"Raven Darksong" d'Kundarak: Difference between revisions
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'''Hit:''' 4d6(Brutal 1) + 5 damage. You push the target 2 squares and then shift 3 squares to a square adjacent to it. | '''Hit:''' 4d6(Brutal 1) + 5 damage. You push the target 2 squares and then shift 3 squares to a square adjacent to it. | ||
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* ''Censure of Retribution:'' If no other creatures are adjacent to the target when the attack hits, you gain a bonus to the damage roll equal to your Intelligence modifier (+3). | * ''Censure of Retribution:'' If no other creatures are adjacent to the target when the attack hits, you gain a bonus to the damage roll equal to your Intelligence modifier (+3). | ||
===Enduring Spirit=== | |||
'''Encounter''' Divine Minor Action Personal | |||
'''Requirement''': You must be bloodied. | |||
'''Effect''': You gain a +5 bonus to all defenses until the end of your next turn |
Revision as of 03:44, 3 September 2010
A character in Morgrave High: Passing Marks
“So the final exam involves me being locked in a room with three zombies, a bottle of holy water, and a wooden sword? Yeah. Great. Tuition money well spent, Mom.”
Role: Avenger
Character Archetype: Deadpan Snarker
Theme Song: "Enjoy the Silence" by Scala and Kolacny Borthers. - [1]
Battle Theme: "The Lord is my Weapon" by OTEP -[2]
- Best friends with Sarah and Quillian
- Hates her mother.
- Likes girls.
- Really likes Xali.
- Smokes clove cigarettes.
- Worships Blood of Vol.
Character Sheet
Languages: Common, Dwarven
Str 11, Con 15, Dex 10, Int 16, Wis 18, Cha 8.
HP: 37 Surges: 8 Surge value: 9
AC: 18 Fort: 17 Ref: 15 Will: 16
Religion +9, Athletics +6, Stealth +6, Perception +10
Acrobatics +1, Arcana +4, Bluff, Diplomacy, Dungeoneering +7, Endurance +5, Heal +5, History +4, Insight +5, Intimidate, Nature +5, Streetwise, Thievery +1
- Striker: Once per turn, Raven deals 1d6 extra damage when she hits an enemy she has combat advantage against.
- Cast-Iron Stomach: +5 racial bonus to saving throws against poison.
- Dwarven Resilience: You can use your second wind as a minor action instead of a standard action.
- Stand Your Ground: When an effect forces you to move—through a pull, a push, or a slide—you can move 1 square less than the effect specifies. This means an effect that normally pulls, pushes, or slides a target 1 square does not force you to move.
Overwhelming Strike
At-Will Divine, Weapon Standard Action Melee weapon
Target: One creature
Attack: +10 vs. AC
Hit: 2d6 (Brutal 1) + 5 damage. You shift 1 square and slide the target 1 square into the space you occupied.
Radiant Vengeance
At-Will Divine, Implement, Radiant Standard Action Ranged 10
Target: One creature
Attack: +8 vs. Reflex
Hit: 1d8 + 5 radiant damage, and you gain 4 temporary hit points.
Relentless Attack
Encounter Divine, Weapon Standard Action Melee weapon
Target: One creature
Attack: +10 vs. AC
Hit: 4d6(Brutal 1) + 5 damage. You push the target 2 squares and then shift 3 squares to a square adjacent to it.
Sparking Wounds
Encounter Divine, Fire, Lightning, Weapon Standard Action Melee weapon
Target: One creature.
Attack: +10 vs. AC
Hit: 2d6(Brutal 1) + 5 damage. At the end of the target’s next turn, each enemy adjacent to the target takes 5 fire and lightning damage, and if no enemies are adjacent to it, the target takes 5 fire and lightning damage.
- Censure of Retribution: If no other creatures are adjacent to the target when the attack hits, you gain a bonus to the damage roll equal to your Intelligence modifier (+3).
Enduring Spirit
Encounter Divine Minor Action Personal
Requirement: You must be bloodied.
Effect: You gain a +5 bonus to all defenses until the end of your next turn