Underestimated: Difference between revisions

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Created page with '*The character knows that the best way to get a blow by someone’s defences is to get them to let their guard down long enough to do so. Ducks have never been known for their co…'
 
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*The character knows that the best way to get a blow
*The character knows that the best way to get a blow by someone’s defences is to get them to let their guard down long enough to do so. Ducks have never been known for their combat expertise and are often viewed as simply comical by those not familiar with their race. Using that instinctive reaction to a Duck combatant, the character can hide his true ability until it is far too late for the opponent. By first spending a Combat Action intentionally missing (do not roll to hit) the target, the Duck can then add the following bonuses to his next attack against the same target in the same round:
by someone’s defences is to get them to let their
guard down long enough to do so. Ducks have never
been known for their combat expertise and are often
viewed as simply comical by those not familiar with
their race. Using that instinctive reaction to a Duck
combatant, the character can hide his true ability until
it is far too late for the opponent. By first spending a
Combat Action intentionally missing (do not roll to
hit) the target, the Duck can then add the following
bonuses to his next attack against the same target in
the same round:
** Cannot be Parried or Dodged
** Cannot be Parried or Dodged
** Inflicts double Hit Point damage, calculated
** Inflicts double Hit Point damage, calculated after any reductions for Armour Points
after any reductions for Armour Points

Latest revision as of 13:37, 26 August 2010

  • The character knows that the best way to get a blow by someone’s defences is to get them to let their guard down long enough to do so. Ducks have never been known for their combat expertise and are often viewed as simply comical by those not familiar with their race. Using that instinctive reaction to a Duck combatant, the character can hide his true ability until it is far too late for the opponent. By first spending a Combat Action intentionally missing (do not roll to hit) the target, the Duck can then add the following bonuses to his next attack against the same target in the same round:
    • Cannot be Parried or Dodged
    • Inflicts double Hit Point damage, calculated after any reductions for Armour Points