stance.

Winning Pose: Spins her staff and then rests one end on the ground, her other hand on her hip.

Taunt: Leans forward and makes a face at her opponent.

Background: 21 years ago the (slightly) mad scientist Dr. Wolfenstien wanted to put his plan for humans fused with animal DNA into action using Prima as a catalyst. He would create an army of lion-men, bear-men and gorilla-men. But being only slightly mad, he decided to start with less dangerous animals first.

And thus Myda was created. A girl with the ears and big, bushy tail of a skunk. No other powers, Dr. Wolfenstien just wanted to see if it was possible in the first place. With that done he turned his attention to his fantastic army and ignored Myda.

Once she was old enough, Myda began to teach herself staff fighting and just a few years ago, she set out from the Doctor's castle to make a name for herself as a bounty hunter (she really wanted to be one ever since she saw a TV show about one.)

Abilities

Strength: 1 Speed: 0 Stamina: 1

Qualities

Attractive Buxom Cute Lucky Suggestive Attire

Weakness

Dangerous Job Unintelligent

Quirks

Distinctive Appearance Fan Service Gluttony

Combat Skills

Combo: 2 Defense: 3 Evasion: 2

Non-Combat Skills

Acrobatics: 3 Agility: 1 Athletics: 2 Fast Reflexes: 1 Perception: 3 Presence: 1 Property Damage: 2 Thug Thrashing: 2

Special Moves

Big Air Smash lvl 3

D, DB, B + P

Elements: Aerial, Increased Damage (1d8+1), Mobile (2 Ranges for 1 FS), Position Shift

Jumping towards her opponent, Myda raises her staff above her head and then swings down with all her might.

Frankenstiener lvl 2 Basic Throw

MP + MK

Elements: Position Shift, Throw

Myda hops up and catches her opponent's head between her thighs. She then falls backwards, and using her leg strength, throws her opponent behind her,

Home Run Swing lvl 3

D, DF, F + P

Elements: Critical Hit, Increased Knockback, Reach, Subtle

Gripping her staff by the end of her staff, Myda swings her staff with all her might.

Rising Upper Strike lvl 4

D, F, DF + P

Elements: Easy to Combo, Juggle, Knockdown, Launcher

Ducking down low, Myda leaps up and swings her staff in a rising arc.