Sarah Olien d'Cannith: Difference between revisions
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Acrobatics, Bluff +1, Endurance, Heal +3, Insight +3, Intimidate +1, Nature +3, Religion +5, Stealth, Streetwise +1, Athletics -1 | Acrobatics, Bluff +1, Endurance, Heal +3, Insight +3, Intimidate +1, Nature +3, Religion +5, Stealth, Streetwise +1, Athletics -1 | ||
'''HP:''' | '''HP:''' 33 Surges: 7 Surge value: 8 | ||
'''AC:''' | '''AC:''' 18 '''Fort:''' 17 '''Ref''': 17 '''Will''': 17 | ||
* '''Leader''': Twice per encounter as a minor action Sarah may allow an ally within 5 squares to spend a healing surge. | * '''Leader''': Twice per encounter as a minor action Sarah may allow an ally within 5 squares to spend a healing surge. | ||
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'''Target:''' One enemy in burst | '''Target:''' One enemy in burst | ||
'''Attack:''' + | '''Attack:''' +8 vs. Reflex | ||
'''Hit:''' 1d8 + 5 cold damage. Until the end of your next turn, any enemy that hits the ally takes 3 cold damage. | '''Hit:''' 1d8 + 5 cold damage. Until the end of your next turn, any enemy that hits the ally takes 3 cold damage. | ||
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'''Target:''' One creature | '''Target:''' One creature | ||
'''Attack''': + | '''Attack''': +10 vs. AC | ||
'''Hit:''' 1d6 + 5 force damage (Ranged) or 1d8 + 5 force damage (Melee), and the next ally to attack the target before the end of your next turn gains a +2 power bonus to the attack roll. | '''Hit:''' 1d6 + 5 force damage (Ranged) or 1d8 + 5 force damage (Melee), and the next ally to attack the target before the end of your next turn gains a +2 power bonus to the attack roll. | ||
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'''Target:''' One creature | '''Target:''' One creature | ||
'''Attack:''' + | '''Attack:''' +11 vs. AC | ||
'''Hit:''' 1d6 + 5 damage (Ranged) or 1d8 + 5 damage (Melee), and each ally adjacent to you gains a +1 power bonus to attack rolls and a +3 power bonus to damage rolls until the end of your next turn. | '''Hit:''' 1d6 + 5 damage (Ranged) or 1d8 + 5 damage (Melee), and each ally adjacent to you gains a +1 power bonus to attack rolls and a +3 power bonus to damage rolls until the end of your next turn. | ||
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'''Target:''' One creature | '''Target:''' One creature | ||
'''Attack:''' + | '''Attack:''' +10 vs. AC | ||
'''Hit:''' 2d6 + | '''Hit:''' 2d6 + 5 acid damage (Ranged) or 2d8 + 5 damage (Melee), and the target takes a -2 penalty to AC until the end of your next turn. | ||
=== Altered Luck === | |||
'''Encounter''' Arcane, Implement Standard Action Area burst 2 within 10 squares | |||
'''Target''': One creature in burst | |||
'''Attack:''' +8 vs. Will | |||
'''Hit''': 1d6 + 5 modifier damage, and the target takes a –2 penalty to saving throws until the end of your next turn. | |||
'''Effect''': One ally within the burst gains 8 temporary hit points and a +2 bonus to an attack roll, a skill check, an ability check, or a saving throw before the end of your next turn. The ally can use the bonus after determining the result of a roll. | |||
Revision as of 03:31, 3 September 2010
A character in Morgrave High: Passing Marks
“And when you insert the three attuned shards into the entanglement inhibitor, it makes coffee. Instantly! I’m calling it the Speedy Coffee Percolation Device. Now if I could only figure out how to make it smaller than a building…”
Role: Artificer
Character Archetype: Valedictorian
Theme Songs: "Every little Thing She Does is Magic" by Ra -[1]
- "I Like Giants" by Kimya Dawson - [2]
Character Sheet
Languages: Common, Dwarven
Str 8, Con 11, Dex 10, Int 18, Wis 16, Cha 13.
History +10, Arcana +10, Thievery +5, Perception +8, Dungeoneering +8, Diplomacy +6
Acrobatics, Bluff +1, Endurance, Heal +3, Insight +3, Intimidate +1, Nature +3, Religion +5, Stealth, Streetwise +1, Athletics -1
HP: 33 Surges: 7 Surge value: 8
AC: 18 Fort: 17 Ref: 17 Will: 17
- Leader: Twice per encounter as a minor action Sarah may allow an ally within 5 squares to spend a healing surge.
Ethereal Chill
At-Will Arcane, Cold, Implement Standard Action Area burst 1 centered on an ally within 5 squares
Target: One enemy in burst
Attack: +8 vs. Reflex
Hit: 1d8 + 5 cold damage. Until the end of your next turn, any enemy that hits the ally takes 3 cold damage.
Aggravating Force
At-Will Arcane, Force, Weapon Standard Action Melee (Club) or Ranged weapon (Hand Crossbow 10/20)
Target: One creature
Attack: +10 vs. AC
Hit: 1d6 + 5 force damage (Ranged) or 1d8 + 5 force damage (Melee), and the next ally to attack the target before the end of your next turn gains a +2 power bonus to the attack roll.
Magic Weapon
At-Will Arcane, Weapon Standard Action Melee (Club) or Ranged weapon (Hand Crossbow 10/20)
Target: One creature
Attack: +11 vs. AC
Hit: 1d6 + 5 damage (Ranged) or 1d8 + 5 damage (Melee), and each ally adjacent to you gains a +1 power bonus to attack rolls and a +3 power bonus to damage rolls until the end of your next turn.
Scouring Weapon
Encounter Acid, Arcane, Weapon Standard Action Melee (Club) or Ranged weapon (Hand Crossbow 10/20)
Target: One creature
Attack: +10 vs. AC
Hit: 2d6 + 5 acid damage (Ranged) or 2d8 + 5 damage (Melee), and the target takes a -2 penalty to AC until the end of your next turn.
Altered Luck
Encounter Arcane, Implement Standard Action Area burst 2 within 10 squares
Target: One creature in burst
Attack: +8 vs. Will
Hit: 1d6 + 5 modifier damage, and the target takes a –2 penalty to saving throws until the end of your next turn.
Effect: One ally within the burst gains 8 temporary hit points and a +2 bonus to an attack roll, a skill check, an ability check, or a saving throw before the end of your next turn. The ally can use the bonus after determining the result of a roll.
Fast Hands
At-Will Free Action (Special) Personal
Effect: You draw or sheathe a weapon, pick up an item in your space or adjacent to you, or retrieve or stow an item.
Special: You can use this power only once per round.