Zsa Zsa Gaboon: Difference between revisions
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*[http://wiki.rpg.net/index.php/Savage_Prax wiki] | *[http://wiki.rpg.net/index.php/Savage_Prax wiki] | ||
* | *Newly appointed Shaman of the troop, You are a natural leader. | ||
=Abilities= | =Abilities= | ||
*Agility 1d6 | *Agility 1d6 | ||
*Smarts 1d10 | *Smarts 1d10 | ||
*Spirit 1d10 | *Spirit 1d10 | ||
*Strength | *Strength 1d8 | ||
*Vigor 1d6 | *Vigor 1d6 | ||
Line 22: | Line 22: | ||
*Fighting d4 | *Fighting d4 | ||
*Guts d6 | *Guts d6 | ||
*Healing | *Healing d10 | ||
*Knowledge Plants and Animals d6 | *Knowledge Plants and Animals d6 | ||
*Knowledge Monkey Business d8 | *Knowledge Monkey Business d8 | ||
Line 34: | Line 34: | ||
*All Thumbs | *All Thumbs | ||
*Outsider | *Outsider | ||
*Addicted to Bass | *Addicted to Bass...gotta play those drums. | ||
=Edges= | =Edges= | ||
Line 43: | Line 43: | ||
*Shaman | *Shaman | ||
*Common bond | *Common bond | ||
* | *Natural Leader | ||
=Magic= | =Magic= | ||
Line 73: | Line 74: | ||
*Two | *Two | ||
**Smarts d6 POW 9 Dispel magic 2 | **Smarts d6 POW 9 Dispel magic 2, demoralize 1. | ||
=Weapons= | =Weapons= |
Revision as of 18:31, 27 September 2010
- wiki
- Newly appointed Shaman of the troop, You are a natural leader.
Abilities
- Agility 1d6
- Smarts 1d10
- Spirit 1d10
- Strength 1d8
- Vigor 1d6
- Parry 4
- Toughness 5
- Pace 7
- Armour
- Charisma 0
- POW 18
Skills
- Climbing d8 (default)
- Fighting d4
- Guts d6
- Healing d10
- Knowledge Plants and Animals d6
- Knowledge Monkey Business d8
- Notice d6
- Persuasion d10
- Stealth d4
- Survival d4
- Summon Spirit d6
Hindrances
- All Thumbs
- Outsider
- Addicted to Bass...gotta play those drums.
Edges
- Attractive
- Command
Cult Edges
- Shaman
- Common bond
- Natural Leader
Magic
- The Funky Drums
- Gives strange and random bonuses to the baboons when they hear them. Depends on what's going on.
- Second Sight: With this ability a shaman can see the auras of living things, as if using the Second Sight spell. No expenditure of Power Points is required, only concentration.
Spells
- Sprit binding1
- Spirit screen 1
- Glamour 2
- Healing 1
- Visibility 1
Divine
- Grandfather Baboon has given you the use of the following spells.
- Summon Ancestor
- Incarnate Ancestor
- Free Ghost
- Divine spells
Fetch
- Smarts d6
- POW 8
Bound spirits
- One
- Smarts d4 POW 5 Furstiff 2
- Two
- Smarts d6 POW 9 Dispel magic 2, demoralize 1.
Weapons
- Staff Str+d4 parry+1 Reach 1 2 hands
- Claws Str +d6
- Bite Str+d4
Languages
- Beast
- Spiritspeech
- Tradetalk