Celestial Swimming Bull: Difference between revisions
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*He can swim | *He can swim | ||
*He can hide in mud | *He can hide in mud | ||
*One moment he's there....the next...he's over there. | |||
*He can knock over most things | *He can knock over most things | ||
*His horns are rather big and count as a magical weapon | *His horns are rather big and count as a magical weapon | ||
*No ride skill needed whilst upon his back. No skills needed for basic tricks whilst on his back. | *No ride skill needed whilst upon his back. No skills needed for basic tricks whilst on his back. There's room for your three hench ducks. | ||
*Has a POW of 21 and will lend the Black Heron the use of these points. There is normally a favour asked. | *Has a POW of 21 and will lend the Black Heron the use of these points. There is normally a favour asked. | ||
*Is a Celestial being from the Gods plain. | *Is a Celestial being from the Gods plain. |
Revision as of 18:36, 5 September 2010
- wiki
- BO A rather large and aggressive immortal water buffalo, gained from your successful Heroquest that has given the village its herd of swimming cows.
- He can swim
- He can hide in mud
- One moment he's there....the next...he's over there.
- He can knock over most things
- His horns are rather big and count as a magical weapon
- No ride skill needed whilst upon his back. No skills needed for basic tricks whilst on his back. There's room for your three hench ducks.
- Has a POW of 21 and will lend the Black Heron the use of these points. There is normally a favour asked.
- Is a Celestial being from the Gods plain.
- He talks when he feels like it
- He has his own spells which he will cast when he wants to...:)
- He has a big connection to the Stasis rune and the water rune. Try moving him when he doesn't want to budge.