KONG: Difference between revisions
Jump to navigation
Jump to search
Line 23: | Line 23: | ||
*Guts d10 | *Guts d10 | ||
*Intimidate d10 | *Intimidate d10 | ||
*Faith | *Faith d8 | ||
*Fighting | *Fighting d10 | ||
*Tracking d4 | *Tracking d4 | ||
*Notice d6 | *Notice d6 | ||
*Stealth d4 | *Stealth d4 | ||
*Survival d6 | *Survival d6 | ||
*Swimming d4 | |||
*Taunt d6 | *Taunt d6 | ||
*Throwing d8 | *Throwing d8 |
Revision as of 18:23, 29 September 2010
Kong
- Big, nasty and well 'ard. Covered in scars. Your worst nightmare.
- wiki
Abilities
- Agility 1d10
- Smarts 1d4
- Spirit 1d10
- Strength 1d10
- Vigor 1d10
- Parry 8
- Toughness 7
- Pace 7
- Armour 1
- Charisma 0
- POW 16
Skills
- Climbing d8
- Guts d10
- Intimidate d10
- Faith d8
- Fighting d10
- Tracking d4
- Notice d6
- Stealth d4
- Survival d6
- Swimming d4
- Taunt d6
- Throwing d8
Hindrances
- All Thumbs
- Outsider
Edges
- Berserk
Cult edges
- Trademark weapon
- Fervour
- Command
Magic
- Causes fear when charging
- Magic bone club
- Bludgeon Matrix on bone knecklace.
spells
- Furstiff
- Demoralize
- Strength
- Darkwall
Divine
Allied Spirit
- Blammo
- smarts d6
- Pow 10
- Annoying habit of making sound effects when hitting someone.
- Extinguish
- Countermagic
Weapons
- 2h Bone club
- Claws Str +d6
- Bite Str+d4
- Rocks Str+d4 3/6/12