Doom at the Weston Manor Chris: Difference between revisions
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Dex 22 (+6) | Dex 22 (+6) | ||
Con 14 (+ | Con 14 (+2) | ||
Int 16 (+3) | Int 16 (+3) | ||
Wis | Wis 22 (+6) | ||
Cha 12 (+1) | Cha 12 (+1) | ||
Line 17: | Line 17: | ||
==Saves== | ==Saves== | ||
Fort + | Fort +2 | ||
Ref + | Ref +6 | ||
Wil + | Wil +6 | ||
==Combat== | ==Combat== | ||
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Attack +0/+4 Unarmed | Attack +0/+4 Unarmed | ||
Defense +0/+ | Defense +0/+6 | ||
Toughness + | Toughness +2 | ||
Damage +0/+ | Damage +0/+6 Unarmed | ||
==Skills== | ==Skills== | ||
Line 69: | Line 69: | ||
Attractive | Attractive | ||
Dodge Focus | Dodge Focus 6 | ||
Attack Specialization (Unarmed) 2 | Attack Specialization (Unarmed) 2 | ||
Line 78: | Line 78: | ||
Luck | Luck | ||
Evasion 2 | |||
Equipment | Equipment | ||
Improved Initiative | |||
==Powers== | |||
Super Senses 2: Detect Magic (Ranged) | |||
Concealment 8: Magic senses, Sight (Magical Beings Only), Close | |||
Alternate Power: Deflect 5, Magic Only | |||
==Equipment== | ==Equipment== |
Revision as of 04:14, 26 August 2010
Chris Farmer
Attributes
Str 8 (-1)
Dex 22 (+6)
Con 14 (+2)
Int 16 (+3)
Wis 22 (+6)
Cha 12 (+1)
Saves
Fort +2
Ref +6
Wil +6
Combat
Attack +0/+4 Unarmed
Defense +0/+6
Toughness +2
Damage +0/+6 Unarmed
Skills
Acrobatics +4/8
Driving +4/8
Disguise +6/7
Craft (Mechanics) +4/7
Investigate +4/7
Search +6/7
Bluff +4/5
Sense Motive +4/6
Sleight of Hand +6/10
Disable Device +8/11
Stealth +8/12
Escape Artist +2/6
Gather Information +4/5
Climb +2/1
Notice +6/8
Feats
Attractive
Dodge Focus 6
Attack Specialization (Unarmed) 2
Zen Strike
Improvised Tools
Luck
Evasion 2
Equipment
Improved Initiative
Powers
Super Senses 2: Detect Magic (Ranged)
Concealment 8: Magic senses, Sight (Magical Beings Only), Close
Alternate Power: Deflect 5, Magic Only
Equipment
Expert Tools (Craft)
Expert Tools (Disable Device)
Expert Tools (Disguise)
Cell Phone/Camera