Valion Sarl: Difference between revisions
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Arcana -1, Bluff, Diplomacy, Dungeoneering +3, Heal +3, History -1, Insight +3, Intimidate, Religion -1, Stealth +3, Streetwise, Thievery +3 | Arcana -1, Bluff, Diplomacy, Dungeoneering +3, Heal +3, History -1, Insight +3, Intimidate, Religion -1, Stealth +3, Streetwise, Thievery +3 | ||
'''HP''': | '''HP''': 33 Surges: 6 Surge value: 8 | ||
'''AC''': | '''AC''': 19 '''Fort''': 16 '''Ref''': 18 '''Will''': 14 | ||
* '''Striker''': Once per turn, Valion deals 1d6 extra damage when he hits an enemy he has combat advantage against. | * '''Striker''': Once per turn, Valion deals 1d6 extra damage when he hits an enemy he has combat advantage against. | ||
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'''Target:''' One creature | '''Target:''' One creature | ||
'''Attack:''' + | '''Attack:''' +10 vs. AC | ||
'''Hit''': 1d6 (high crit) + 4. | '''Hit''': 1d6 (high crit) + 4. | ||
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'''Targets''': One or two creatures | '''Targets''': One or two creatures | ||
'''Attack''': + | '''Attack''': +10 vs. AC, two attacks | ||
'''Hit:''' 1d6(high crit) +1 damage per attack. | '''Hit:''' 1d6(high crit) +1 damage per attack. | ||
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'''Target:''' One creature | '''Target:''' One creature | ||
'''Attack:''' + | '''Attack:''' +10 vs. AC | ||
'''Hit:''' 1d6(high crit) + 4 damage per attack. If both attacks hit, you deal 3 extra damage. | '''Hit:''' 1d6(high crit) + 4 damage per attack. If both attacks hit, you deal 3 extra damage. | ||
=== Leonine Surge === | |||
'''Encounter ''' Martial, Weapon Standard Action Melee weapon | |||
'''Target''': One creature | |||
'''Attack:''' +10 vs. AC, two attacks | |||
'''Hit:''' 1d6(high crit) + 4 damage per attack. If both attacks hit, the target is knocked prone and takes extra 3 damage. If both attacks miss, you grant combat advantage to all enemies until the start of your next turn. | |||
Revision as of 03:25, 3 September 2010
A character in Morgrave High: Passing Marks
“Sand, I don’t think he knows who his daddy is. Go ahead and tell him who his daddy is. Yeah, that’s right: it’s me!”
Role: Ranger
Character Archetype: Head Quarterback
Theme Song: "Never Gonna Come Back Down" by BT (feat. M. Doughty) - [1]
- Secondary theme: "Community Property" by Steel panther -[2]
Character Sheet
Languages: Common, Elven
Str 16, Con 11, Dex 17, Int 8, Wis 16, Cha 10.
Nature +11, Endurance +6, Perception +11, Athletics +9, Acrobatics +9
Arcana -1, Bluff, Diplomacy, Dungeoneering +3, Heal +3, History -1, Insight +3, Intimidate, Religion -1, Stealth +3, Streetwise, Thievery +3
HP: 33 Surges: 6 Surge value: 8
AC: 19 Fort: 16 Ref: 18 Will: 14
- Striker: Once per turn, Valion deals 1d6 extra damage when he hits an enemy he has combat advantage against.
- Group Awareness: You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks.
- Wild Step: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).
Elven Accuracy
Encounter Free Action Personal
Effect: Reroll an attack roll. Use the second roll, even if it’s lower.
Circling Strike
At-Will Beast, Martial, WeaponStandard Action Melee weapon
Target: One creature
Attack: +10 vs. AC
Hit: 1d6 (high crit) + 4.
Twin Strike
At-Will Martial, Weapon Standard Action Melee or Ranged weapon
Targets: One or two creatures
Attack: +10 vs. AC, two attacks
Hit: 1d6(high crit) +1 damage per attack.
Two-Fanged Strike
Encounter Martial, Weapon Standard Action Melee or Ranged weapon
Target: One creature
Attack: +10 vs. AC
Hit: 1d6(high crit) + 4 damage per attack. If both attacks hit, you deal 3 extra damage.
Leonine Surge
Encounter Martial, Weapon Standard Action Melee weapon
Target: One creature
Attack: +10 vs. AC, two attacks
Hit: 1d6(high crit) + 4 damage per attack. If both attacks hit, the target is knocked prone and takes extra 3 damage. If both attacks miss, you grant combat advantage to all enemies until the start of your next turn.
Agile Recovery
At-Will Minor Action Personal
Effect: You stand up.