Cha'Ka Chkit: Difference between revisions
Agent Demus (talk | contribs) |
Agent Demus (talk | contribs) |
||
Line 159: | Line 159: | ||
'''Effect''': The target can spend a healing surge. | '''Effect''': The target can spend a healing surge. | ||
'''Physician's Care''' | '''Physician's Care''' | ||
Line 169: | Line 170: | ||
'''Effect''': The target can spend a healing surge. | '''Effect''': The target can spend a healing surge. | ||
== '''''Daily'''''== | == '''''Daily'''''== |
Revision as of 22:25, 15 October 2010
General Info
Eyes: green Chitin: Rusty Red Height: 5'4" Weight: 180lbs.
MAX HP 55 Bloodied 27 Surge Value 13 Surge per Day 10
Initiative 6
Speed 8
Low Light Vision
Defenses
AC 20= 10+3(1/2 LvL)+6(Armor+Ability)+1 (Fixed rate)
Fort 15= 13+1+1
Ref 18= 13+3+1+1
Will 19= 13+4+1+1
Ability Scores
Ability Bonus(B) [B+1/2 LvL]
STR 12 (+1) [+4] INT 10 (+0) [+3]
CON 13(+1) [+4] WIS 19 (+4) [+7]
DEX 17(+3) [+6] CHA 11 (+0) [+3]
SKILLz
Trained
Athletics(Str) 10
Endurance (Con) 10
Heal (Wis) 12
Nature (Wis) 14
Passive
Insight(Wis) 17
Perception (Wis) 17
Feats
Toughness (+5 HP), Durable (+2 surges per day), Agile form (Shift 1 when using Wild shape between either form), Implement Expert (+1 to attacks with Totems), Ritual Casting
@-WILLs
Psionic, Illusion
Minor Action Close Burst 5
Target: One or more creatures in burst
Effect: Each target sees the image of a small or smaller object (of your choice) either in your hand or in a square in the burst. The image lasts until the end of your next turn
Flame Seed
Fire, Implement, Primal, Zone
Standard Action Ranged 10
Target: One creature
Attack: +8 vs. Reflex
Hit: 1d6 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of your next turn. Any enemy that enters the zone or starts its turn there takes fire damage equal to your Wisdom modifier (4).
Savage Rend
Beast Form, Implement, Primal
Standard Action Melee touch
Target: One creature
Attack: +8 vs. Reflex
Hit: 1d8 + 4 (Wis) damage, and you slide the target 1 square.
Special: This power can be used as a melee basic attack.
Pounce
Beast Form, Implement, Primal
Standard Action Melee touch
Target: One creature
Attack: +8 vs. Reflex
Hit: 1d8++4 (Wis)damage. The target grants combat advantage to the next creature that attacks it before the end of your next turn.
Special: When charging, you can use this power in place of a melee basic attack.
Encounters
Thri-Kreen Claws
Minor Action Melee 1
Target: One, two, or three enemies
Attack: +10 (Wis +3 +1/2LvL) vs. AC
Hit: 1d8++4 (WIS) damage. You gain a bonus to the damage roll equal to the number of targets.
Thorn Spray
Implement, Primal
Standard Action Close blast 5
Target: Each creature in blast
Attack: +8 vs. Fortitude Hit: 1d6 +4 (Wis) damage, and the target takes a -4 penalty to all defenses until the end of your next turn.
Feral Harrier
Beast Form, Implement, Primal
Standard Action Melee touch
Effect: Before the attack, you shift 3 squares. After the attack, you shift 3 squares.
Target: One creature
Attack: +8 vs. Reflex
Hit: 1d8 + 4(Wis) damage.
Healer's Gift
Heal Utility
Standard Action Melee 1
Target: One dying creature
Effect: The target can spend a healing surge.
Physician's Care
Heal Utility
Standard Action Melee 1
Target: You or one ally
Effect: The target can spend a healing surge.