Difference between revisions of "Shattered Lands/Template PC"

From RPGnet
Jump to: navigation, search
(Created page with '== '''''General Info''''' == '''Eyes''': green '''Chitin''': Rusty Red '''Height''': 5'4" '''Weight''': 180lbs. '''MAX HP''' 55 '''Bloodied''' 27 '''Surge Value''' …')
 
 
Line 1: Line 1:
 
== '''''General Info''''' ==
 
== '''''General Info''''' ==
  
'''Eyes''': green  '''Chitin''': Rusty Red  '''Height''': 5'4" '''Weight''': 180lbs.
+
'''Eyes''':   '''Hair''':   '''Height''': '''Weight''':  
  
'''MAX HP''' 55      '''Bloodied''' 27    '''Surge Value''' 13    '''Surge per Day''' 10
+
'''MAX HP'''       '''Bloodied'''     '''Surge Value'''     '''Surge per Day'''  
  
'''Initiative''' 6
+
'''Initiative'''  
  
'''Speed''' 8
+
'''Speed'''  
  
'''Low Light Vision'''
+
'''Miscellaneous Vision or Senses'''
  
 
== '''''Defenses''''' ==
 
== '''''Defenses''''' ==
  
  
'''AC'''  20= 10+3(1/2 LvL)+6(Armor+Ability)+1 (Fixed rate)
+
'''AC'''  ??= 10+3(1/2 LvL)+(Armor+Ability)+1 (Fixed rate)
  
'''Fort''' 15= 13+1+1
+
'''Fort''' ??= 13+
  
'''Ref''' 18= 13+3+1+1
+
'''Ref''' ??= 13+
  
'''Will''' 19= 13+4+1+1
+
'''Will''' ??= 13+
  
 
== '''''Ability Scores''''' ==
 
== '''''Ability Scores''''' ==
Line 26: Line 26:
 
'''Ability'''    Bonus(B)  [B+1/2 LvL]
 
'''Ability'''    Bonus(B)  [B+1/2 LvL]
  
'''STR''' 12 (+1) [+4]    ''' INT''' 10 (+0) [+3]
+
'''STR''' ?? (+?) [+?]    ''' INT''' ?? (+?) [+?]
  
'''CON''' 13(+1)  [+4]    ''' WIS''' 19 (+4) [+7]
+
'''CON''' ??(+?)  [+?]    ''' WIS''' ?? (+?) [+?]
  
'''DEX''' 17(+3) [+6]    ''' CHA''' 11 (+0) [+3]
+
'''DEX''' ??(+?) [+?]    ''' CHA''' ?? (+?) [+?]
  
 
== '''''SKILLz''''' ==
 
== '''''SKILLz''''' ==
Line 36: Line 36:
 
'''''Trained'''''
 
'''''Trained'''''
  
'''Athletics'''(Str) 10
+
'''Trained Skill 1'''(STAT) ??
  
'''Endurance''' (Con) 10
+
'''Trained Skill 2''' (STAT) ??
  
'''Heal''' (Wis) 12
+
'''Trained Skill 3''' (STAT) ??
  
'''Nature''' (Wis) 14
+
'''Trained Skill 4''' (STAT) ??
  
 
'''''Passive'''''
 
'''''Passive'''''
  
'''Insight'''(Wis) 17
+
'''Insight'''(Wis) ??
  
'''Perception''' (Wis) 17
+
'''Perception''' (Wis) ??
  
 
== '''''Feats''''' ==
 
== '''''Feats''''' ==
Toughness (+5 HP), Durable (+2 surges per day), Agile form (Shift 1 when using Wild shape between either form), Implement Expert (+1 to attacks with Totems), Ritual Casting
+
 
  
 
== '''''@-WILLs''''' ==
 
== '''''@-WILLs''''' ==
  
  
Psionic, Illusion
 
 
'''Minor Action''' Close Burst 5
 
 
'''Target''': One or more creatures in burst
 
 
'''Effect''': Each target sees the image of a small or smaller object (of your choice) either in your hand or in a square in the burst. The image lasts until the end of your next turn
 
 
 
'''Flame Seed'''
 
 
Fire, Implement, Primal, Zone
 
 
'''Standard Action''' Ranged 10
 
 
'''Target''': One creature
 
 
'''Attack''': +9 vs. Reflex
 
 
'''Hit''': 1d6+1 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of your next turn. Any enemy that enters the zone or starts its turn there takes fire damage equal to your Wisdom modifier (4).
 
 
 
'''Savage Rend'''
 
 
Beast Form, Implement, Primal
 
 
'''Standard Action''' Melee touch
 
 
'''Target''': One creature
 
 
'''Attack''': +9 vs. Reflex
 
 
'''Hit''': 1d8 +1 +4  (Wis) damage, and you slide the target 1 square.
 
 
'''Special''': This power can be used as a melee basic attack.
 
 
 
'''Pounce'''
 
 
Beast Form, Implement, Primal
 
 
'''Standard Action''' Melee touch
 
 
'''Target''': One creature
 
 
'''Attack''': +9 vs. Reflex
 
 
'''Hit''': 1d8+1+4 (Wis)damage. The target grants combat advantage to the next creature that attacks it before the end of your next turn.
 
  
'''Special''': When charging, you can use this power in place of a melee basic attack.
 
  
 
== ''''' Encounters ''''' ==
 
== ''''' Encounters ''''' ==
 
 
'''''Thri-Kreen Claws'''''
 
 
Minor Action Melee 1
 
 
''' Target''': One, two, or three enemies
 
 
'''Attack''': +11 (Wis +3 +1/2LvL +1) vs. AC
 
 
'''Hit''': 1d8+1+4 (WIS) damage. You gain a bonus to the damage roll equal to the number of targets.
 
 
 
'''Thorn Spray'''
 
 
Implement, Primal
 
 
'''Standard Action''' Close blast 5
 
 
'''Target''': Each creature in blast
 
 
'''Attack''': +9 vs. Fortitude
 
'''Hit''': 1d6+1+4 (Wis) damage, and the target takes a -4 penalty to all defenses until the end of your next turn.
 
 
 
'''Feral Harrier'''
 
 
Beast Form, Implement, Primal
 
 
'''Standard Action''' Melee touch
 
 
'''Effect''': Before the attack, you shift 3 squares. After the attack, you shift 3 squares.
 
 
'''Target''': One creature
 
 
'''Attack''': +9 vs. Reflex
 
 
'''Hit''': 1d8+1+ 4(Wis) damage.
 
 
 
'''Healer's Gift'''
 
 
Heal Utility
 
 
'''Standard Action''' Melee 1
 
 
'''Target''': One dying creature
 
 
'''Effect''': The target can spend a healing surge.
 
 
 
'''Physician's Care'''
 
 
Heal Utility
 
 
'''Standard Action''' Melee 1
 
 
'''Target''': You or one ally
 
 
'''Effect''': The target can spend a healing surge.
 
  
 
== '''''Daily'''''==
 
== '''''Daily'''''==
  
'''Savage Frenzy'''
 
 
Beast Form, Implement, Primal
 
 
'''Standard Action''' Close burst 1
 
 
'''Target''': Each enemy in burst you can see
 
 
'''Attack''': +9 vs. Reflex
 
 
'''Hit''': 1d6 +1 +4(Wis) damage, and the target is dazed and slowed (save ends both).
 
 
'''Miss''': Half damage, and the target is slowed until the end of your next turn
 
 
 
 
 
'''Summon Fire Beetle'''
 
 
Fire, Implement, Primal, Summoning
 
 
'''Standard Action''' Ranged 5
 
 
'''Effect''': You summon a Small fire beetle in an unoccupied square within range. The beetle has speed 6 and resist 5 fire. You can give the beetle the following special command. On the turn you summon the beetle, you give that command as part of using this power.
 
 
'''Standard Action''': Close blast 3; targets each creature in blast;
 
 
'''Attack''': +9 vs. Reflex
 
 
'''Hit''': 1d8+1+ 4 (Wis) fire damage.
 
 
'''Instinctive Effect''': If you haven't given the beetle any commands by the end of your turn, it makes its attack against at least one enemy, targeting as many enemy as possible. If it can't target any enemies, it moves its speed to a square adjacent to an enemy.
 
  
 
== '''''GEAR''''' ==
 
== '''''GEAR''''' ==
 
Adventurer's Kit
 
 
Totem
 
 
Hide Armor
 
 
230gp worth in rare herbs and what not for martial components for my rituals.
 
 
EverBurning Torch
 
 
'''Arm bands of MIGHTY STRIKING''' (LvL 2)
 
+2 Item bonus to Damage with Basic Melee attack.
 
 
'''BAG of HOLDING''' (LvL 5)
 
 
'''Gift of FIRE''' (LvL 6)
 
 
Boon: Elemental
 
 
Property: You gain resist 5 fire.
 
 
Power (Daily Fire): Minor Action. Fire erupts from one weapon (...so, my Claws?) you are wielding. Until the end of your next turn, attacks made with that weapon deal 1d6 extra fire damage.
 
 
Rituals:
 
 
Animal Messenger, Endure Elements, Purify Water, Create Campsite,
 
  
  

Latest revision as of 06:36, 18 October 2010

General Info[edit]

Eyes: Hair: Height: Weight:

MAX HP Bloodied Surge Value Surge per Day

Initiative

Speed

Miscellaneous Vision or Senses

Defenses[edit]

AC  ??= 10+3(1/2 LvL)+(Armor+Ability)+1 (Fixed rate)

Fort ??= 13+

Ref ??= 13+

Will ??= 13+

Ability Scores[edit]

Ability Bonus(B) [B+1/2 LvL]

STR ?? (+?) [+?] INT ?? (+?) [+?]

CON ??(+?) [+?] WIS ?? (+?) [+?]

DEX ??(+?) [+?] CHA ?? (+?) [+?]

SKILLz[edit]

Trained

Trained Skill 1(STAT) ??

Trained Skill 2 (STAT) ??

Trained Skill 3 (STAT) ??

Trained Skill 4 (STAT) ??

Passive

Insight(Wis) ??

Perception (Wis) ??

Feats[edit]

@-WILLs[edit]

Encounters [edit]

Daily[edit]

GEAR[edit]

Shattered Lands