Quillian: Difference between revisions
Line 39: | Line 39: | ||
'''At-Will''' ✦ Weapon, Opportunity action, Melee weapon | '''At-Will''' ✦ Weapon, Opportunity action, Melee weapon | ||
'''Trigger:''' An enemy subject to your Defender's Aura either shifts or makes an attack that does not include you or another ally with a Defender's Aura as a target | '''Trigger:''' An enemy subject to your Defender's Aura or marked by you either shifts or makes an attack that does not include you or another ally with a Defender's Aura as a target | ||
'''Target:''' The triggering enemy | '''Target:''' The triggering enemy |
Revision as of 03:19, 30 September 2010
A character in Morgrave High: Passing Marks
“Idiot! As if you could defeat me.”
Role: Swordmage
Character Archetype: Tsundere -[1]
Theme Song: "How Soon is Now" by Snake River Conspiracy - [2]
Character Sheet
Str 16, Con 16, Dex 13, Int 16, Wis 10, Cha 8.
Arcana +10, Intimidate +8, Athletics +10, Stealth +10, Perception +7
Acrobatics +3, Bluff +1, Diplomacy +1, Dungeoneering +2, Endurance +7, Heal +2, History +5, Insight +2, Nature +2, Religion +5, Streetwise +1, Thievery +3
HP: 49 Surges: 12 Surge value: 12
AC: 21 Fort: 19 Ref: 17 Will: 16
- Defender's Aura: All unmarked adjacent enemies take a -2 to attack rolls when they make an attack that does not include Quillian or another character with a Defender's Aura as a target.
- Warforged Resilience: You have a +2 racial bonus to saving throws against ongoing damage. Also, when you make a death saving throw, you can take the better result of your die roll or 10.
- Scout Mode: Quillian has Darkvision out to 5 spaces.
Battle Guardian
At-Will ✦ Weapon, Opportunity action, Melee weapon
Trigger: An enemy subject to your Defender's Aura or marked by you either shifts or makes an attack that does not include you or another ally with a Defender's Aura as a target
Target: The triggering enemy
Attack: +12 vs. AC
Hit: 1d6+6 damage.
Miss: 3 damage.
Warforged Resolve
Encounter Healing Minor Action Personal
Effect: You gain 5 temporary hit and can make a saving throw against one effect on you that deals ongoing damage. If you are bloodied, you also regain 5 hit points.
Sword Burst
At-Will Arcane, Force, Implement Standard Action Close burst 1
Targets: Each enemy in burst
Attack: +9 vs. Reflex
Hit: 1d6 + 6 force damage.
Footwork Lure
At-Will Arcane, Weapon Standard Action Melee weapon
Target: One creature
Attack: +12 vs. AC
Hit: 1d6 + 6 damage. You can shift 1 square and slide the target 1 square into the space you left.
Lightning Clash
Encounter Arcane, Lightning, Weapon Standard Action Melee weapon
Target: One creature
Attack: +12 vs. AC
Hit: 1d6 + 6 damage. Make a secondary attack.
* Secondary Target: One creature within 5 squares of the primary target.
Secondary Attack: +12 vs. Reflex
Hit: 1d6 + 6 lightning damage.
Dual Lightning Strike
Encounter Arcane, Lightning, Teleportation, Weapon Standard Action Melee weapon
Primary Target: One creature
Primary Attack: +12 vs. AC
Hit: 1d6 + 6 lightning damage, and the target is marked until the end of your next turn.
Effect: You teleport 7 squares and make a secondary attack.
- Secondary Target: One creature other than the primary target
Secondary Attack: +12 vs. AC
Hit: 1d6 + 6 lightning damage, and the target is marked until the end of your next turn.
Spatial Trip
Encounter Arcane, Teleportation Move Action Personal
Effect: You teleport a 3 squares.