Zsa Zsa Gaboon: Difference between revisions
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Line 72: | Line 72: | ||
*Two | *Two | ||
**Smarts d6 POW 9 | **Smarts d6 POW 9 Dispel magic 2 | ||
=Weapons= | =Weapons= |
Revision as of 14:30, 27 September 2010
- wiki
- Heroic
Abilities
- Agility 1d6
- Smarts 1d10
- Spirit 1d10
- Strength 1d6
- Vigor 1d6
- Parry
- Toughness
- Pace 7
- Armour
- Charisma 0
- POW 18
Skills
- Climbing d8 (default)
- Fighting d4
- Guts d6
- Healing d8
- Knowledge Plants and Animals d6
- Knowledge Prax d4
- Knowledge Grandfather Baboon d6
- Notice d6
- Persuasion d10
- Stealth d4
- Survival d4
- Summon Spirit d6
Hindrances
- All Thumbs
- Outsider
- Addicted to Bass
Edges
- Attractive
- Command
Cult Edges
- Shaman
- Common bond
- Healer
Magic
- The Funky Drums
Spells
- Sprit binding1
- Spirit screen 1
- Glamour 2
- Healing 1
- Visibility 1
Divine
- Grandfather Baboon has given you the use of the following spells.
- Summon Ancestor
- Incarnate Ancestor
- Free Ghost
- Divine spells
Fetch
- Smarts d6
- POW 8
Bound spirits
- One
- Smarts d4 POW 5 Furstiff 2
- Two
- Smarts d6 POW 9 Dispel magic 2
Weapons
- Staff Str+d4 parry+1 Reach 1 2 hands
- Claws Str +d6
- Bite Str+d4
Languages
- Beast
- Spiritspeech
- Tradetalk