Difference between revisions of "Zsa Zsa Gaboon"

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(Abilities)
(Divine)
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=Divine=
 
=Divine=
*Axis Mundi
 
 
*Summon Ancestor  
 
*Summon Ancestor  
*Incarnate Ancestor
 
*Free Ghost
 
 
*[[Divine spells]]
 
*[[Divine spells]]
  

Revision as of 07:03, 27 September 2010

Abilities

  • Agility 1d6
  • Smarts 1d10
  • Spirit 1d10
  • Strength 1d6
  • Vigor 1d6


  • Parry
  • Toughness
  • Pace 7
  • Armour
  • Charisma 0


  • POW 18

Skills

  • Climbing d8 (default)
  • Fighting d4
  • Guts d6
  • Healing d8
  • Knowledge Plants and Animals d6
  • Knowledge Prax d4
  • Knowledge Grandfather Baboon d6
  • Notice d6
  • Persuasion d10
  • Stealth d4
  • Survival d4
  • Summon Spirit d6

Hindrances

  • All Thumbs
  • Outsider
  • Addicted to Bass

Edges

  • Attractive
  • Command

Cult Edges

  • Shaman
  • Common bond
  • Healer

Magic

  • The Funky Drums

Spells

  • Sprit binding1
  • Spirit screen 1
  • Glamour 2
  • Healing 1
  • Visibility 1

Divine

Fetch

  • Smarts d6
  • POW 8

Bound spirits

  • One
    • Smarts d4 POW 5 Furstiff 2
  • Two
    • Smarts d6 POW 6 dispel magic 2

Weapons

  • Staff Str+d4 parry+1 Reach 1 2 hands
  • Claws Str +d6
  • Bite Str+d4

Languages

  • Beast
  • Spiritspeech
  • Tradetalk

Equipment