Difference between revisions of "Kell"
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Acrobatics +1, Arcana, Dungeoneering +1, Endurance +2, Heal +1, History, Intimidate +6, Nature +1, Perception +1, Religion, Stealth +1, Thievery +1, Athletics | Acrobatics +1, Arcana, Dungeoneering +1, Endurance +2, Heal +1, History, Intimidate +6, Nature +1, Perception +1, Religion, Stealth +1, Thievery +1, Athletics | ||
− | '''HP:''' | + | '''HP:''' 37 Surges: 8 Surge value: 9 |
− | '''AC''': | + | '''AC''': 18 '''Fort:''' 16 '''Ref:''' 14 '''Will''': 19 |
− | '''Power Points:''' | + | '''Power Points:''' 4 |
* '''Leader:''' Twice per encounter as a minor action Kell-y may allow an ally within 5 squares to spend a healing surge. | * '''Leader:''' Twice per encounter as a minor action Kell-y may allow an ally within 5 squares to spend a healing surge. | ||
Line 40: | Line 40: | ||
'''Target''': One creature | '''Target''': One creature | ||
− | '''Attack:''' + | + | '''Attack:''' +10 vs. AC |
'''Hit:''' 1d10 + 6 damage, and the target takes a -2 penalty to all defenses until the end of your next turn. | '''Hit:''' 1d10 + 6 damage, and the target takes a -2 penalty to all defenses until the end of your next turn. | ||
− | '''Augment 1''' | + | * '''Augment 1''' |
'''Hit:''' 1d10 + 6 damage, and the target takes a -3 penalty to Will until the end of your next turn. | '''Hit:''' 1d10 + 6 damage, and the target takes a -3 penalty to Will until the end of your next turn. | ||
− | '''Augment 2''' | + | * '''Augment 2''' |
'''Close:''' burst 1 | '''Close:''' burst 1 | ||
Line 63: | Line 63: | ||
'''At-Will''' Augmentable, Healing, Psionic, Weapon Standard Action Melee weapon | '''At-Will''' Augmentable, Healing, Psionic, Weapon Standard Action Melee weapon | ||
− | '''Target''': One creature Attack: + | + | '''Target''': One creature Attack: +10 vs. AC |
'''Hit:''' 1d10 + 6 damage, and one ally within 5 squares of you gains 6 temporary hit points. | '''Hit:''' 1d10 + 6 damage, and one ally within 5 squares of you gains 6 temporary hit points. | ||
− | '''Augment 1''' | + | * '''Augment 1''' |
'''Hit:''' 1d10 + 6 damage, and one dying ally within 5 squares of you regains 5 hit points. | '''Hit:''' 1d10 + 6 damage, and one dying ally within 5 squares of you regains 5 hit points. | ||
− | '''Augment 2''' | + | * '''Augment 2''' |
'''Hit''': 2d10 + 6 damage, and you or one ally within 5 squares of you can spend a healing surge. | '''Hit''': 2d10 + 6 damage, and you or one ally within 5 squares of you can spend a healing surge. | ||
+ | |||
+ | |||
+ | |||
+ | === Impatient Strike === | ||
+ | |||
+ | '''At-Will''' Augmentable, Psionic, Weapon Standard Action Melee weapon | ||
+ | |||
+ | '''Effect''': Before the attack, you shift 1 square. | ||
+ | |||
+ | '''Target''': One creature | ||
+ | |||
+ | '''Attack''': +10 vs. AC | ||
+ | |||
+ | '''Hit''': 1d10 + Charisma modifier damage. One ally adjacent to the target gains a +2 power bonus to damage rolls against it until the start of your next turn. | ||
+ | |||
+ | * ''' Augment 1''' | ||
+ | |||
+ | '''Hit:''' As above, and each ally adjacent to you can stand up as a free action. | ||
+ | |||
+ | * '''Augment 2''' | ||
+ | |||
+ | '''Hit:''' 2d10 + 5 damage. Until the end of your next turn, allies gain a +2 power bonus to damage rolls while they are adjacent to you. | ||
Revision as of 20:36, 2 September 2010
A character in Morgrave High: Passing Marks
“Oh my god, I know, right? Totally!”
Role: Cheerleader
Character Archetype: Girly Girl
Theme Song(s): "Tsumasaki" by Ore Ska band -[1]
Contents
Character Sheet
Str 10, Con 14, Dex 12, Int 8, Wis 11, Cha 20.
Diplomacy +11, Bluff +13, Insight +8, Streetwise +11
Acrobatics +1, Arcana, Dungeoneering +1, Endurance +2, Heal +1, History, Intimidate +6, Nature +1, Perception +1, Religion, Stealth +1, Thievery +1, Athletics
HP: 37 Surges: 8 Surge value: 9
AC: 18 Fort: 16 Ref: 14 Will: 19
Power Points: 4
- Leader: Twice per encounter as a minor action Kell-y may allow an ally within 5 squares to spend a healing surge.
- Reach: Kell-y wields a halberd, giving her reach.
Demoralizing Strike
At-Will Augmentable, Fear, Psionic, Weapon Standard Action Melee weapon
Target: One creature
Attack: +10 vs. AC
Hit: 1d10 + 6 damage, and the target takes a -2 penalty to all defenses until the end of your next turn.
- Augment 1
Hit: 1d10 + 6 damage, and the target takes a -3 penalty to Will until the end of your next turn.
- Augment 2
Close: burst 1
Target: Each creature in burst
Hit: 1d10 + 6 damage, and the target takes a -3 penalty to all defenses until the end of your next turn.
Energizing Strike
At-Will Augmentable, Healing, Psionic, Weapon Standard Action Melee weapon
Target: One creature Attack: +10 vs. AC
Hit: 1d10 + 6 damage, and one ally within 5 squares of you gains 6 temporary hit points.
- Augment 1
Hit: 1d10 + 6 damage, and one dying ally within 5 squares of you regains 5 hit points.
- Augment 2
Hit: 2d10 + 6 damage, and you or one ally within 5 squares of you can spend a healing surge.
Impatient Strike
At-Will Augmentable, Psionic, Weapon Standard Action Melee weapon
Effect: Before the attack, you shift 1 square.
Target: One creature
Attack: +10 vs. AC
Hit: 1d10 + Charisma modifier damage. One ally adjacent to the target gains a +2 power bonus to damage rolls against it until the start of your next turn.
- Augment 1
Hit: As above, and each ally adjacent to you can stand up as a free action.
- Augment 2
Hit: 2d10 + 5 damage. Until the end of your next turn, allies gain a +2 power bonus to damage rolls while they are adjacent to you.
Dimension Swap
Encounter Psionic, Teleportation Move Action Close burst 5
Target: One ally in burst
Effect: You teleport yourself and the target, swapping positions.