Difference between revisions of "Anan:Character Creation"

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'''If you would like to play a character with access to forms of magic other than healing, you may designate a blank slot for this at character creation, signifying the potential for that ability.  Other forms of magic may be encountered by the players, thus becoming available for study and use, later in the campaign.  I cannot promise, however, that this slot will be filled, as events are somewhat dependent on the players' decisions.'''
 
'''If you would like to play a character with access to forms of magic other than healing, you may designate a blank slot for this at character creation, signifying the potential for that ability.  Other forms of magic may be encountered by the players, thus becoming available for study and use, later in the campaign.  I cannot promise, however, that this slot will be filled, as events are somewhat dependent on the players' decisions.'''
  
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=Getting Started=
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Before entereing the game, it would be helpful for you to make a few decisions so that I can send you further character and setting details. 
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I suggest deciding whether your character comes from Sand or from March and the nature of his or her social status.  The Savage Worlds system does not have character classes as such, so it's a good idea to have a sense for what sort of abilities, strengths, and weaknesses your character has. I will be using the basic character creation guidelines from the rule system with a few minor additions.
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Feel free to ask me to clarify any aspect of the game.
  
 
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Revision as of 16:18, 24 September 2010

Character Creation

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Just about any background and social position is fine so long as the character has motivation to go on the Triumphant Crusade. Some options to consider include but are not limited to:

A Knight

Tintovantum is famed for its infantry. Every time the Aedgyth come raiding, they piss themselves running back to the sea while their boats burn. Every time the limp-wristed cavalry fuckers from Nantgallum try for the boarder, the fields run red with their thin blood.

-- you could be a landed knight called into service by the King

-- you could be a lesser knight with no land holdings wanting to improve your social status

-- you could be a younger son or daughter of a landed knight wanting to increase your family’s fortune

-- you could be a younger son or daughter of a baron with no prospect to inherit at home


A Priest

Tintovantum is blessed with the true scholars, healers, and warriors of St. Micael. They are the only characters who have access to healing magic, the only kind of magic allowed in Tintovatum.

-- you could be a healer called into service by the Church

-- you could be an educated priest entrusted to improve the knowledge of the Church

-- you could be a warrior priest charged to stand as a holy example for the unbelievers abroad


A Mercenary

In Tintovantum, mercenaries are not as common, not as respected, but always useful.

-- you could be hired by as knight as part of his or her retinue

-- you could be a paid to take the place of a noble called to service

-- you could be a hired by the church as protection for priests


A Commoner

It’s travel on a budget but with fewer responsibilities and sometimes free protection.

--you could be a merchant looking for new trade opportunities

-- you could be a sinner in need of holy intervention in the birth place of St. Micael

-- you could be a wanderer with an urge to go out of country


A Criminal

Whether deserving or not, you’re going.

-- you have a burning need to get out of dodge before they find you

-- you claimed “Sanctuary” at the Church of St. Micael after being convicted of a crime and are now exiled

-- you heard that Anan is made of gold


Other ideas are are great also. The only options not available are characters from Tintagel, the Realm of the King, and characters who are the first-born sons or daughters of the barons.

If you would like to play a character with access to forms of magic other than healing, you may designate a blank slot for this at character creation, signifying the potential for that ability. Other forms of magic may be encountered by the players, thus becoming available for study and use, later in the campaign. I cannot promise, however, that this slot will be filled, as events are somewhat dependent on the players' decisions.


Getting Started

Before entereing the game, it would be helpful for you to make a few decisions so that I can send you further character and setting details.

I suggest deciding whether your character comes from Sand or from March and the nature of his or her social status. The Savage Worlds system does not have character classes as such, so it's a good idea to have a sense for what sort of abilities, strengths, and weaknesses your character has. I will be using the basic character creation guidelines from the rule system with a few minor additions.

Feel free to ask me to clarify any aspect of the game.

Back to System and Style

Back to Setting