Difference between revisions of "Shattered Lands/remus"

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Line 112: Line 112:
 
''You feint and nick the target, inhibiting its movement to set up an even deadlier attack.''
 
''You feint and nick the target, inhibiting its movement to set up an even deadlier attack.''
  
Standard Action, Martial, Weapon
+
Standard Action, Martial, Weapon <br>
Ranged Weapon
+
Ranged Weapon<br>
Must be wielding a crossbow, light blade or sling.
+
Must be wielding a crossbow, light blade or sling.<br>
Range: 15/25 (With feat)
+
Range: 15/25 (With feat)<br>
Target: One creature
+
Target: One creature<br>
Attack: 1d20 +12 vs AC [DEX vs AC]
+
Attack: 1d20 +12 vs AC [DEX vs AC]<br>
Damage: 7 [DEX + INT]
+
Damage: 7 [DEX + INT]<br>
 
Hit: Target grants combat advantage until the end of your next turn.
 
Hit: Target grants combat advantage until the end of your next turn.
  
Line 126: Line 126:
 
''From the shadows you strike. and into the shadows you flee.''
 
''From the shadows you strike. and into the shadows you flee.''
  
Standard Action, Martial, Weapon
+
Standard Action, Martial, Weapon<br>
Melee or Ranged Weapon
+
Melee or Ranged Weapon<br>
Must be wielding a crossbow, light blade or sling.
+
Must be wielding a crossbow, light blade or sling.<br>
Range: 15/25 (With feat) or Melee
+
Range: 15/25 (With feat) or Melee<br>
Target: One creature
+
Target: One creature<br>
Attack: 1d20 +12 vs AC (for Crossbow) or 1d20 +11 vs AC (for Longsword) [DEX vs AC]
+
Attack: 1d20 +12 vs AC (for Crossbow) or 1d20 +11 vs AC (for Longsword) [DEX vs AC]<br>
Damage: 1d6 +2 (for Crossbow) or 1d8 +1 (for Longsword) [1W]
+
Damage: 1d6 +2 (for Crossbow) or 1d8 +1 (for Longsword) [1W]<br>
Damage (Special): +3 (INT) against enemy you are hidden from [Silent Shot Feat]
+
Damage (Special): +3 (INT) against enemy you are hidden from [Silent Shot Feat]<br>
 
Effect: You shift 3 squares (equal to your Intelligence modifier), and you can make a Stealth check to become hidden.
 
Effect: You shift 3 squares (equal to your Intelligence modifier), and you can make a Stealth check to become hidden.
  
Line 141: Line 141:
 
''A final lunge brings you into an advantageous position.''
 
''A final lunge brings you into an advantageous position.''
  
Standard Action, Martial, Weapon
+
Standard Action, Martial, Weapon<br>
Melee or Ranged Weapon
+
Melee or Ranged Weapon<br>
Must be wielding a crossbow, light blade or sling.
+
Must be wielding a crossbow, light blade or sling.<br>
Range: 15/25 (With feat) or Melee
+
Range: 15/25 (With feat) or Melee<br>
Target: One creature
+
Target: One creature<br>
Attack: 1d20 +12 vs AC (for Crossbow) or 1d20 +11 vs AC (for Longsword) [DEX vs AC]
+
Attack: 1d20 +12 vs AC (for Crossbow) or 1d20 +11 vs AC (for Longsword) [DEX vs AC]<br>
Damage: 1d6 +6 (for Crossbow) or 1d8 +5 (for Longsword) [1W + DEX]
+
Damage: 1d6 +6 (for Crossbow) or 1d8 +5 (for Longsword) [1W + DEX]<br>
 
Special: You can move 2 squares before attack.
 
Special: You can move 2 squares before attack.
  

Revision as of 12:01, 28 October 2010

Remus

General Info

Eyes: Blue Hair: Black Height: 5' 7" Weight: 65 kg

MAX HP: 49 Bloodied: 24 Surge Value: 12 Surge per Day: 07

Initiative: +7

Speed: 6

Power Points: 0

Background: Occupation - Thief (+2 to Stealth)

Languages: Common, Elven


Defenses

AC 20 = 13 +4 (Ability Score) +2 +1 (Armor)

Fort 15 = 13 +1 (Ability Score) +1 (Race)

Ref 20 = 13 +4 (Ability Score) +2 (Class) +1 (Race)

Will 15 = 13 +1 (Ability Score) +1 (Race)


Ability Scores

Ability Bonus(B) [B+1/2 LvL]

STR 10 (+0) [+3] INT 17 (+3) [+6]

CON 12 (+1) [+4] WIS 08 (-1) [+2]

DEX 19 (+4) [+7] CHA 12 (+1) [+4]


SKILLz

Acrobatics (T) = +12

Arcana = +6

Athletics (T) = +8

Bluff (T) = +9

Diplomacy = +4

Dungeoneering = +2

Endurance = +4

Heal = +2

History = +6

Insight (T) = +7

Intimidate = +4

Nature = +2

Perception (T) = +7

Religion = +6

Stealth (T) = +16 [5 +4 +3 +2 (Background) +2 (Feat)]

Streetwise = +4

Thievary (T) = +12


Passive


Insight = 17

Perception = 17


Feats

1> Far Shot: Increase projectile weapon range by 5 squares. [Rogue: Sharpshooter Talent Bonus]

2> Two-Fisted Shooter: You can treat the hand crossbow as an off-hand weapon, and you can reload it one-handed as a free action. When you score a critical hit and have a hand-crossbow in your off-hand, you can make a ranged basic attack with that weapon. (Character Creator : Martial Power) [Bonus Human Feat]

3> Versatile Duelist: Gain proficiency in all one-handed, Military Heavy Blades, and can use them for all Rogue powers that has Light Blade as a keyword, and for dealing Sneak Attack damage with that power. (Character Creator : Dragon Magazine 381)

4> Distant Advantage: Gain combat advantage with ranged and area attacks against enemies flanked by your allies. (Character Creator : Players' Handbook 2)

5> Backstabber: Sneak Attack dies increased from d6 to d8. (Character Creator : Players' Handbook)

6> Silent Shot Student: +2 to stealth, +3 (INT modifier) damage when using Gloaming Cut at-will power against an enemy that you are hidden from.


At-Will Powers

1. Preparatory Shot

You feint and nick the target, inhibiting its movement to set up an even deadlier attack.

Standard Action, Martial, Weapon
Ranged Weapon
Must be wielding a crossbow, light blade or sling.
Range: 15/25 (With feat)
Target: One creature
Attack: 1d20 +12 vs AC [DEX vs AC]
Damage: 7 [DEX + INT]
Hit: Target grants combat advantage until the end of your next turn.


2. Gloaming Cut

From the shadows you strike. and into the shadows you flee.

Standard Action, Martial, Weapon
Melee or Ranged Weapon
Must be wielding a crossbow, light blade or sling.
Range: 15/25 (With feat) or Melee
Target: One creature
Attack: 1d20 +12 vs AC (for Crossbow) or 1d20 +11 vs AC (for Longsword) [DEX vs AC]
Damage: 1d6 +2 (for Crossbow) or 1d8 +1 (for Longsword) [1W]
Damage (Special): +3 (INT) against enemy you are hidden from [Silent Shot Feat]
Effect: You shift 3 squares (equal to your Intelligence modifier), and you can make a Stealth check to become hidden.


3. Deft Strike

A final lunge brings you into an advantageous position.

Standard Action, Martial, Weapon
Melee or Ranged Weapon
Must be wielding a crossbow, light blade or sling.
Range: 15/25 (With feat) or Melee
Target: One creature
Attack: 1d20 +12 vs AC (for Crossbow) or 1d20 +11 vs AC (for Longsword) [DEX vs AC]
Damage: 1d6 +6 (for Crossbow) or 1d8 +5 (for Longsword) [1W + DEX]
Special: You can move 2 squares before attack.


Encounters

1.


Daily

GEAR

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