Crotty, Matt: Difference between revisions

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ATTR:
ATTR:
Personal Grooming*:
Personal Grooming*:
Wardrobe & style*:
Wardrobe & style*:


BODY:
BODY:
Endurance:
Endurance:
Strength feat:
Strength feat:
Swimming*:
Swimming*:


COOL:
COOL:
Interrogation:
Interrogation:
Intimidate:
Intimidate:
Oratory:
Oratory:
Resist torture/drug
 
Resist torture/drug:
 
Streetwise:
Streetwise:


EMPATHY:
EMPATHY:
Human perception*:
Human perception*:
Interview*:
Interview*:
Leadership*:
Leadership*:
Seduction*:
Seduction*:
Social*:
Social*:
Persuasion/Fast Talk*:
Persuasion/Fast Talk*:
Perform:
Perform:


INT:
INT:
Accounting:
Accounting:
Anthropology:
Anthropology:
Awareness/notice*:
Awareness/notice*:
Biology:
Biology:
Botany:
Botany:
Chemistry:
Chemistry:
Composition:
Composition:
Diagnose Illness:
Diagnose Illness:
Education & General Knowledge*
 
Education & General Knowledge*:
 
Expert:
Expert:
Forage
 
Forage:
 
Fishing:
Fishing:
Forward observer:
Forward observer:
Gamble:
Gamble:
Geology (2):
Geology (2):
Hide/evade*:
Hide/evade*:
History:
History:
Instruction:
Instruction:
Information Gathering:
Information Gathering:
Linguistics:
Linguistics:
Mathematics:
Mathematics:
Metallurgy (2):
Metallurgy (2):
Meteorology (2):
Meteorology (2):
Military Experience:
Military Experience:
Navigation:
Navigation:
Physics (2):
Physics (2):
Psychology:
Psychology:
Theoretical Sciences:
Theoretical Sciences:
Scrounging:
Scrounging:
Wilderness survival:
Wilderness survival:
Zoology:
Zoology:


REF:
REF:
Autogun:
Autogun:
Chemical weapons:
Chemical weapons:
Athletics*:
Athletics*:
Brawling*:
Brawling*:
Dance:
Dance:
Dodge/escape*:
Dodge/escape*:
Drive Wheel:
Drive Wheel:
Drive Track:
Drive Track:
Fencing:
 
Handgun:
Handgun:
Heavy weapons:
Heavy weapons:
Martial Arts:
Martial Arts:
Melee*:
Melee*:
Motorcycle:
Motorcycle:
Operate Heavy Machine:
Operate Heavy Machine:
Pilot::
 
Pilot:
 
Ride:
Ride:
Rifle:
Rifle:
Snow ski:
Snow ski:
Stealth (2)*:
Stealth (2)*:


TECH:
TECH:
Aero tech (2):
Aero tech (2):
Basic tech (2):
Basic tech (2):
Biological weapons (3):
Biological weapons (3):
Electrical Engineer (2):
Electrical Engineer (2):
Civil engineering (2):
Civil engineering (2):
Combat engineering:
Combat engineering:
Demolitions (2):
Demolitions (2):
Disguise:
Disguise:
Electronics:
Electronics:
Farming:
Farming:
First aid:
First aid:
Forgery:
Forgery:
Indirect fire (2):
Indirect fire (2):
Large Calibre Gun:
Large Calibre Gun:
Medical/surgery (4):
Medical/surgery (4):
Nuclear weapons (4):
Nuclear weapons (4):
Paint & draw:
Paint & draw:
Photo & film:
Photo & film:
Pick lock:
Pick lock:
Pickpocket:
Pickpocket:
Play:
Play:
Rotor tech (3):
Rotor tech (3):
Tactical Missile (2):
Tactical Missile (2):
Weaponsmith:
Weaponsmith:


*These skills do not incur the -5 penalty for ‘No Skill Level’
 
(*)These skills do not incur the -5 penalty for ‘No Skill Level’
 
Some skills such as 'language' and 'pilot' for example can be taken multiple times for different types.
Some skills such as 'language' and 'pilot' for example can be taken multiple times for different types.
A number in parenthesis such as (2) is the multiple in skill points it requires to increase that skill. Some skills such as Martial Arts have multiples depending on the type taken.
A number in parenthesis such as (2) is the multiple in skill points it requires to increase that skill. Some skills such as Martial Arts have multiples depending on the type taken.



Revision as of 19:52, 31 October 2010

Rust main page

Statistics

INTelligence

TECH

ATTRactiveness

Movement Allowance

EMPathy

REFlex

COOL

LUCK

BODY

Skills

ATTR:

Personal Grooming*:

Wardrobe & style*:


BODY:

Endurance:

Strength feat:

Swimming*:


COOL:

Interrogation:

Intimidate:

Oratory:

Resist torture/drug:

Streetwise:


EMPATHY:

Human perception*:

Interview*:

Leadership*:

Seduction*:

Social*:

Persuasion/Fast Talk*:

Perform:


INT:

Accounting:

Anthropology:

Awareness/notice*:

Biology:

Botany:

Chemistry:

Composition:

Diagnose Illness:

Education & General Knowledge*:

Expert:

Forage:

Fishing:

Forward observer:

Gamble:

Geology (2):

Hide/evade*:

History:

Instruction:

Information Gathering:

Linguistics:

Mathematics:

Metallurgy (2):

Meteorology (2):

Military Experience:

Navigation:

Physics (2):

Psychology:

Theoretical Sciences:

Scrounging:

Wilderness survival:

Zoology:


REF:

Autogun:

Chemical weapons:

Athletics*:

Brawling*:

Dance:

Dodge/escape*:

Drive Wheel:

Drive Track:

Handgun:

Heavy weapons:

Martial Arts:

Melee*:

Motorcycle:

Operate Heavy Machine:

Pilot:

Ride:

Rifle:

Snow ski:

Stealth (2)*:


TECH:

Aero tech (2):

Basic tech (2):

Biological weapons (3):

Electrical Engineer (2):

Civil engineering (2):

Combat engineering:

Demolitions (2):

Disguise:

Electronics:

Farming:

First aid:

Forgery:

Indirect fire (2):

Large Calibre Gun:

Medical/surgery (4):

Nuclear weapons (4):

Paint & draw:

Photo & film:

Pick lock:

Pickpocket:

Play:

Rotor tech (3):

Tactical Missile (2):

Weaponsmith:


(*)These skills do not incur the -5 penalty for ‘No Skill Level’

Some skills such as 'language' and 'pilot' for example can be taken multiple times for different types.

A number in parenthesis such as (2) is the multiple in skill points it requires to increase that skill. Some skills such as Martial Arts have multiples depending on the type taken.

Equipment

Background

Rust main page