Difference between revisions of "Shattered Lands/Coaxoch And Crowley"

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(@-WILLs)
 
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'''Hunter's Quarry''' Minor Action, designate the nearest enemy to you (or your beast companion) as your quarry.  Once per round, if you hit the target, you deal an additional +1d8 damage.
 
'''Hunter's Quarry''' Minor Action, designate the nearest enemy to you (or your beast companion) as your quarry.  Once per round, if you hit the target, you deal an additional +1d8 damage.
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==Crowley's Stats==
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HP: 62, Surge Value: 15, Surges Per Day: 2<br>
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Vision: Low Light<br>
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Speed: 5 on ground and 5 flying (Hover).<br>
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Trained Skill: Stealth (+11)<br>
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Opportunity Attacks: Crowley gets a bonus to opportunity attacks equal to his Dexterity modifier (+3).
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STR: 15 (+2)<br>
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CON: 14 (+2)<br>
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DEX: 17 (+3)<br>
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INT: 6 (-2)<br>
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WIS: 12 (+2)<br>
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CHA: 6 (-2)<br>
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'''Defenses'''
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AC:20<br>
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FORT: 18<br>
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REF: 19<br>
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WILL: 18
  
 
== '''''@-WILLs''''' ==
 
== '''''@-WILLs''''' ==

Latest revision as of 17:21, 26 October 2010

General Info[edit]

Eyes: Light Blue Hair: Pretty and Pink Height: Freakishly Tall Weight: Less than she should

MAX HP 48 Bloodied 24 Surge Value 12 Surge per Day 6

Initiative 7

Speed 7

Miscellaneous Vision or Senses Low Light Vision

Defenses[edit]

AC 21= 10+3(1/2 LvL)+7(Armor+Ability)+1 (Enhancement)

Fort 18= 13+3(Ability)+1(Class)+1(Enhancement)

Ref 19= 13+4(Ability)+1(Class)+1(Enhancement)

Will 17= 13+3(Ability)+1(Enhancement)

Ability Scores[edit]

Ability Bonus(B) [B+1/2 LvL]

STR 17 (+3) [+6] INT 10 (+0) [+3]

CON 11(+0) [+3] WIS 16 (+3) [+6]

DEX 18(+4) [+7] CHA 8 (-1) [+2]

SKILLz[edit]

Trained

Acrobatics(DEX) +11

Athletics (STR) +11

Nature (WIS) +15

Perception (WIS) +13

Stealth (DEX) +12

Passive

Insight(Wis) 16

Perception (Wis) 23

Feats[edit]

Lethal Hunter You do more damage on your Hunter's Quarry Targets

Constricting Serpent Crowley gains +2 on saving throws. If Crowley hits a creature with a basic melee attack, that creature is also immobilized until the end of that creature's next turn.

Elven Beast Mastery Crowley ignores difficult terrain when he shifts. Also, you can use your Elven Accuracy racial power to reroll an attack that Crowley made.

Animal Empathy When you make an insight check against a natural beast, you can make a Nature skill check, instead.

Class and Racial Features[edit]

'ELF' Elven Weapon Proficiency Proficient with Longbows and Shortbows

Group Awareness Non-Elf allies within 5 squares of you gain +1 to perception checks.

Elven Accuracy Gain the Elven Accuracy Encounter power.

Fey Origin Your origin is fey, not mortal.

Wild Step Ignore difficult terrain when shifting.

'RANGER'

Beast Mastery Gain a beast companion.

Hunter's Quarry Minor Action, designate the nearest enemy to you (or your beast companion) as your quarry. Once per round, if you hit the target, you deal an additional +1d8 damage.

Crowley's Stats[edit]

HP: 62, Surge Value: 15, Surges Per Day: 2
Vision: Low Light
Speed: 5 on ground and 5 flying (Hover).
Trained Skill: Stealth (+11)
Opportunity Attacks: Crowley gets a bonus to opportunity attacks equal to his Dexterity modifier (+3).

STR: 15 (+2)
CON: 14 (+2)
DEX: 17 (+3)
INT: 6 (-2)
WIS: 12 (+2)
CHA: 6 (-2)

Defenses AC:20
FORT: 18
REF: 19
WILL: 18

@-WILLs[edit]

A note, if the range says "Beast" then the attack originates from Crowley, not Coaxoch


Melee Basic Attack (+2 Wrist Razors) Standard Action
Target: 1 Creature
Attack: +11 vs. AC
Hit: 1d4+5 damage

Crowley's Basic Attack (Bite) Standard Action
Target: 1 Creature.
Attack: +10 vs. AC
Hit: 1d8+3 damage.

Ranged Basic Attack (Thrown Dagger) Standard Action
Range: 5 / 10
Attack: +10 vs. AC
Hit: 1d4+4 damage

Predator Strike Standard, Beast, Martial
Range: Melee Beast 1
Target: One Creature adjacent to You.
Attack: +11 vs. AC
Hit: 1d8+6 damage

Marauder's Rush Standard, Martial, Weapon
Range: Melee Weapon
Target: One Creature
Attack: +11 vs. AC
Hit: 1d4+8 damage.
Special: When charging, you may use this power instead of a basic melee attack.

Perfect Balance
Move Action
Effect: You move your speed -2. During this movement, you ignore difficult terrain, and you can move across any horizontal surface that is at least 3 inches wide without having to make an acrobatics check.

Encounters [edit]

Elven Accuracy Free Action
Effect: Reroll an attack roll that either you or Crowley made. Use the second roll, even if it's lower.

Synchronized Strike
Standard, Beast, Martial, Weapon
Range: Melee Weapon (Beast 1)
Crowley's Attack: +10 vs AC
Hit: 1d8+2 damage.
Effect: You make a secondary Attack against the same target.
Secondary Attack
Coaxoch's Attack: +11 vs. Reflex
Hit:1d4+8 damage.

Beast Latch
Standard, Beast, Martial, Weapon
Range: Melee Weapon (Beast 1)
Target: One Creature
Attack: +11 vs. AC
Hit: 2d4+8 damage.
Effect: If the target moves during its next turn, Crowley can shift to any square adjacent to the target's new location as a free action. If the target was your quarry, it is slowed until the end of your next turn.

Wasteland Fury
Standard, Primal, Weapon
Melee or Ranged Attack
Effect: If you use this power while you are not adjacent to any of your allies, you can shift 1 square before or after the attack.
Target: One Creature
Attack: +12 vs. AC
Hit: 1d4+6 damage. If you have combat advantage against the target, do an additional +4 damage.

Terrain Advantage
Minor Action, Martial
Effect: Until the end of your next turn, you gain +4 to all your defenses while you are in difficult terrain.

Daily[edit]

Distracting Team
Standard, Beast, Martial, Weapon
Range: Melee Weapon (Beast 1)
Target: One Creature
Caoxoch's Attack: +11 vs. AC
Hit: 1d4+5 damage. If this hit reduces the target to 0 HP or less, this power is not expended.
Miss: Half Damage.
Effect: Crowley moves its speed and makes a secondary attack against the target.
Secondary Attack
Crowley's Attack: +10 vs. AC
Hit: 2d8+2 damage and the target is knocked prone.
Miss: Half Damage.

Wounded Beast
Standard, Healing, Martial, Weapon
Range: Melee
Target: One Creature
Attack: +11 vs. AC
Hit: 3d4+5 damage.
Miss: Half Damage.
Effect: You can spend a healing surge.
Special: You can use this power as an immediate reaction when an enemy adjacent to you bloodies you, or scores a critical hit against you.

GEAR[edit]

Adventurer's Kit

Magic Wrist Razor +2 Does +2d6 damage on a critical hit.

Elvish Hide Armor +1 (It's design is elvish, not the hides, Jeez.) +1 to stealth and Athletics rolls.

Tattoo of Vengeance When a non-minion enemy scores a critical hit against you and deals damage, you gain a +3 bonus to damage rolls against that enemy until the end of the encounter.

Magical Healing Guava Consume this magical fruit as a minor action. Spend a healing surge - but heal 10 hit points instead of your surge value.

Favors 270 GP of favors (Elvish Quarter)


Shattered Lands