Jasinsky, Henry "Spud": Difference between revisions
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=Equipment= | =Equipment= | ||
Light woollen beanie (black) | |||
Cotton cargo pants (tan), 'urban camo' jacket, 'Detroit Rock City' t-shirt | |||
Leather work gloves | |||
High-top sneakers | |||
Watch, wallet, hygiene kit | |||
Nylon day pack (green) | |||
Aluminium water bottle | |||
'Coolwolf' driving sunglasses | |||
sawn off Franchi 'Renaissance Field' under-and-over 12 gauge shotgun w/coat sling | |||
48 x 00 Buck 12 gauge cartridges | |||
Brass knuckles | |||
=Background= | =Background= | ||
[http://wiki.rpg.net/index.php/Rust Rust main page] | [http://wiki.rpg.net/index.php/Rust Rust main page] |
Revision as of 20:29, 31 October 2010
Statistics
Name | Value |
---|---|
INTelligence | x |
TECH | x |
ATTRactiveness | x |
Movement Allowance | x |
EMPathy | x |
REFlex | x |
COOL | x |
LUCK | x |
BODY | x |
Skills
ATTR:
Personal Grooming*:
Wardrobe & style*:
BODY:
Endurance:
Strength feat:
Swimming*:
COOL:
Interrogation:
Intimidate:
Oratory:
Resist torture/drug:
Streetwise:
EMPATHY:
Human perception*:
Interview*:
Leadership*:
Seduction*:
Social*:
Persuasion/Fast Talk*:
Perform:
INT:
Accounting:
Anthropology:
Awareness/notice*:
Biology:
Botany:
Chemistry:
Composition:
Diagnose Illness:
Education & General Knowledge*:
Expert:
Forage:
Fishing:
Forward observer:
Gamble:
Geology (2):
Hide/evade*:
History:
Instruction:
Information Gathering:
Linguistics:
Mathematics:
Metallurgy (2):
Meteorology (2):
Military Experience:
Navigation:
Physics (2):
Psychology:
Theoretical Sciences:
Scrounging:
Wilderness survival:
Zoology:
REF:
Autogun:
Chemical weapons:
Athletics*:
Brawling*:
Dance:
Dodge/escape*:
Drive Wheel:
Drive Track:
Handgun:
Heavy weapons:
Martial Arts:
Melee*:
Motorcycle:
Operate Heavy Machine:
Pilot:
Ride:
Rifle:
Snow ski:
Stealth (2)*:
TECH:
Aero tech (2):
Basic tech (2):
Biological weapons (3):
Electrical Engineer (2):
Civil engineering (2):
Combat engineering:
Demolitions (2):
Disguise:
Electronics:
Farming:
First aid:
Forgery:
Indirect fire (2):
Large Calibre Gun:
Medical/surgery (4):
Nuclear weapons (4):
Paint & draw:
Photo & film:
Pick lock:
Pickpocket:
Play:
Rotor tech (3):
Tactical Missile (2):
Weaponsmith:
(*)These skills do not incur the -5 penalty for ‘No Skill Level’
Some skills such as 'language' and 'pilot' for example can be taken multiple times for different types.
A number in parenthesis such as (2) is the multiple in skill points it requires to increase that skill. Some skills such as Martial Arts have multiples depending on the type taken.
Weapons
Name | Type | WA | Con. | Damage (ammo) | Shots | RoF | Rel. | Range |
---|---|---|---|---|---|---|---|---|
Gun | - | - | - | - | - | - | - | - |
Gun | - | - | - | - | - | - | - | - |
Equipment
Light woollen beanie (black)
Cotton cargo pants (tan), 'urban camo' jacket, 'Detroit Rock City' t-shirt
Leather work gloves
High-top sneakers
Watch, wallet, hygiene kit
Nylon day pack (green)
Aluminium water bottle
'Coolwolf' driving sunglasses
sawn off Franchi 'Renaissance Field' under-and-over 12 gauge shotgun w/coat sling
48 x 00 Buck 12 gauge cartridges
Brass knuckles