Difference between revisions of "KONG"
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Line 1: | Line 1: | ||
+ | =Kong= | ||
+ | *Big, nasty and well 'ard. Covered in scars. Your worst nightmare. | ||
+ | |||
=Abilities= | =Abilities= | ||
− | *Agility | + | *Agility 1d10 |
*Smarts 1d4 | *Smarts 1d4 | ||
*Spirit 1d10 | *Spirit 1d10 | ||
Line 7: | Line 10: | ||
*Vigor 1d10 | *Vigor 1d10 | ||
− | *Parry | + | *Parry 8 |
*Toughness 7 | *Toughness 7 | ||
*Pace 7'' | *Pace 7'' | ||
*Armour 1 | *Armour 1 | ||
− | *Charisma | + | *Charisma 0 |
Line 35: | Line 38: | ||
=Edges= | =Edges= | ||
*Berserk | *Berserk | ||
+ | * | ||
=Cult edges= | =Cult edges= | ||
Line 56: | Line 60: | ||
* | * | ||
* | * | ||
+ | |||
=Allied Spirit= | =Allied Spirit= | ||
*Blammo | *Blammo |
Revision as of 11:08, 29 September 2010
Contents
Kong
- Big, nasty and well 'ard. Covered in scars. Your worst nightmare.
Abilities
- Agility 1d10
- Smarts 1d4
- Spirit 1d10
- Strength 1d12
- Vigor 1d10
- Parry 8
- Toughness 7
- Pace 7
- Armour 1
- Charisma 0
- POW 16
Skills
- Climbing d8
- Guts d10
- Intimidate d10
- Faith d6
- Fighting d12
- Tracking d4
- Notice d6
- Stealth d4
- Survival d6
- Taunt d6
- Throwing d8
Hindrances
- All Thumbs
- Outsider
Edges
- Berserk
Cult edges
- Trademark weapon
- Fervour
- Command
Magic
- Causes fear when charging
- Magic bone club
- Bludgeon Matrix on bone knecklace.
spells
- Furstiff
- Demoralize
- Strength
- Darkwall
Divine
Allied Spirit
- Blammo
- smarts d6
- Pow 10
- Annoying habit of making sound effects when hitting someone.
- Extinguish
- Countermagic
Weapons
- 2h Bone club
- Claws Str +d6
- Bite Str+d4
- Rocks Str+d4 3/6/12