Difference between revisions of "Anan:System and Style"

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=The Game System=
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[http://wiki.rpg.net/index.php/Anan:Main_Page Back to Main Page]
 
[http://wiki.rpg.net/index.php/Anan:Main_Page Back to Main Page]
  
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I am using Savage World's Explorers' Edition for the game system.  It is a streamlined d20 system with pretty brutal combat.  I am not, however, using the magic system, so you can ignore those rules.  See the Character Creation page for more information.  Below are some links to the publisher's page, which includes an introduction to the rules and a pre-made character sheet.  I also have hard copies of the full rules for everyone.
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[http://www.peginc.com/Downloads/SWEX/TD06.pdf Test Drive the Rules]
  
 
[http://www.peginc.com/Downloads/SWEX/SWEXCharSheet.pdf Character Sheet]
 
[http://www.peginc.com/Downloads/SWEX/SWEXCharSheet.pdf Character Sheet]
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=The Game Style=
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[http://wiki.rpg.net/index.php/Anan:Main_Page Back to Main Page]
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I am most interested in narrative and character development, so the game has been built around those things.  I am also a fan of 'rule zero', by which I mean "the unwritten rule in tabletop role-playing games which grants the game master the right to suspend or override the published game rules whenever s/he deems necessary" (urbandictionary.com).  Other than that, I am open to players' input and have no set scenarios for your characters to follow.  The setting is large, and your job is to explore it as you like.
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Some disclaimers:
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1.) Names of things are important to me.  If your character has a stupid name, your character will probably die.
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2.) If you are Max and your character is a ninja, your character will probably die.
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3) Other than that, I will not try to actively kill your characters.  However, if your character makes a poor decision, your character will probably die.
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4.) Josh is my favourite; just get on board.

Revision as of 13:38, 24 September 2010

The Game System

Back to Main Page

I am using Savage World's Explorers' Edition for the game system. It is a streamlined d20 system with pretty brutal combat. I am not, however, using the magic system, so you can ignore those rules. See the Character Creation page for more information. Below are some links to the publisher's page, which includes an introduction to the rules and a pre-made character sheet. I also have hard copies of the full rules for everyone.

Test Drive the Rules

Character Sheet


The Game Style

Back to Main Page

I am most interested in narrative and character development, so the game has been built around those things. I am also a fan of 'rule zero', by which I mean "the unwritten rule in tabletop role-playing games which grants the game master the right to suspend or override the published game rules whenever s/he deems necessary" (urbandictionary.com). Other than that, I am open to players' input and have no set scenarios for your characters to follow. The setting is large, and your job is to explore it as you like.

Some disclaimers:

1.) Names of things are important to me. If your character has a stupid name, your character will probably die.

2.) If you are Max and your character is a ninja, your character will probably die.

3) Other than that, I will not try to actively kill your characters. However, if your character makes a poor decision, your character will probably die.

4.) Josh is my favourite; just get on board.