Zsa Zsa Gaboon: Difference between revisions

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*[http://wiki.rpg.net/index.php/Savage_Prax wiki]
*[http://wiki.rpg.net/index.php/Savage_Prax wiki]
*Heroic
*Newly appointed Shaman of the troop, You are a natural leader.
=Abilities=
=Abilities=
*Agility 1d6
*Agility 1d6
*Smarts 1d10
*Smarts 1d10
*Spirit 1d10
*Spirit 1d10
*Strength 1d6
*Strength 1d8
*Vigor 1d6
*Vigor 1d6


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*Fighting d4
*Fighting d4
*Guts d6
*Guts d6
*Healing d8
*Healing d10
*Knowledge Plants and Animals d6
*Knowledge Plants and Animals d6
*Knowledge Monkey Business d8
*Knowledge Monkey Business d8
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*All Thumbs
*All Thumbs
*Outsider
*Outsider
*Addicted to Bass
*Addicted to Bass...gotta play those drums.


=Edges=  
=Edges=  
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*Shaman
*Shaman
*Common bond
*Common bond
*Healer
*Natural Leader
 


=Magic=
=Magic=
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*Two
*Two
**Smarts d6 POW 9 Dispel magic 2
**Smarts d6 POW 9 Dispel magic 2, demoralize 1.


=Weapons=
=Weapons=

Revision as of 18:31, 27 September 2010

  • wiki
  • Newly appointed Shaman of the troop, You are a natural leader.

Abilities

  • Agility 1d6
  • Smarts 1d10
  • Spirit 1d10
  • Strength 1d8
  • Vigor 1d6


  • Parry 4
  • Toughness 5
  • Pace 7
  • Armour
  • Charisma 0


  • POW 18

Skills

  • Climbing d8 (default)
  • Fighting d4
  • Guts d6
  • Healing d10
  • Knowledge Plants and Animals d6
  • Knowledge Monkey Business d8
  • Notice d6
  • Persuasion d10
  • Stealth d4
  • Survival d4
  • Summon Spirit d6

Hindrances

  • All Thumbs
  • Outsider
  • Addicted to Bass...gotta play those drums.

Edges

  • Attractive
  • Command

Cult Edges

  • Shaman
  • Common bond
  • Natural Leader


Magic

  • The Funky Drums
    • Gives strange and random bonuses to the baboons when they hear them. Depends on what's going on.
  • Second Sight: With this ability a shaman can see the auras of living things, as if using the Second Sight spell. No expenditure of Power Points is required, only concentration.

Spells

  • Sprit binding1
  • Spirit screen 1
  • Glamour 2
  • Healing 1
  • Visibility 1

Divine

  • Grandfather Baboon has given you the use of the following spells.
  • Summon Ancestor
  • Incarnate Ancestor
  • Free Ghost
  • Divine spells

Fetch

  • Smarts d6
  • POW 8

Bound spirits

  • One
    • Smarts d4 POW 5 Furstiff 2
  • Two
    • Smarts d6 POW 9 Dispel magic 2, demoralize 1.

Weapons

  • Staff Str+d4 parry+1 Reach 1 2 hands
  • Claws Str +d6
  • Bite Str+d4

Languages

  • Beast
  • Spiritspeech
  • Tradetalk

Equipment